Player Matchup

Danzaburou
Danzaburou
Gold IV
DuttyWap
Danzaburou
Gold IV
Level 128
God Stats
3W - 4L
1,642 SR
Queue Stats
169W - 172L
1,509 MMR
Party 2
Ne Zha
Ne Zha
Gold II
Freedom912
Ne Zha
Gold II
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
208W - 180L
1,604 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
Hyūga
Tsukuyomi
Gold I
Level 128
God Stats
6W - 10L
1,438 SR
Queue Stats
269W - 269L
1,612 MMR
Solo
Chang'e
Chang'e
Gold II
Puttytang206
Chang'e
Gold II
Level 89
God Stats
1W - 1L
1,212 SR
Queue Stats
281W - 285L
1,609 MMR
Solo
Cerberus
Cerberus
Platinum V
TApXI
Cerberus
Platinum V
Level 157
God Stats
7W - 4L
1,620 SR
Queue Stats
304W - 288L
1,715 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 108
1,483 SR
1,610 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 97
1,797 SR
1,599 MMR
Chernobog
Chernobog
Gold IV
BallSmaker
Chernobog
Gold IV
Level 75
God Stats
6W - 6L
1,762 SR
Queue Stats
418W - 422L
1,389 MMR
Party 3
Vulcan
Vulcan
Silver I
BîggieSmalls
Vulcan
Silver I
Level 135
God Stats
4W - 1L
1,944 SR
Queue Stats
4W - 5L
1,645 MMR
Party 1
Awilix
Awilix
Platinum II
DannleI
Awilix
Platinum II
Level 78
God Stats
9W - 4L
1,767 SR
Queue Stats
590W - 567L
1,839 MMR
Party 3
Bellona
Bellona
Silver II
Tuezdayz
Bellona
Silver II
Level 68
God Stats
1W - 0L
1,746 SR
Queue Stats
4W - 7L
1,507 MMR
Party 1
Khepri
Khepri
Gold II
theRiceMaster
Khepri
Gold II
Level 127
God Stats
3W - 2L
1,765 SR
Queue Stats
111W - 98L
1,613 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DuttyWap
Danzaburou
13
0 / 4 / 1
7,544
472
4,554
9,629
3,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
Freedom912
Ne Zha
13
4 / 7 / 2
8,555
535
7,584
13,387
4,751
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tsukuyomi
Hyūga
Tsukuyomi
15
7 / 2 / 1
8,982
561
9,380
11,168
4,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Puttytang206
Chang'e
14
2 / 5 / 2
8,309
519
5,042
12,425
8,097
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cerberus
TApXI
Cerberus
11
0 / 3 / 2
6,742
421
4,144
10,580
5,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
SetApolloScyllaPersephoneCu Chulainn

VS

Bans
King ArthurNu WaGaneshaYemojaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BallSmaker
Chernobog
16
6 / 0 / 6
9,550
597
9,751
8,645
4,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 4 / 4
9,430
589
8,562
6,288
2,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
DannleI
Awilix
16
10 / 4 / 2
9,922
620
10,495
10,385
3,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Tuezdayz
Bellona
14
2 / 4 / 2
8,838
552
5,690
10,425
9,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 1 / 8
7,972
498
5,153
10,309
7,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
13
Kills
21
21
Deaths
13
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chernobog
BallSmaker
Chernobog
6
0
6
9
W
3
4
4
1.25
W
Awilix
DannleI
Awilix
10
4
2
2.75
L
Danzaburou
DuttyWap
Danzaburou
0
4
1
0.13
L
Ne Zha
Freedom912
Ne Zha
4
7
2
0.71
L
Tsukuyomi
Hyūga
Tsukuyomi
7
2
1
3.75
L
Chang'e
Puttytang206
Chang'e
2
5
2
0.6
L
Cerberus
TApXI
Cerberus
0
3
2
0.33
W
Bellona
Tuezdayz
Bellona
2
4
2
0.75
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,704
Damage
39,651
57,189
Taken
46,052
25,246
Mitigated
27,437
15,503
Healing
11,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
BallSmaker
Chernobog
9,751
5,860
0
3,205
8,645
4,273
882
2,035
6,610
0
63,889
W
8,562
2,495
0
606
6,288
2,072
298
48
6,240
64,201
0
W
Awilix
DannleI
Awilix
10,495
4,789
0
2,632
10,385
3,773
0
1,941
8,444
0
56,411
L
Danzaburou
DuttyWap
Danzaburou
4,554
2,050
0
2,103
9,629
3,316
0
2,433
7,184
0
45,448
L
Ne Zha
Freedom912
Ne Zha
7,584
2,279
0
2,218
13,387
4,751
0
3,031
10,208
0
53,765
L
Tsukuyomi
Hyūga
Tsukuyomi
9,380
2,732
0
4,065
11,168
4,023
0
3,923
7,040
0
60,177
L
Chang'e
Puttytang206
Chang'e
5,042
408
0
5,035
12,425
8,097
0
0
12,425
42,269
0
L
Cerberus
TApXI
Cerberus
4,144
98
0
2,082
10,580
5,059
0
3,903
6,617
26,357
0
W
Bellona
Tuezdayz
Bellona
5,690
2,479
0
2,192
10,425
9,524
0
3,279
7,146
0
58,344
W
5,153
594
0
3,192
10,309
7,795
204
1,883
8,426
18,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,132
Gold Earned
45,712
431
Minions Killed
471
0
Camps Cleared
0
1,530,957
Distance Traveled
1,677,865
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,550
597
110
7
0
322,397
4
W
Vulcan
9,430
589
132
8
0
337,448
6
W
Awilix
9,922
620
93
6
0
359,379
4
L
Danzaburou
7,544
472
80
5
0
278,953
2
L
Ne Zha
8,555
535
89
6
0
315,963
2
L
Tsukuyomi
8,982
561
111
7
0
362,495
3
L
Chang'e
8,309
519
90
6
0
261,519
1
L
Cerberus
6,742
421
61
4
0
312,027
8
W
Bellona
8,838
552
118
7
0
323,701
1
W
Khepri
7,972
498
18
1
0
334,940
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role