Player Matchup

Mercury
Mercury
Alcaicedo
Mercury
Level 28
God Stats
25W - 17L
1,350 SR
Queue Stats
652W - 629L
1,434 Elo+
Solo
Cerberus
Cerberus
Basilisk416
Cerberus
Level 22
God Stats
5W - 9L
1,271 SR
Queue Stats
120W - 118L
1,377 Elo+
Solo
Scylla
Scylla
DemonSpamsLT568
Scylla
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,320 Elo+
Solo
Da Ji
Da Ji
LrM_zKiNg_PR
Da Ji
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 175L
1,538 Elo+
Party 1
Jing Wei
Jing Wei
kidcrayolaa
Jing Wei
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 68L
1,471 Elo+
Party 1
Team Averages
Level 23
1,424 SR
1,428 Elo+

VS

Team Averages
Level 28
1,574 SR
1,405 Elo+
Fenrir
Fenrir
Frog_Pog_20
Fenrir
Level 26
God Stats
6W - 3L
1,623 SR
Queue Stats
51W - 46L
1,453 Elo+
Party 2
Artemis
Artemis
Nicolaî
Artemis
Level 27
God Stats
3W - 2L
1,863 SR
Queue Stats
144W - 195L
1,418 Elo+
Solo
He Bo
He Bo
Sammybobo17
He Bo
Level 29
God Stats
3W - 8L
1,130 SR
Queue Stats
42W - 42L
1,151 Elo+
Solo
Tiamat
Tiamat
TJSAWFT
Tiamat
Level 31
God Stats
11W - 7L
1,752 SR
Queue Stats
52W - 46L
1,527 Elo+
Party 2
Yemoja
Yemoja
mrsonson42
Yemoja
Level 26
God Stats
12W - 11L
1,500 SR
Queue Stats
50W - 46L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Alcaicedo
Mercury
15
4 / 3 / 8
9,207
512
6,019
10,610
3,998
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Basilisk416
Cerberus
12
4 / 3 / 3
8,285
460
5,196
11,375
10,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
6 / 5 / 7
9,089
505
10,457
12,020
4,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
10 / 7 / 7
10,084
560
14,272
15,137
5,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jing Wei
kidcrayolaa
Jing Wei
12
2 / 5 / 10
7,680
427
9,368
15,180
4,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
8 / 4 / 2
9,408
523
5,907
10,331
3,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Nicolaî
Artemis
14
8 / 7 / 5
9,358
520
16,812
18,978
5,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 6 / 7
9,102
506
8,542
10,247
3,041
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
TJSAWFT
Tiamat
14
2 / 5 / 7
8,942
497
11,087
9,796
6,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
mrsonson42
Yemoja
12
1 / 5 / 7
8,285
460
5,558
12,703
7,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
51
26
Kills
23
23
Deaths
27
35
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Mercury
Alcaicedo
Mercury
4
3
8
2.67
L
Cerberus
Basilisk416
Cerberus
4
3
3
1.83
L
6
5
7
1.9
W
Fenrir
8
4
2
2.25
L
10
7
7
1.93
W
Artemis
Nicolaî
Artemis
8
7
5
1.5
W
4
6
7
1.25
W
Tiamat
TJSAWFT
Tiamat
2
5
7
1.1
L
Jing Wei
kidcrayolaa
Jing Wei
2
5
10
1.4
W
Yemoja
mrsonson42
Yemoja
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,312
Damage
47,906
64,322
Taken
62,055
29,457
Mitigated
25,823
12,867
Healing
18,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Alcaicedo
Mercury
6,019
3,688
0
1,825
10,610
3,998
1,602
3,831
6,637
0
49,468
L
Cerberus
Basilisk416
Cerberus
5,196
405
0
2,873
11,375
10,449
369
3,591
7,724
28,625
0
L
10,457
653
0
2,044
12,020
4,259
210
6,080
5,532
41,969
0
W
Fenrir
5,907
157
0
2,365
10,331
3,363
0
2,933
7,256
0
34,360
L
14,272
4,481
0
1,840
15,137
5,903
0
4,951
10,000
0
37,955
W
Artemis
Nicolaî
Artemis
16,812
8,753
0
8,382
18,978
5,231
1,525
3,585
15,347
0
51,357
W
8,542
1,028
267
2,347
10,247
3,041
473
1,786
8,237
40,633
0
W
Tiamat
TJSAWFT
Tiamat
11,087
371
285
2,362
9,796
6,450
2,935
2,625
7,009
48,198
0
L
Jing Wei
kidcrayolaa
Jing Wei
9,368
6,723
0
4,285
15,180
4,848
264
5,768
9,242
0
27,310
W
Yemoja
mrsonson42
Yemoja
5,558
1,583
1,301
865
12,703
7,738
277
4,012
8,553
21,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,345
Gold Earned
45,095
326
Minions Killed
310
0
Camps Cleared
0
1,505,593
Distance Traveled
1,512,450
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,207
512
99
6
0
366,858
0
L
Cerberus
8,285
460
54
3
0
245,291
5
L
Scylla
9,089
505
82
5
0
290,311
0
W
Fenrir
9,408
523
56
3
0
348,396
5
L
Da Ji
10,084
560
49
3
0
307,238
0
W
Artemis
9,358
520
78
4
0
250,706
0
W
He Bo
9,102
506
75
4
0
316,482
1
W
Tiamat
8,942
497
73
4
0
307,782
1
L
Jing Wei
7,680
427
42
2
0
295,895
0
W
Yemoja
8,285
460
28
2
0
289,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role