Player Matchup

Thanatos
Thanatos
Fany丶小弟
Thanatos
Level 27
God Stats
5W - 5L
1,500 SR
Queue Stats
325W - 323L
1,518 Elo+
Solo
Tiamat
Tiamat
Isën
Tiamat
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 62L
1,472 Elo+
Party 1
Hercules
Hercules
Tengokuji
Hercules
Level 23
God Stats
4W - 8L
1,252 SR
Queue Stats
36W - 48L
1,425 Elo+
Party 1
Rama
Rama
bando989
Rama
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 11L
1,465 Elo+
Party 3
Baron Samedi
Baron Samedi
drewret
Baron Samedi
Level 17
God Stats
4W - 5L
1,445 SR
Queue Stats
9W - 8L
1,517 Elo+
Party 3
Team Averages
Level 24
1,439 SR
1,480 Elo+

VS

Team Averages
Level 36
1,567 SR
1,527 Elo+
Cabrakan
Cabrakan
Higmis Mobis
Cabrakan
Level 107
God Stats
16W - 8L
1,671 SR
Queue Stats
125W - 108L
1,693 Elo+
Party 2
Thor
Thor
ZingierCoder533
Thor
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
barnes123456789
Danzaburou
Level 15
God Stats
31W - 16L
1,615 SR
Queue Stats
42W - 38L
1,408 Elo+
Solo
Tyr
Tyr
imeanjustbetter
Tyr
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,470 Elo+
Party 2
Scylla
Scylla
kolmster
Scylla
Level 44
God Stats
31W - 21L
1,549 SR
Queue Stats
212W - 212L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Fany丶小弟
Thanatos
13
5 / 3 / 1
7,975
570
6,436
11,413
3,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
Isën
Tiamat
8
0 / 7 / 1
5,419
387
2,625
8,375
3,342
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
Tengokuji
Hercules
10
1 / 6 / 0
6,353
454
4,099
11,099
7,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
11
1 / 5 / 2
6,595
471
4,724
12,617
3,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
drewret
Baron Samedi
8
1 / 5 / 0
6,084
435
4,518
7,370
4,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Higmis Mobis
Cabrakan
14
7 / 0 / 6
8,587
613
10,440
8,091
7,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 0 / 7
7,091
507
4,016
7,119
3,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Danzaburou
barnes123456789
Danzaburou
11
1 / 3 / 1
6,873
491
3,003
5,727
1,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
11 / 2 / 5
8,772
627
9,915
8,003
2,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
kolmster
Scylla
13
5 / 3 / 8
7,895
564
9,661
7,914
1,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
53
8
Kills
26
26
Deaths
8
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Fany丶小弟
Thanatos
5
3
1
1.83
W
Cabrakan
Higmis Mobis
Cabrakan
7
0
6
10
L
Tiamat
Isën
Tiamat
0
7
1
0.07
L
Hercules
Tengokuji
Hercules
1
6
0
0.17
W
2
0
7
5.5
L
Rama
1
5
2
0.4
W
Danzaburou
barnes123456789
Danzaburou
1
3
1
0.5
L
Baron Samedi
drewret
Baron Samedi
1
5
0
0.2
W
11
2
5
6.75
W
Scylla
kolmster
Scylla
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,402
Damage
37,035
50,874
Taken
36,854
22,952
Mitigated
17,789
19,309
Healing
10,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Fany丶小弟
Thanatos
6,436
1,826
0
8,688
11,413
3,870
0
4,322
6,867
0
40,016
W
Cabrakan
Higmis Mobis
Cabrakan
10,440
1,598
0
3,024
8,091
7,533
68
2,396
5,359
42,703
0
L
Tiamat
Isën
Tiamat
2,625
198
0
774
8,375
3,342
0
3,129
4,917
18,012
0
L
Hercules
Tengokuji
Hercules
4,099
1,240
0
2,422
11,099
7,281
0
6,557
4,170
0
21,017
W
4,016
312
0
2,381
7,119
3,817
0
1,286
5,808
0
20,387
L
Rama
4,724
3,864
0
5,648
12,617
3,868
0
1,801
10,732
0
42,133
W
Danzaburou
barnes123456789
Danzaburou
3,003
1,276
0
1,246
5,727
1,576
660
738
4,989
0
34,670
L
Baron Samedi
drewret
Baron Samedi
4,518
236
375
1,402
7,370
4,591
224
3,095
4,087
20,235
0
W
9,915
1,830
0
3,428
8,003
2,956
0
809
7,194
0
45,319
W
Scylla
kolmster
Scylla
9,661
545
0
890
7,914
1,907
0
1,914
5,950
35,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,426
Gold Earned
39,218
276
Minions Killed
305
0
Camps Cleared
0
1,278,422
Distance Traveled
1,379,696
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,975
570
89
6
0
276,970
0
W
Cabrakan
8,587
613
79
6
0
292,265
2
L
Tiamat
5,419
387
24
2
0
260,194
0
L
Hercules
6,353
454
45
3
0
264,620
2
W
Thor
7,091
507
27
2
0
235,617
0
L
Rama
6,595
471
90
6
0
223,761
1
W
Danzaburou
6,873
491
66
5
0
244,630
4
L
Baron Samedi
6,084
435
28
2
0
252,877
0
W
Tyr
8,772
627
68
5
0
333,402
5
W
Scylla
7,895
564
65
5
0
273,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role