Player Matchup

Arachne
Arachne
Drasmaul
Arachne
Level 16
God Stats
2W - 2L
1,363 SR
Queue Stats
2W - 2L
1,308 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Kagebushin
Ah Muzen Cab
Level 27
God Stats
5W - 0L
1,500 SR
Queue Stats
93W - 85L
1,524 Elo+
Party 1
Medusa
Medusa
RensCats
Medusa
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
TorinsTrash
Guan Yu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,153 Elo+
Party 1
Ymir
Ymir
kyoku13
Ymir
Level 12
God Stats
3W - 1L
1,540 SR
Queue Stats
9W - 6L
1,327 Elo+
Party 1
Team Averages
Level 18
1,481 SR
1,362 Elo+

VS

Team Averages
Level 26
1,311 SR
1,402 Elo+
Terra
Terra
Rorindir
Terra
Level 26
God Stats
8W - 8L
1,304 SR
Queue Stats
71W - 58L
1,461 Elo+
Party 2
Thanatos
Thanatos
Viisk
Thanatos
Level 16
God Stats
15W - 17L
1,349 SR
Queue Stats
71W - 63L
1,418 Elo+
Party 2
Sun Wukong
Sun Wukong
War Abuse141
Sun Wukong
Level 63
God Stats
13W - 9L
1,431 SR
Queue Stats
67W - 76L
1,451 Elo+
Party 3
Baron Samedi
Baron Samedi
konfuz3
Baron Samedi
Level 12
God Stats
13W - 12L
1,223 SR
Queue Stats
481W - 552L
1,442 Elo+
Solo
Tiamat
Tiamat
mrleborgne
Tiamat
Level 11
God Stats
0W - 5L
1,249 SR
Queue Stats
100W - 92L
1,239 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Drasmaul
Arachne
19
0 / 8 / 15
13,701
428
8,944
28,259
11,997
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ah Muzen Cab
Kagebushin
Ah Muzen Cab
20
24 / 8 / 5
20,206
631
39,796
32,426
16,044
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Medusa
RensCats
Medusa
20
9 / 8 / 9
16,560
518
24,293
21,619
8,537
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
TorinsTrash
Guan Yu
20
3 / 7 / 22
15,152
474
17,052
33,714
44,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
kyoku13
Ymir
20
3 / 5 / 17
15,851
495
12,561
29,805
43,066
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Rorindir
Terra
17
4 / 6 / 18
13,260
414
14,254
26,197
34,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Thanatos
Viisk
Thanatos
19
12 / 9 / 9
14,453
452
20,065
26,837
12,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
War Abuse141
Sun Wukong
20
12 / 6 / 7
16,136
504
26,604
32,889
42,562
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
konfuz3
Baron Samedi
18
1 / 10 / 5
12,377
387
11,911
19,460
8,959
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
mrleborgne
Tiamat
20
6 / 8 / 11
15,511
485
27,695
29,965
23,498
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
85
39
Kills
35
36
Deaths
39
68
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Arachne
Drasmaul
Arachne
0
8
15
0.94
W
Ah Muzen Cab
Kagebushin
Ah Muzen Cab
24
8
5
3.31
W
Medusa
RensCats
Medusa
9
8
9
1.69
L
Terra
Rorindir
Terra
4
6
18
2.17
W
Guan Yu
TorinsTrash
Guan Yu
3
7
22
2
L
Thanatos
Viisk
Thanatos
12
9
9
1.83
L
Sun Wukong
War Abuse141
Sun Wukong
12
6
7
2.58
L
Baron Samedi
konfuz3
Baron Samedi
1
10
5
0.35
W
Ymir
kyoku13
Ymir
3
5
17
2.3
L
Tiamat
mrleborgne
Tiamat
6
8
11
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,646
Damage
100,529
145,823
Taken
135,348
123,936
Mitigated
122,310
47,143
Healing
42,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Drasmaul
Arachne
8,944
7,014
1,597
9,569
28,259
11,997
1,061
7,737
20,308
0
71,148
W
Ah Muzen Cab
Kagebushin
Ah Muzen Cab
39,796
21,090
0
10,717
32,426
16,044
3,582
14,976
16,877
0
164,113
W
Medusa
RensCats
Medusa
24,293
14,470
0
6,342
21,619
8,537
4,164
7,768
13,583
0
113,196
L
Terra
Rorindir
Terra
14,254
2,693
3,071
5,325
26,197
34,816
430
3,134
22,915
36,406
0
W
Guan Yu
TorinsTrash
Guan Yu
17,052
5,194
7,524
10,018
33,714
44,292
1,516
9,896
23,077
0
72,033
L
Thanatos
Viisk
Thanatos
20,065
6,981
0
17,719
26,837
12,475
1,409
3,132
23,555
0
88,133
L
Sun Wukong
War Abuse141
Sun Wukong
26,604
4,515
0
2,764
32,889
42,562
2,551
1,698
30,692
0
116,583
L
Baron Samedi
konfuz3
Baron Samedi
11,911
1,685
765
850
19,460
8,959
418
1,788
17,647
64,982
0
W
Ymir
kyoku13
Ymir
12,561
2,237
0
1,376
29,805
43,066
1,703
12,834
16,527
72,760
0
L
Tiamat
mrleborgne
Tiamat
27,695
2,860
1,347
10,893
29,965
23,498
1,892
2,809
27,002
108,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,470
Gold Earned
71,737
588
Minions Killed
636
0
Camps Cleared
0
2,823,833
Distance Traveled
2,510,753
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,701
428
96
3
0
568,200
0
W
Ah Muzen Cab
20,206
631
177
6
0
561,349
0
W
Medusa
16,560
518
118
4
0
501,385
3
L
Terra
13,260
414
46
1
0
489,443
0
W
Guan Yu
15,152
474
112
4
0
640,719
0
L
Thanatos
14,453
452
128
4
0
484,251
2
L
Sun Wukong
16,136
504
194
6
0
486,407
2
L
Baron Samedi
12,377
387
108
3
0
510,703
1
W
Ymir
15,851
495
85
3
0
552,180
1
L
Tiamat
15,511
485
160
5
0
539,949
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role