Player Matchup

Ares
Ares
DarkBlaze14
Ares
Level 8
God Stats
2W - 0L
1,733 SR
Queue Stats
2W - 1L
1,683 Elo+
Solo
Mercury
Mercury
NextFrostyO
Mercury
Level 12
God Stats
7W - 6L
1,451 SR
Queue Stats
14W - 14L
1,370 Elo+
Party 2
Tiamat
Tiamat
PushPurged
Tiamat
Level 65
God Stats
14W - 11L
1,532 SR
Queue Stats
122W - 118L
1,430 Elo+
Party 2
Guan Yu
Guan Yu
anthorich
Guan Yu
Level 17
God Stats
3W - 5L
1,275 SR
Queue Stats
4W - 10L
1,110 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
jeepgobeep
Ah Muzen Cab
Level 7
God Stats
7W - 9L
1,343 SR
Queue Stats
7W - 13L
1,267 Elo+
Party 2
Team Averages
Level 22
1,467 SR
1,372 Elo+

VS

Team Averages
Level 17
1,565 SR
1,405 Elo+
Guan Yu
Guan Yu
AndrewMuaz
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Cabrakan
Cabrakan
GumbyChikenwings
Cabrakan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ra
Ra
IvanchosRP
Ra
Level 25
God Stats
0W - 1L
1,823 SR
Queue Stats
9W - 12L
1,248 Elo+
Solo
Loki
Loki
ZGExZerox03
Loki
Level 35
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 12L
1,279 Elo+
Party 3
Hachiman
Hachiman
rip101
Hachiman
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 6
7,713
454
4,967
8,626
4,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
NextFrostyO
Mercury
14
6 / 3 / 7
8,247
485
9,250
10,481
3,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
PushPurged
Tiamat
17
18 / 1 / 3
11,193
658
17,813
8,379
7,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Guan Yu
anthorich
Guan Yu
9
0 / 5 / 0
6,184
364
1,022
8,812
3,990
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ah Muzen Cab
jeepgobeep
Ah Muzen Cab
13
7 / 4 / 4
8,541
502
10,587
10,148
3,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AndrewMuaz
Guan Yu
14
2 / 4 / 3
8,506
500
4,556
10,177
7,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
5 / 5 / 4
8,947
526
9,403
15,476
16,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 14 / 0
6,579
387
2,538
13,682
4,267
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
2 / 4 / 1
7,224
425
2,358
9,989
2,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
rip101
Hachiman
12
3 / 7 / 6
7,755
456
7,527
12,341
4,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
26
34
Kills
12
14
Deaths
34
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
AndrewMuaz
Guan Yu
2
4
3
0.88
W
3
1
6
6
L
5
5
4
1.4
L
0
14
0
0
W
Mercury
NextFrostyO
Mercury
6
3
7
3.17
W
Tiamat
PushPurged
Tiamat
18
1
3
19.5
L
2
4
1
0.63
W
Guan Yu
anthorich
Guan Yu
0
5
0
0
W
Ah Muzen Cab
jeepgobeep
Ah Muzen Cab
7
4
4
2.25
L
Hachiman
rip101
Hachiman
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,639
Damage
26,382
46,446
Taken
61,665
23,756
Mitigated
35,381
10,069
Healing
12,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
AndrewMuaz
Guan Yu
4,556
754
215
1,239
10,177
7,476
504
3,964
6,033
0
31,903
W
4,967
687
0
1,887
8,626
4,984
832
1,947
6,629
19,126
0
L
9,403
956
0
2,860
15,476
16,041
52
2,832
12,375
23,670
0
L
2,538
448
0
671
13,682
4,267
259
9,624
3,518
27,885
0
W
Mercury
NextFrostyO
Mercury
9,250
6,275
0
0
10,481
3,569
0
3,624
6,807
0
42,768
W
Tiamat
PushPurged
Tiamat
17,813
1,941
0
3,033
8,379
7,314
74
2,091
6,203
71,448
0
L
2,358
272
0
3,057
9,989
2,830
0
2,815
7,067
0
35,965
W
Guan Yu
anthorich
Guan Yu
1,022
261
50
1,059
8,812
3,990
111
1,377
7,385
0
19,291
W
Ah Muzen Cab
jeepgobeep
Ah Muzen Cab
10,587
5,623
0
4,040
10,148
3,899
492
2,902
7,221
0
41,998
L
Hachiman
rip101
Hachiman
7,527
5,020
0
4,023
12,341
4,767
918
2,672
9,632
0
35,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,878
Gold Earned
39,011
315
Minions Killed
274
0
Camps Cleared
0
1,477,354
Distance Traveled
1,301,227
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,506
500
66
4
0
289,721
2
W
Ares
7,713
454
23
1
0
269,861
2
L
Cabrakan
8,947
526
28
2
0
264,030
0
L
Ra
6,579
387
53
3
0
205,347
1
W
Mercury
8,247
485
63
4
0
381,875
1
W
Tiamat
11,193
658
125
7
0
302,529
3
L
Loki
7,224
425
65
4
0
307,395
0
W
Guan Yu
6,184
364
35
2
0
267,410
0
W
Ah Muzen Cab
8,541
502
69
4
0
255,679
0
L
Hachiman
7,755
456
62
4
0
234,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role