Player Matchup

Osiris
Osiris
CrzyFingers
Osiris
Level 128
God Stats
12W - 11L
1,820 SR
Queue Stats
101W - 80L
1,554 Elo+
Party 3
Janus
Janus
DevilMayCare4
Janus
Level 25
God Stats
0W - 2L
1,285 SR
Queue Stats
69W - 73L
1,466 Elo+
Party 3
Jing Wei
Jing Wei
PeteVenkman
Jing Wei
Level 84
God Stats
0W - 1L
1,715 SR
Queue Stats
249W - 219L
1,594 Elo+
Party 2
Bacchus
Bacchus
Supahstarr
Bacchus
Level 47
God Stats
14W - 18L
1,492 SR
Queue Stats
48W - 51L
1,563 Elo+
Party 2
Nemesis
Nemesis
TweedyMK
Nemesis
Level 49
God Stats
48W - 45L
1,571 SR
Queue Stats
163W - 150L
1,539 Elo+
Party 3
Team Averages
Level 67
1,577 SR
1,543 Elo+

VS

Team Averages
Level 90
1,479 SR
1,572 Elo+
Tiamat
Tiamat
 
Tiamat
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
GlizzyGambler
Amaterasu
Level 40
God Stats
16W - 16L
1,641 SR
Queue Stats
417W - 380L
1,624 Elo+
Party 1
Ao Kuang
Ao Kuang
Lebopalooo
Ao Kuang
Level 127
God Stats
30W - 30L
1,515 SR
Queue Stats
639W - 636L
1,637 Elo+
Party 1
Ne Zha
Ne Zha
Martyy710
Ne Zha
Level 107
God Stats
26W - 23L
1,042 SR
Queue Stats
291W - 295L
1,501 Elo+
Party 1
Danzaburou
Danzaburou
hawper
Danzaburou
Level 79
God Stats
41W - 29L
1,696 SR
Queue Stats
995W - 984L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
1 / 5 / 1
9,703
511
12,385
14,388
12,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
0 / 11 / 2
7,911
416
4,143
12,573
4,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
PeteVenkman
Jing Wei
17
3 / 5 / 4
10,227
538
6,700
15,097
5,698
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Supahstarr
Bacchus
13
3 / 5 / 4
9,371
493
6,120
14,139
13,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
TweedyMK
Nemesis
15
4 / 6 / 2
9,835
518
12,290
16,233
9,128
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
9 / 3 / 12
11,046
581
15,321
11,502
6,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
GlizzyGambler
Amaterasu
18
3 / 1 / 11
11,228
591
9,614
16,416
12,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
Lebopalooo
Ao Kuang
19
14 / 2 / 2
12,441
655
11,478
15,250
6,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ne Zha
Martyy710
Ne Zha
15
3 / 3 / 14
9,900
521
7,681
14,897
10,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
hawper
Danzaburou
18
3 / 3 / 7
11,553
608
11,573
13,302
5,010
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
78
11
Kills
32
32
Deaths
12
13
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
9
3
12
5
L
Osiris
1
5
1
0.3
L
0
11
2
0.09
W
Amaterasu
GlizzyGambler
Amaterasu
3
1
11
8.5
W
Ao Kuang
Lebopalooo
Ao Kuang
14
2
2
7.5
W
Ne Zha
Martyy710
Ne Zha
3
3
14
3.33
L
Jing Wei
PeteVenkman
Jing Wei
3
5
4
1
L
Bacchus
Supahstarr
Bacchus
3
5
4
1
L
Nemesis
TweedyMK
Nemesis
4
6
2
0.83
W
Danzaburou
hawper
Danzaburou
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,638
Damage
55,667
72,430
Taken
71,367
45,030
Mitigated
41,503
8,786
Healing
36,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
15,321
1,469
0
4,030
11,502
6,895
1,298
4,634
6,868
63,508
0
L
Osiris
12,385
4,360
0
570
14,388
12,325
1,146
5,356
8,814
0
68,109
L
4,143
889
0
0
12,573
4,378
90
6,766
5,757
40,903
0
W
Amaterasu
GlizzyGambler
Amaterasu
9,614
4,127
0
9,409
16,416
12,828
986
1,655
14,761
0
67,222
W
Ao Kuang
Lebopalooo
Ao Kuang
11,478
1,947
0
11,485
15,250
6,118
1,325
1,499
13,751
66,510
0
W
Ne Zha
Martyy710
Ne Zha
7,681
1,323
0
4,429
14,897
10,652
611
3,242
11,655
0
33,968
L
Jing Wei
PeteVenkman
Jing Wei
6,700
4,975
0
5,135
15,097
5,698
0
2,921
12,151
0
76,059
L
Bacchus
Supahstarr
Bacchus
6,120
678
0
1,186
14,139
13,501
0
4,441
9,652
18,373
0
L
Nemesis
TweedyMK
Nemesis
12,290
6,617
0
1,895
16,233
9,128
0
7,315
8,868
0
68,714
W
Danzaburou
hawper
Danzaburou
11,573
6,438
0
7,132
13,302
5,010
2,467
2,199
11,103
0
88,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,047
Gold Earned
56,168
491
Minions Killed
507
0
Camps Cleared
0
1,691,190
Distance Traveled
1,948,567
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,046
581
105
6
0
373,508
1
L
Osiris
9,703
511
132
7
0
343,794
2
L
Janus
7,911
416
76
4
0
319,893
3
W
Amaterasu
11,228
591
118
6
0
425,863
1
W
Ao Kuang
12,441
655
110
6
0
415,183
4
W
Ne Zha
9,900
521
26
1
0
405,692
9
L
Jing Wei
10,227
538
147
8
0
315,256
3
L
Bacchus
9,371
493
26
1
0
369,453
5
L
Nemesis
9,835
518
110
6
0
342,794
3
W
Danzaburou
11,553
608
148
8
0
328,321
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role