Player Matchup

Danzaburou
Danzaburou
Gentle
Danzaburou
Level 142
God Stats
401W - 54L
1,966 SR
Queue Stats
717W - 135L
2,095 Elo+
Party 2
The Morrigan
The Morrigan
Louvres
The Morrigan
Level 142
God Stats
208W - 26L
1,974 SR
Queue Stats
292W - 39L
2,078 Elo+
Party 2
Sobek
Sobek
SharkI3ait
Sobek
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,893 Elo+
Party 2
Team Averages
Level 143
1,813 SR
2,022 Elo+

VS

Team Averages
Level 113
1,551 SR
1,688 Elo+
Achilles
Achilles
Auburnfire20
Achilles
Level 109
God Stats
3W - 4L
1,283 SR
Queue Stats
142W - 102L
1,667 Elo+
Party 1
Tiamat
Tiamat
Hydrogenpanda
Tiamat
Level 99
God Stats
3W - 3L
1,870 SR
Queue Stats
76W - 51L
1,743 Elo+
Party 1
Ares
Ares
Matshummels
Ares
Level 131
God Stats
1W - 2L
1,500 SR
Queue Stats
171W - 123L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gentle
Danzaburou
12
4 / 1 / 7
8,132
813
10,185
7,951
2,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

The Morrigan
Louvres
The Morrigan
11
6 / 0 / 5
7,972
797
9,294
4,076
1,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sobek
10
1 / 2 / 8
6,763
676
2,857
9,145
5,347
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Auburnfire20
Achilles
9
2 / 3 / 1
6,276
628
5,658
10,751
7,094
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 5 / 2
6,095
610
4,550
6,179
4,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
0 / 3 / 3
6,399
640
2,737
9,077
6,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
11
Kills
3
3
Deaths
11
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
Auburnfire20
Achilles
2
3
1
0.83
W
Danzaburou
Gentle
Danzaburou
4
1
7
7.5
L
1
5
2
0.4
W
The Morrigan
Louvres
The Morrigan
6
0
5
8.5
L
0
3
3
0.5
W
Sobek
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,336
Damage
12,945
21,172
Taken
26,007
9,557
Mitigated
18,665
8,743
Healing
4,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Auburnfire20
Achilles
5,658
785
0
566
10,751
7,094
0
4,954
5,797
1,571
15,716
W
Danzaburou
Gentle
Danzaburou
10,185
4,926
0
3,755
7,951
2,874
703
2,888
4,895
0
43,000
L
4,550
149
0
1,005
6,179
4,577
0
3,002
3,177
21,067
0
W
The Morrigan
Louvres
The Morrigan
9,294
2,336
0
1,400
4,076
1,336
862
1,448
2,564
26,700
0
L
2,737
63
0
2,671
9,077
6,994
0
4,223
4,854
11,490
0
W
Sobek
2,857
415
819
2,769
9,145
5,347
93
2,954
5,915
11,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,867
Gold Earned
18,770
136
Minions Killed
81
0
Camps Cleared
0
533,936
Distance Traveled
532,980
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,276
628
21
2
0
181,811
0
W
Danzaburou
8,132
813
76
8
0
170,386
1
L
Tiamat
6,095
610
43
4
0
169,721
2
W
The Morrigan
7,972
797
42
4
0
164,444
3
L
Ares
6,399
640
17
2
0
181,448
3
W
Sobek
6,763
676
18
2
0
199,106
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role