Player Matchup

Fenrir
Fenrir
Eternity Stealt
Fenrir
Level 7
God Stats
0W - 4L
1,226 SR
Queue Stats
10W - 23L
1,181 Elo+
Party 2
Cthulhu
Cthulhu
HenryWaylandddd
Cthulhu
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 10L
1,500 Elo+
Party 2
Tiamat
Tiamat
JaackSaauce
Tiamat
Level 97
God Stats
5W - 12L
1,068 SR
Queue Stats
12W - 30L
1,263 Elo+
Party 2
Team Averages
Level 44
1,265 SR
1,315 Elo+

VS

Team Averages
Level 52
1,421 SR
1,519 Elo+
Zhong Kui
Zhong Kui
arsenalation
Zhong Kui
Level 27
God Stats
6W - 4L
1,759 SR
Queue Stats
150W - 138L
1,584 Elo+
Party 1
Ah Puch
Ah Puch
fantasticmic
Ah Puch
Level 108
God Stats
2W - 0L
1,274 SR
Queue Stats
71W - 30L
1,706 Elo+
Party 1
Chaac
Chaac
felipe3709
Chaac
Level 21
God Stats
2W - 5L
1,229 SR
Queue Stats
42W - 53L
1,266 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 10 / 3
8,447
563
6,145
14,843
4,686
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 4 / 2
9,405
627
12,157
17,120
9,996
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
12
3 / 8 / 1
9,694
646
8,581
13,393
7,871
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
arsenalation
Zhong Kui
14
4 / 2 / 9
10,696
713
13,159
12,385
10,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
fantasticmic
Ah Puch
16
15 / 0 / 3
12,193
813
17,364
10,573
3,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
14
3 / 3 / 11
10,371
691
8,487
14,753
10,762
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
5
Kills
22
22
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
10
3
0.15
L
2
4
2
0.75
L
Tiamat
3
8
1
0.44
W
Zhong Kui
arsenalation
Zhong Kui
4
2
9
4.25
W
Ah Puch
fantasticmic
Ah Puch
15
0
3
16.5
W
Chaac
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,883
Damage
39,010
45,356
Taken
37,711
22,553
Mitigated
24,476
6,188
Healing
17,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,145
1,247
0
603
14,843
4,686
0
10,182
4,482
0
13,717
L
12,157
695
584
1,074
17,120
9,996
0
11,160
5,739
43,687
0
L
Tiamat
8,581
766
905
3,022
13,393
7,871
108
8,577
4,592
26,282
0
W
Zhong Kui
arsenalation
Zhong Kui
13,159
1,412
1,047
5,698
12,385
10,107
1,561
7,500
4,885
51,458
0
W
Ah Puch
fantasticmic
Ah Puch
17,364
1,533
216
3,791
10,573
3,607
885
5,003
5,570
68,178
0
W
Chaac
8,487
709
183
6,072
14,753
10,762
197
8,413
6,340
0
34,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,546
Gold Earned
33,260
130
Minions Killed
217
0
Camps Cleared
0
792,253
Distance Traveled
844,720
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,447
563
16
1
0
256,264
2
L
Cthulhu
9,405
627
53
4
0
291,249
1
L
Tiamat
9,694
646
61
4
0
244,740
2
W
Zhong Kui
10,696
713
69
5
0
263,113
2
W
Ah Puch
12,193
813
97
6
0
276,155
1
W
Chaac
10,371
691
51
3
0
305,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role