Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
AMA Darkari
Kuzenbo
Level 142
God Stats
10W - 7L
1,321 SR
Queue Stats
207W - 240L
1,485 Elo+
Party 1
Baron Samedi
Baron Samedi
No Foul 757
Baron Samedi
Level 86
God Stats
13W - 5L
1,423 SR
Queue Stats
120W - 133L
1,415 Elo+
Party 1
Anhur
Anhur
Oh My Fadez
Anhur
Level 68
God Stats
20W - 12L
1,701 SR
Queue Stats
395W - 293L
1,634 Elo+
Party 1
Fenrir
Fenrir
Rize Ravens
Fenrir
Level 125
God Stats
13W - 5L
1,685 SR
Queue Stats
42W - 45L
1,545 Elo+
Party 1
Team Averages
Level 113
1,526 SR
1,516 Elo+

VS

Team Averages
Level 130
1,606 SR
1,523 Elo+
Thanatos
Thanatos
DJRobRock
Thanatos
Level 158
God Stats
7W - 6L
1,656 SR
Queue Stats
447W - 425L
1,582 Elo+
Party 2
Aphrodite
Aphrodite
DarkGlacierFox
Aphrodite
Level 129
God Stats
32W - 28L
1,763 SR
Queue Stats
454W - 474L
1,517 Elo+
Solo
Apollo
Apollo
JackalV0
Apollo
Level 104
God Stats
3W - 2L
1,556 SR
Queue Stats
66W - 51L
1,569 Elo+
Party 2
Olorun
Olorun
KnightlessKing
Olorun
Level 139
God Stats
7W - 13L
1,460 SR
Queue Stats
380W - 358L
1,478 Elo+
Party 3
Cthulhu
Cthulhu
TheGunGuru73
Cthulhu
Level 120
God Stats
15W - 15L
1,594 SR
Queue Stats
733W - 686L
1,468 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
1 / 1 / 2
7,134
476
8,059
9,809
9,116
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
AMA Darkari
Kuzenbo
12
2 / 0 / 9
7,628
509
3,815
9,756
8,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
No Foul 757
Baron Samedi
13
2 / 0 / 6
7,543
503
5,395
6,156
2,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 1 / 7
7,700
513
8,109
9,131
2,698
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
14
8 / 1 / 3
8,418
561
7,645
9,820
3,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DJRobRock
Thanatos
11
0 / 4 / 1
6,622
441
4,776
12,071
3,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
DarkGlacierFox
Aphrodite
11
1 / 2 / 0
7,138
476
3,950
6,688
4,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Apollo
JackalV0
Apollo
12
1 / 4 / 1
6,928
462
6,085
9,267
2,488
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
1 / 3 / 1
7,805
520
5,410
8,817
3,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
TheGunGuru73
Cthulhu
14
0 / 2 / 1
7,918
528
7,681
13,800
7,664
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
15
Kills
3
3
Deaths
15
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
1
1
2
2
W
Kuzenbo
AMA Darkari
Kuzenbo
2
0
9
6.5
L
Thanatos
DJRobRock
Thanatos
0
4
1
0.13
L
Aphrodite
DarkGlacierFox
Aphrodite
1
2
0
0.5
L
Apollo
JackalV0
Apollo
1
4
1
0.38
L
1
3
1
0.5
W
Baron Samedi
No Foul 757
Baron Samedi
2
0
6
5
W
2
1
7
5.5
W
Fenrir
8
1
3
9.5
L
Cthulhu
TheGunGuru73
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,023
Damage
27,902
44,672
Taken
50,643
26,045
Mitigated
21,701
20,561
Healing
24,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,059
1,638
0
4,030
9,809
9,116
90
5,072
4,737
41,220
0
W
Kuzenbo
AMA Darkari
Kuzenbo
3,815
1,515
0
2,920
9,756
8,115
0
2,811
6,945
26,322
0
L
Thanatos
DJRobRock
Thanatos
4,776
1,389
0
7,388
12,071
3,771
0
1,876
10,195
0
39,366
L
Aphrodite
DarkGlacierFox
Aphrodite
3,950
439
1,620
4,176
6,688
4,757
27
2,010
4,678
30,436
0
L
Apollo
JackalV0
Apollo
6,085
4,541
0
1,496
9,267
2,488
73
1,090
8,177
0
45,455
L
5,410
1,688
490
3,822
8,817
3,021
0
4,150
4,667
46,161
0
W
Baron Samedi
No Foul 757
Baron Samedi
5,395
371
1,183
2,037
6,156
2,514
196
3,881
2,275
43,341
0
W
8,109
3,658
0
5,737
9,131
2,698
0
2,862
6,269
0
53,313
W
Fenrir
7,645
1,154
0
4,654
9,820
3,602
0
2,415
7,405
0
50,944
L
Cthulhu
TheGunGuru73
Cthulhu
7,681
630
0
5,791
13,800
7,664
0
8,143
5,657
53,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,423
Gold Earned
36,411
385
Minions Killed
451
0
Camps Cleared
0
1,457,980
Distance Traveled
1,411,207
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,134
476
78
5
0
247,468
1
W
Kuzenbo
7,628
509
43
3
0
313,616
5
L
Thanatos
6,622
441
87
6
0
317,854
4
L
Aphrodite
7,138
476
49
3
0
279,307
5
L
Apollo
6,928
462
97
6
0
270,067
6
L
Olorun
7,805
520
89
6
0
272,596
3
W
Baron Samedi
7,543
503
85
6
0
304,381
7
W
Anhur
7,700
513
102
7
0
271,150
4
W
Fenrir
8,418
561
77
5
0
321,365
2
L
Cthulhu
7,918
528
129
9
0
271,383
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role