Player Matchup

Medusa
Medusa
Fraderpasaurus
Medusa
Level 28
God Stats
22W - 11L
1,630 SR
Queue Stats
39W - 42L
1,476 Elo+
Party 1
Tiamat
Tiamat
Monzterz
Tiamat
Level 86
God Stats
14W - 3L
1,876 SR
Queue Stats
27W - 17L
1,647 Elo+
Party 1
Horus
Horus
Orzic
Horus
Level 36
God Stats
6W - 3L
1,779 SR
Queue Stats
26W - 24L
1,563 Elo+
Party 1
Team Averages
Level 50
1,762 SR
1,562 Elo+

VS

Team Averages
Level 32
1,489 SR
1,416 Elo+
King Arthur
King Arthur
AdoptedTwice
King Arthur
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,275 Elo+
Solo
Sol
Sol
Meatfactoryman
Sol
Level 18
God Stats
1W - 4L
1,326 SR
Queue Stats
256W - 196L
1,477 Elo+
Party 2
Cabrakan
Cabrakan
koonuda
Cabrakan
Level 63
God Stats
14W - 8L
1,640 SR
Queue Stats
187W - 138L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 8
9,844
703
8,202
8,539
3,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Monzterz
Tiamat
13
6 / 1 / 7
9,847
703
12,206
8,410
6,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Orzic
Horus
12
2 / 0 / 11
9,053
647
4,254
7,372
5,499
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AdoptedTwice
King Arthur
9
0 / 8 / 2
7,499
536
3,785
12,360
7,156
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

12
1 / 2 / 1
8,172
584
10,727
8,567
4,170
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
koonuda
Cabrakan
11
1 / 3 / 1
8,119
580
4,587
8,659
5,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
13
Kills
2
2
Deaths
13
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AdoptedTwice
King Arthur
0
8
2
0.13
W
5
1
8
9
L
1
2
1
0.75
W
Tiamat
Monzterz
Tiamat
6
1
7
9.5
W
Horus
Orzic
Horus
2
0
11
7.5
L
Cabrakan
koonuda
Cabrakan
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,662
Damage
19,099
24,321
Taken
29,586
15,930
Mitigated
16,534
9,363
Healing
7,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AdoptedTwice
King Arthur
3,785
312
0
490
12,360
7,156
0
4,540
7,491
4,046
8,767
W
8,202
4,064
0
2,547
8,539
3,883
1,100
6,007
2,458
0
42,758
L
10,727
831
0
4,046
8,567
4,170
274
3,466
4,904
41,278
0
W
Tiamat
Monzterz
Tiamat
12,206
1,514
0
2,526
8,410
6,548
1,279
5,281
2,983
49,860
0
W
Horus
Orzic
Horus
4,254
2,430
1,149
3,141
7,372
5,499
540
5,660
1,556
0
14,973
L
Cabrakan
koonuda
Cabrakan
4,587
80
484
1,988
8,659
5,208
0
3,501
4,925
11,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,744
Gold Earned
23,790
171
Minions Killed
124
0
Camps Cleared
0
774,700
Distance Traveled
642,187
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,499
536
25
2
0
195,288
0
W
Medusa
9,844
703
63
5
0
254,549
0
L
Sol
8,172
584
78
6
0
229,277
0
W
Tiamat
9,847
703
90
6
0
253,039
4
W
Horus
9,053
647
18
1
0
267,112
3
L
Cabrakan
8,119
580
21
2
0
217,622
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role