Player Matchup

Cthulhu
Cthulhu
CutieCaelum
Cthulhu
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 106L
1,723 Elo+
Party 2
Hades
Hades
Nerubo
Hades
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,826 Elo+
Party 2
Hercules
Hercules
Tyberaus
Hercules
Level 125
God Stats
0W - 2L
1,439 SR
Queue Stats
29W - 16L
1,717 Elo+
Party 2
Team Averages
Level 96
1,480 SR
1,755 Elo+

VS

Team Averages
Level 83
1,580 SR
1,859 Elo+
Cthulhu
Cthulhu
Fraappuccino
Cthulhu
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 2L
1,829 Elo+
Party 1
Zeus
Zeus
LiptonGreenTea-
Zeus
Level 26
God Stats
7W - 1L
1,500 SR
Queue Stats
69W - 20L
1,898 Elo+
Party 1
Bellona
Bellona
Raikage_8
Bellona
Level 119
God Stats
4W - 0L
1,739 SR
Queue Stats
18W - 6L
1,850 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CutieCaelum
Cthulhu
9
3 / 6 / 3
7,433
743
6,941
9,909
3,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hades
Nerubo
Hades
9
0 / 7 / 4
6,235
624
3,670
8,982
5,034
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
Tyberaus
Hercules
10
3 / 6 / 3
7,261
726
5,150
10,915
6,714
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fraappuccino
Cthulhu
12
6 / 1 / 12
9,348
935
6,705
9,196
6,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

12
9 / 3 / 8
8,893
889
10,246
4,950
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Raikage_8
Bellona
11
4 / 2 / 12
8,247
825
7,270
7,472
7,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
51
6
Kills
19
19
Deaths
6
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CutieCaelum
Cthulhu
3
6
3
0.75
W
Cthulhu
Fraappuccino
Cthulhu
6
1
12
12
W
9
3
8
4.33
L
Hades
Nerubo
Hades
0
7
4
0.29
W
Bellona
Raikage_8
Bellona
4
2
12
5
L
Hercules
Tyberaus
Hercules
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,761
Damage
24,221
29,806
Taken
21,618
15,690
Mitigated
15,752
3,156
Healing
3,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CutieCaelum
Cthulhu
6,941
844
0
460
9,909
3,942
0
6,211
3,444
21,572
0
W
Cthulhu
Fraappuccino
Cthulhu
6,705
556
328
1,645
9,196
6,600
504
4,510
4,516
25,947
0
W
10,246
1,678
0
818
4,950
1,712
936
2,762
2,024
33,106
0
L
Hades
Nerubo
Hades
3,670
502
234
534
8,982
5,034
0
5,124
3,696
12,756
0
W
Bellona
Raikage_8
Bellona
7,270
3,230
0
479
7,472
7,440
822
3,324
3,967
0
28,187
L
Hercules
Tyberaus
Hercules
5,150
1,397
0
1,928
10,915
6,714
0
4,950
5,711
0
21,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,929
Gold Earned
26,488
86
Minions Killed
124
0
Camps Cleared
0
499,004
Distance Traveled
563,962
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,433
743
28
3
0
153,489
1
W
Cthulhu
9,348
935
31
3
0
199,099
1
W
Zeus
8,893
889
49
5
0
158,515
3
L
Hades
6,235
624
22
2
0
154,541
1
W
Bellona
8,247
825
44
4
0
206,348
2
L
Hercules
7,261
726
36
4
0
190,974
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role