Player Matchup

Ra
Ra
Bad At Joust
Ra
Level 87
God Stats
3W - 1L
1,952 SR
Queue Stats
116W - 63L
1,794 Elo+
Party 1
Tiamat
Tiamat
Doqtur
Tiamat
Level 160
God Stats
3W - 5L
1,713 SR
Queue Stats
261W - 122L
1,734 Elo+
Party 1
Bellona
Bellona
Tokciq
Bellona
Level 146
God Stats
2W - 1L
1,778 SR
Queue Stats
293W - 214L
1,722 Elo+
Party 1
Team Averages
Level 131
1,814 SR
1,750 Elo+

VS

Team Averages
Level 143
1,638 SR
1,715 Elo+
Bakasura
Bakasura
Boooty Bandittt
Bakasura
Level 156
God Stats
6W - 2L
1,500 SR
Queue Stats
519W - 399L
1,798 Elo+
Solo
He Bo
He Bo
ElDiazdaddy1
He Bo
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 57L
1,653 Elo+
Solo
Cerberus
Cerberus
bram056
Cerberus
Level 160
God Stats
4W - 0L
1,913 SR
Queue Stats
56W - 45L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 1
12,024
573
15,479
15,191
4,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tiamat
Doqtur
Tiamat
15
2 / 2 / 1
11,988
571
22,647
17,504
30,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Tokciq
Bellona
14
0 / 7 / 3
11,368
541
13,498
19,677
15,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
17
4 / 1 / 11
14,164
674
13,461
27,858
26,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
5 / 1 / 9
13,563
646
13,732
13,989
6,122
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
bram056
Cerberus
17
7 / 2 / 9
14,808
705
16,054
25,455
27,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
4
Kills
16
16
Deaths
4
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
Bakasura
4
1
11
9.5
L
Tiamat
Doqtur
Tiamat
2
2
1
1.25
W
5
1
9
9.5
L
Bellona
Tokciq
Bellona
0
7
3
0.21
W
Cerberus
bram056
Cerberus
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,624
Damage
43,247
52,372
Taken
67,302
50,402
Mitigated
59,814
13,953
Healing
29,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,479
548
3,058
5,104
15,191
4,709
84
7,488
5,687
77,596
0
W
Bakasura
13,461
9,578
0
14,738
27,858
26,644
2,081
12,533
14,131
0
47,768
L
Tiamat
Doqtur
Tiamat
22,647
1,487
0
3,043
17,504
30,238
0
11,286
5,362
55,524
0
W
13,732
1,155
0
5,043
13,989
6,122
539
8,701
4,616
83,033
0
L
Bellona
Tokciq
Bellona
13,498
4,124
0
2,748
19,677
15,455
0
11,020
8,063
0
49,941
W
Cerberus
bram056
Cerberus
16,054
675
0
10,186
25,455
27,048
537
13,782
10,199
56,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,380
Gold Earned
42,535
256
Minions Killed
295
0
Camps Cleared
0
1,188,532
Distance Traveled
1,234,386
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,024
573
135
6
0
407,663
2
W
Bakasura
14,164
674
77
4
0
432,836
3
L
Tiamat
11,988
571
67
3
0
382,429
5
W
He Bo
13,563
646
107
5
0
383,064
3
L
Bellona
11,368
541
54
3
0
398,440
8
W
Cerberus
14,808
705
111
5
0
418,486
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role