Player Matchup

Ares
Ares
Ch33kyCactus
Ares
Level 2
God Stats
11W - 5L
1,500 SR
Queue Stats
824W - 611L
1,500 Elo+
Party 2
Olorun
Olorun
EndlessKing97
Olorun
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 7L
1,429 Elo+
Solo
Cernunnos
Cernunnos
chimmaychanga
Cernunnos
Level 46
God Stats
29W - 14L
1,568 SR
Queue Stats
812W - 616L
1,588 Elo+
Party 2
Ao Kuang
Ao Kuang
frankythemsnky2
Ao Kuang
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 68L
1,447 Elo+
Party 1
Kali
Kali
xxHIDEYOURKIDS
Kali
Level 26
God Stats
9W - 6L
1,583 SR
Queue Stats
44W - 40L
1,501 Elo+
Party 1
Team Averages
Level 20
1,530 SR
1,493 Elo+

VS

Team Averages
Level 19
1,482 SR
1,402 Elo+
Scylla
Scylla
DiegoAmmo
Scylla
Level 29
God Stats
5W - 9L
1,422 SR
Queue Stats
123W - 176L
1,446 Elo+
Solo
Artio
Artio
GreyKing12
Artio
Level 28
God Stats
5W - 6L
1,500 SR
Queue Stats
254W - 297L
1,396 Elo+
Solo
Izanami
Izanami
TCGkai12
Izanami
Level 17
God Stats
4W - 2L
1,835 SR
Queue Stats
29W - 31L
1,430 Elo+
Solo
Nemesis
Nemesis
VicisGod
Nemesis
Level 6
God Stats
0W - 4L
1,153 SR
Queue Stats
102W - 108L
1,325 Elo+
Solo
Hel
Hel
scarfxce
Hel
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 35L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 7
7,807
488
6,538
10,226
5,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 5 / 3
7,458
466
5,451
11,913
3,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
chimmaychanga
Cernunnos
15
5 / 1 / 3
9,400
588
7,134
8,465
2,596
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ao Kuang
14
3 / 2 / 4
8,211
513
8,017
13,256
6,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
11 / 1 / 3
10,233
640
7,632
9,630
3,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DiegoAmmo
Scylla
13
4 / 6 / 3
8,198
512
10,378
10,519
3,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artio
11
0 / 4 / 2
6,768
423
4,515
10,991
7,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
TCGkai12
Izanami
9
1 / 4 / 1
6,373
398
3,534
6,667
1,841
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
VicisGod
Nemesis
14
4 / 2 / 2
8,516
532
7,012
13,230
4,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
2 / 6 / 1
7,252
453
6,897
9,484
3,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
22
Kills
11
11
Deaths
22
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
L
Scylla
DiegoAmmo
Scylla
4
6
3
0.92
W
0
5
3
0.3
L
Artio
0
4
2
0.25
L
Izanami
TCGkai12
Izanami
1
4
1
0.38
L
Nemesis
VicisGod
Nemesis
4
2
2
2.5
W
Cernunnos
chimmaychanga
Cernunnos
5
1
3
6.5
W
Ao Kuang
3
2
4
2.5
L
2
6
1
0.42
W
11
1
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,772
Damage
32,336
53,490
Taken
50,891
21,646
Mitigated
20,640
22,768
Healing
14,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,538
450
0
2,105
10,226
5,850
0
4,005
5,843
19,802
0
L
Scylla
DiegoAmmo
Scylla
10,378
2,337
0
1,264
10,519
3,707
168
4,782
5,737
40,899
0
W
5,451
3,234
629
4,363
11,913
3,564
1,076
6,169
5,314
43,623
0
L
Artio
4,515
839
0
3,466
10,991
7,157
0
6,906
4,085
20,440
0
L
Izanami
TCGkai12
Izanami
3,534
2,649
135
1,336
6,667
1,841
753
1,853
4,814
0
28,878
L
Nemesis
VicisGod
Nemesis
7,012
3,144
0
3,996
13,230
4,814
0
3,194
10,036
0
54,764
W
Cernunnos
chimmaychanga
Cernunnos
7,134
4,082
0
4,310
8,465
2,596
3,402
3,266
4,925
0
63,146
W
Ao Kuang
8,017
2,149
0
7,773
13,256
6,101
138
4,494
8,165
32,129
0
L
6,897
818
1,636
2,737
9,484
3,121
87
3,271
6,213
32,914
0
W
7,632
4,100
0
3,588
9,630
3,535
0
2,076
7,453
0
51,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,109
Gold Earned
37,107
350
Minions Killed
316
0
Camps Cleared
0
1,397,600
Distance Traveled
1,340,349
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,807
488
19
1
0
291,213
2
L
Scylla
8,198
512
61
4
0
261,933
1
W
Olorun
7,458
466
83
5
0
272,637
0
L
Artio
6,768
423
28
2
0
276,665
2
L
Izanami
6,373
398
68
4
0
186,349
2
L
Nemesis
8,516
532
99
6
0
321,180
0
W
Cernunnos
9,400
588
117
7
0
268,859
0
W
Ao Kuang
8,211
513
46
3
0
236,290
2
L
Hel
7,252
453
60
4
0
294,222
4
W
Kali
10,233
640
85
5
0
328,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role