Player Matchup

Horus
Horus
IkePrewii
Horus
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
327W - 297L
1,611 Elo+
Party 3
Chernobog
Chernobog
Kyoshiro61
Chernobog
Level 25
God Stats
2W - 3L
1,644 SR
Queue Stats
8W - 11L
1,752 Elo+
Party 1
Tiamat
Tiamat
Metasis
Tiamat
Level 28
God Stats
2W - 2L
1,859 SR
Queue Stats
23W - 20L
1,752 Elo+
Party 1
Bellona
Bellona
NumberOneGoblin
Bellona
Level 27
God Stats
5W - 6L
1,773 SR
Queue Stats
22W - 26L
1,752 Elo+
Party 1
Arachne
Arachne
daddyplsyesgo
Arachne
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,544 Elo+
Party 3
Team Averages
Level 42
1,655 SR
1,682 Elo+

VS

Team Averages
Level 27
1,610 SR
1,605 Elo+
Cupid
Cupid
Cripton28
Cupid
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 113L
1,650 Elo+
Solo
Yemoja
Yemoja
DrLure
Yemoja
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 15L
1,500 Elo+
Party 2
Chronos
Chronos
FirexForTheWIn
Chronos
Level 29
God Stats
16W - 6L
1,759 SR
Queue Stats
54W - 31L
1,762 Elo+
Solo
Danzaburou
Danzaburou
Squint04
Danzaburou
Level 28
God Stats
2W - 3L
1,792 SR
Queue Stats
6W - 13L
1,500 Elo+
Party 2
Osiris
Osiris
hooahhhhh
Osiris
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
197W - 173L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
IkePrewii
Horus
12
1 / 5 / 7
7,613
401
8,479
14,154
13,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chernobog
Kyoshiro61
Chernobog
12
4 / 6 / 4
8,257
435
9,482
15,725
6,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Metasis
Tiamat
14
2 / 5 / 0
8,469
446
9,397
10,506
5,900
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 6 / 0
9,703
511
12,040
17,566
17,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
13
2 / 7 / 2
8,356
440
5,456
16,421
6,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Cripton28
Cupid
16
5 / 2 / 9
9,779
515
9,728
12,999
3,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
DrLure
Yemoja
12
1 / 5 / 3
8,351
440
4,919
12,480
9,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

19
11 / 0 / 9
12,621
664
17,151
17,612
7,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Squint04
Danzaburou
18
9 / 2 / 8
11,881
625
10,385
12,920
4,861
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
hooahhhhh
Osiris
16
3 / 5 / 2
10,350
545
11,524
16,921
15,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
60
14
Kills
29
29
Deaths
14
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cupid
Cripton28
Cupid
5
2
9
4.75
W
Yemoja
DrLure
Yemoja
1
5
3
0.5
W
11
0
9
15.5
L
Horus
IkePrewii
Horus
1
5
7
0.9
L
Chernobog
Kyoshiro61
Chernobog
4
6
4
1
L
Tiamat
Metasis
Tiamat
2
5
0
0.4
L
5
6
0
0.83
W
Danzaburou
Squint04
Danzaburou
9
2
8
6.5
L
Arachne
2
7
2
0.43
W
Osiris
hooahhhhh
Osiris
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,854
Damage
53,707
74,372
Taken
72,932
49,032
Mitigated
41,847
19,746
Healing
34,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Cripton28
Cupid
9,728
3,783
949
6,706
12,999
3,899
646
0
12,799
0
55,750
W
Yemoja
DrLure
Yemoja
4,919
1,388
1,568
773
12,480
9,982
219
970
11,310
22,259
0
W
17,151
7,011
0
12,776
17,612
7,565
6,197
8,208
9,354
96,514
0
L
Horus
IkePrewii
Horus
8,479
3,096
1,031
2,870
14,154
13,824
0
4,310
9,844
0
26,554
L
Chernobog
Kyoshiro61
Chernobog
9,482
5,461
0
5,138
15,725
6,054
160
5,177
10,548
0
50,120
L
Tiamat
Metasis
Tiamat
9,397
1,124
0
1,822
10,506
5,900
0
6,894
3,612
53,158
0
L
12,040
5,328
0
3,928
17,566
17,001
664
1,134
15,904
419
53,046
W
Danzaburou
Squint04
Danzaburou
10,385
3,766
321
8,697
12,920
4,861
0
219
12,576
0
89,631
L
Arachne
5,456
3,642
0
4,957
16,421
6,253
0
4,555
11,816
0
39,469
W
Osiris
hooahhhhh
Osiris
11,524
5,349
0
2,520
16,921
15,540
0
287
16,634
0
52,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,398
Gold Earned
52,982
383
Minions Killed
524
0
Camps Cleared
0
1,715,567
Distance Traveled
1,687,408
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,779
515
79
4
0
336,719
8
W
Yemoja
8,351
440
37
2
0
306,761
0
W
Chronos
12,621
664
175
9
0
348,564
1
L
Horus
7,613
401
27
1
0
350,941
7
L
Chernobog
8,257
435
81
4
0
301,105
5
L
Tiamat
8,469
446
92
5
0
364,120
1
L
Bellona
9,703
511
111
6
0
327,209
4
W
Danzaburou
11,881
625
142
7
0
380,536
0
L
Arachne
8,356
440
72
4
0
372,192
1
W
Osiris
10,350
545
91
5
0
314,828
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role