Player Matchup

Cabrakan
Cabrakan
HP_Lovecraft1890
Cabrakan
Level 88
God Stats
0W - 1L
1,472 SR
Queue Stats
2W - 16L
1,324 Elo+
Party 1
Chaac
Chaac
LCWidner
Chaac
Level 66
God Stats
4W - 9L
1,370 SR
Queue Stats
124W - 153L
1,346 Elo+
Solo
Hades
Hades
MDetective
Hades
Level 109
God Stats
29W - 20L
1,533 SR
Queue Stats
101W - 133L
1,351 Elo+
Party 1
Cernunnos
Cernunnos
Ranmaru_Mori1565
Cernunnos
Level 109
God Stats
1W - 1L
1,490 SR
Queue Stats
3W - 18L
1,274 Elo+
Party 1
He Bo
He Bo
Ti2anium
He Bo
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 44L
1,550 Elo+
Solo
Team Averages
Level 93
1,473 SR
1,369 Elo+

VS

Team Averages
Level 87
1,541 SR
1,491 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Dogoburger
Tiamat
Level 68
God Stats
2W - 5L
1,305 SR
Queue Stats
120W - 92L
1,477 Elo+
Solo
Skadi
Skadi
MisticRosa
Skadi
Level 107
God Stats
16W - 10L
1,606 SR
Queue Stats
828W - 753L
1,568 Elo+
Party 2
Nike
Nike
PrinceRoshy
Nike
Level 104
God Stats
3W - 1L
1,793 SR
Queue Stats
36W - 44L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 4 / 0
3,272
545
183
3,791
1,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
LCWidner
Chaac
6
0 / 2 / 0
3,690
615
824
3,980
1,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
6
0 / 1 / 0
3,784
631
1,131
2,977
1,464
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cernunnos
5
0 / 2 / 0
3,258
543
782
3,322
848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

He Bo
Ti2anium
He Bo
3
0 / 1 / 0
3,012
502
81
900
152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
7
2 / 0 / 7
4,646
774
2,341
2,107
1,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
 
Fenrir
8
1 / 0 / 2
4,255
709
1,339
3,685
1,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Tiamat
Dogoburger
Tiamat
7
0 / 0 / 2
3,987
665
894
2,124
882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
8
6 / 0 / 0
5,016
836
2,688
1,432
338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 0 / 1
4,309
718
1,892
2,845
1,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
10
10
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
0
7
5.5
W
Fenrir
 
Fenrir
1
0
2
2
W
Tiamat
Dogoburger
Tiamat
0
0
2
1
L
0
4
0
0
L
Chaac
LCWidner
Chaac
0
2
0
0
L
Hades
0
1
0
0
W
Skadi
6
0
0
6
W
1
0
1
1.5
L
Cernunnos
0
2
0
0
L
He Bo
Ti2anium
He Bo
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,001
Damage
9,154
14,970
Taken
12,193
5,876
Mitigated
4,544
3,913
Healing
5,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
2,341
967
0
881
2,107
1,082
136
316
1,791
8,619
0
W
Fenrir
 
Fenrir
1,339
344
0
1,740
3,685
1,129
0
571
3,114
0
16,744
W
Tiamat
Dogoburger
Tiamat
894
84
0
1,661
2,124
882
0
478
1,646
19,544
0
L
183
0
0
279
3,791
1,632
0
645
3,146
6,926
0
L
Chaac
LCWidner
Chaac
824
319
0
1,364
3,980
1,780
0
424
3,556
0
10,018
L
Hades
1,131
123
21
1,144
2,977
1,464
0
813
2,164
14,427
0
W
Skadi
2,688
1,348
0
861
1,432
338
290
30
1,402
0
19,071
W
1,892
615
0
500
2,845
1,113
26
0
2,745
0
16,414
L
Cernunnos
782
327
0
855
3,322
848
0
1,168
2,154
0
7,347
L
He Bo
Ti2anium
He Bo
81
0
0
250
900
152
0
185
715
2,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,016
Gold Earned
22,213
106
Minions Killed
165
0
Camps Cleared
0
448,100
Distance Traveled
636,439
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
4,646
774
18
3
0
142,682
1
W
Fenrir
4,255
709
45
8
0
150,836
0
W
Tiamat
3,987
665
29
5
0
120,740
0
L
Cabrakan
3,272
545
10
2
0
96,459
2
L
Chaac
3,690
615
24
4
0
120,836
0
L
Hades
3,784
631
43
7
0
108,070
0
W
Skadi
5,016
836
38
6
0
113,006
1
W
Nike
4,309
718
35
6
0
109,175
0
L
Cernunnos
3,258
543
18
3
0
84,168
1
L
He Bo
3,012
502
11
2
0
38,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role