Player Matchup

Sol
Sol
AAKNK
Sol
Level 27
God Stats
105W - 113L
1,479 SR
Queue Stats
113W - 122L
1,397 Elo+
Solo
Danzaburou
Danzaburou
BigChubSmith
Danzaburou
Level 27
God Stats
8W - 7L
1,596 SR
Queue Stats
40W - 29L
1,471 Elo+
Party 1
Ymir
Ymir
KFig36
Ymir
Level 29
God Stats
23W - 13L
1,769 SR
Queue Stats
40W - 33L
1,512 Elo+
Party 1
Tyr
Tyr
Victazo_01
Tyr
Level 25
God Stats
2W - 1L
1,721 SR
Queue Stats
72W - 66L
1,496 Elo+
Solo
Tiamat
Tiamat
stream mobile
Tiamat
Level 22
God Stats
13W - 9L
1,337 SR
Queue Stats
173W - 251L
1,297 Elo+
Solo
Team Averages
Level 26
1,580 SR
1,434 Elo+

VS

Team Averages
Level 22
1,437 SR
1,375 Elo+
Yemoja
Yemoja
ELITESWIMMER
Yemoja
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 72L
1,384 Elo+
Solo
Anubis
Anubis
Junes22
Anubis
Level 26
God Stats
56W - 53L
1,496 SR
Queue Stats
131W - 156L
1,448 Elo+
Solo
Pele
Pele
Zoretta
Pele
Level 23
God Stats
46W - 59L
1,539 SR
Queue Stats
270W - 263L
1,372 Elo+
Solo
Kali
Kali
kalezz
Kali
Level 27
God Stats
2W - 3L
1,319 SR
Queue Stats
41W - 40L
1,544 Elo+
Solo
Neith
Neith
scoterman117
Neith
Level 6
God Stats
0W - 2L
1,330 SR
Queue Stats
0W - 4L
1,126 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
AAKNK
Sol
14
3 / 0 / 5
8,753
547
7,162
7,068
3,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
BigChubSmith
Danzaburou
16
13 / 2 / 1
11,079
692
14,981
13,202
5,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
KFig36
Ymir
13
12 / 0 / 5
9,704
607
14,160
15,101
15,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 1 / 2
8,172
511
5,140
9,518
8,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 0 / 2
7,108
444
2,436
5,301
3,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
7
0 / 7 / 0
5,630
352
4,240
12,326
4,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
Junes22
Anubis
11
1 / 10 / 0
7,007
438
7,069
11,818
4,865
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pele
Zoretta
Pele
12
1 / 3 / 1
6,945
434
5,401
11,527
3,691
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kali
kalezz
Kali
8
1 / 5 / 2
6,047
378
4,571
9,842
2,863
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 8 / 1
6,034
377
3,958
11,906
2,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
7
33
Kills
3
3
Deaths
33
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
AAKNK
Sol
3
0
5
5.5
W
Danzaburou
BigChubSmith
Danzaburou
13
2
1
6.75
L
Yemoja
0
7
0
0
L
Anubis
Junes22
Anubis
1
10
0
0.1
W
Ymir
KFig36
Ymir
12
0
5
14.5
W
4
1
2
5
L
Pele
Zoretta
Pele
1
3
1
0.5
L
Kali
kalezz
Kali
1
5
2
0.4
L
0
8
1
0.06
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,879
Damage
25,239
50,190
Taken
57,419
36,828
Mitigated
18,682
17,931
Healing
12,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
AAKNK
Sol
7,162
1,831
501
2,770
7,068
3,666
0
1,324
5,744
44,033
3,692
W
Danzaburou
BigChubSmith
Danzaburou
14,981
7,923
0
6,460
13,202
5,417
2,959
1,837
11,365
0
74,382
L
Yemoja
4,240
1,544
1,164
2,245
12,326
4,485
0
5,270
6,917
12,436
0
L
Anubis
Junes22
Anubis
7,069
690
0
2,254
11,818
4,865
0
9,008
2,575
33,457
0
W
Ymir
KFig36
Ymir
14,160
2,849
0
3,328
15,101
15,754
0
5,468
9,633
35,753
0
W
5,140
725
0
4,100
9,518
8,761
1,079
909
8,609
59
33,222
L
Pele
Zoretta
Pele
5,401
1,452
195
1,918
11,527
3,691
0
4,297
7,133
0
36,060
L
Kali
kalezz
Kali
4,571
2,781
0
1,490
9,842
2,863
0
2,598
7,144
0
20,631
L
3,958
2,063
0
2,918
11,906
2,778
0
1,833
9,890
0
26,823
W
2,436
58
0
772
5,301
3,230
1,282
1,771
3,530
22,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,816
Gold Earned
31,663
370
Minions Killed
221
0
Camps Cleared
0
1,512,133
Distance Traveled
1,360,341
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,753
547
90
6
0
297,989
3
W
Danzaburou
11,079
692
125
8
0
294,221
0
L
Yemoja
5,630
352
12
1
0
281,076
4
L
Anubis
7,007
438
55
3
0
241,622
2
W
Ymir
9,704
607
43
3
0
321,625
0
W
Tyr
8,172
511
72
5
0
333,112
1
L
Pele
6,945
434
63
4
0
311,229
5
L
Kali
6,047
378
30
2
0
294,748
2
L
Neith
6,034
377
61
4
0
231,666
0
W
Tiamat
7,108
444
40
3
0
265,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role