Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
KusanaHaru
Ne Zha
Level 68
God Stats
29W - 26L
1,578 SR
Queue Stats
83W - 76L
1,437 Elo+
Party 1
Artemis
Artemis
WizardGaymer5
Artemis
Level 28
God Stats
4W - 10L
1,318 SR
Queue Stats
52W - 49L
1,458 Elo+
Party 3
Artio
Artio
ZombieFist45
Artio
Level 53
God Stats
4W - 3L
1,500 SR
Queue Stats
70W - 65L
1,454 Elo+
Party 3
Olorun
Olorun
xRampag3TheWolFx
Olorun
Level 27
God Stats
16W - 14L
1,472 SR
Queue Stats
64W - 49L
1,438 Elo+
Party 1
Team Averages
Level 50
1,474 SR
1,457 Elo+

VS

Team Averages
Level 61
1,578 SR
1,389 Elo+
Khepri
Khepri
 
Khepri
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Alltismo-_-
Chaac
Level 75
God Stats
2W - 1L
1,705 SR
Queue Stats
77W - 78L
1,481 Elo+
Party 2
Camazotz
Camazotz
Deadman20999
Camazotz
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 75L
1,369 Elo+
Solo
Anubis
Anubis
WarHawk1950
Anubis
Level 86
God Stats
2W - 4L
1,500 SR
Queue Stats
21W - 20L
1,141 Elo+
Party 2
Skadi
Skadi
ostrihg
Skadi
Level 78
God Stats
6W - 1L
1,685 SR
Queue Stats
73W - 66L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 0 / 2
7,264
484
7,339
11,158
6,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ne Zha
KusanaHaru
Ne Zha
13
2 / 3 / 1
7,665
511
3,355
12,630
3,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Artemis
10
0 / 4 / 3
6,041
403
6,684
9,734
2,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 2 / 2
6,420
428
4,609
12,963
5,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 5 / 1
6,712
447
4,715
10,509
2,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
10
1 / 2 / 4
7,084
472
2,872
7,635
5,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 1 / 1
8,935
596
8,927
9,786
6,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Camazotz
Deadman20999
Camazotz
10
0 / 4 / 3
6,268
418
5,076
11,805
3,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
15
7 / 0 / 4
9,004
600
10,068
7,902
3,979
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
ostrihg
Skadi
12
3 / 0 / 4
7,651
510
10,513
6,100
1,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
7
Kills
14
14
Deaths
7
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
0
2
3
W
Khepri
 
Khepri
1
2
4
1.5
W
3
1
1
3.5
W
Camazotz
Deadman20999
Camazotz
0
4
3
0.38
L
Ne Zha
KusanaHaru
Ne Zha
2
3
1
0.83
W
Anubis
7
0
4
9
L
Artemis
0
4
3
0.38
L
1
2
2
1
W
Skadi
ostrihg
Skadi
3
0
4
5
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,702
Damage
37,456
56,994
Taken
43,228
21,063
Mitigated
21,134
24,325
Healing
18,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,339
562
0
5,350
11,158
6,657
0
913
10,245
37,556
0
W
Khepri
 
Khepri
2,872
69
0
1,540
7,635
5,464
295
2,753
4,882
13,330
0
W
8,927
2,113
0
4,513
9,786
6,348
0
5,389
3,891
0
58,718
W
Camazotz
Deadman20999
Camazotz
5,076
1,309
0
5,443
11,805
3,377
70
3,486
8,244
0
29,333
L
Ne Zha
KusanaHaru
Ne Zha
3,355
1,196
0
6,357
12,630
3,795
519
2,556
10,074
0
54,050
W
Anubis
10,068
419
0
4,606
7,902
3,979
210
2,787
5,115
62,669
0
L
Artemis
6,684
4,137
471
3,872
9,734
2,263
0
3,120
6,614
0
31,189
L
4,609
886
544
5,509
12,963
5,753
0
1,695
11,268
21,865
0
W
Skadi
ostrihg
Skadi
10,513
5,204
0
2,601
6,100
1,966
0
1,667
4,433
0
44,694
L
4,715
3,378
176
2,046
10,509
2,595
0
4,656
5,853
36,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,102
Gold Earned
38,942
328
Minions Killed
376
0
Camps Cleared
0
1,326,821
Distance Traveled
1,338,263
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,264
484
72
5
0
282,396
3
W
Khepri
7,084
472
28
2
0
253,872
5
W
Chaac
8,935
596
116
8
0
263,930
0
W
Camazotz
6,268
418
45
3
0
286,058
0
L
Ne Zha
7,665
511
113
8
0
290,538
1
W
Anubis
9,004
600
120
8
0
274,382
2
L
Artemis
6,041
403
37
2
0
224,849
3
L
Artio
6,420
428
38
3
0
284,731
4
W
Skadi
7,651
510
67
4
0
260,021
1
L
Olorun
6,712
447
68
5
0
244,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role