Player Matchup

Tiamat
Tiamat
ARythem96
Tiamat
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 226L
1,256 Elo+
Party 2
Skadi
Skadi
KarmasK1ss
Skadi
Level 41
God Stats
1W - 5L
1,195 SR
Queue Stats
52W - 80L
1,256 Elo+
Party 2
Merlin
Merlin
marco-palomares2
Merlin
Level 86
God Stats
0W - 6L
1,105 SR
Queue Stats
79W - 88L
1,463 Elo+
Solo
Team Averages
Level 64
1,267 SR
1,325 Elo+

VS

Team Averages
Level 64
1,560 SR
1,431 Elo+
Tiamat
Tiamat
Am I Raging
Tiamat
Level 103
God Stats
8W - 10L
1,523 SR
Queue Stats
163W - 187L
1,441 Elo+
Solo
Danzaburou
Danzaburou
BStonks
Danzaburou
Level 41
God Stats
1W - 0L
1,365 SR
Queue Stats
9W - 8L
1,468 Elo+
Party 1
Tyr
Tyr
Peony09x
Tyr
Level 49
God Stats
3W - 1L
1,793 SR
Queue Stats
16W - 19L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ARythem96
Tiamat
10
0 / 5 / 0
7,879
525
6,286
9,825
4,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
11
0 / 4 / 0
8,166
544
3,617
9,368
2,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 3 / 0
8,456
564
11,190
8,114
2,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
2 / 1 / 7
9,359
624
9,034
9,759
4,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
BStonks
Danzaburou
13
3 / 0 / 8
10,026
668
5,395
6,503
2,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
7 / 0 / 5
10,536
702
8,700
12,529
13,175
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
32
1
Kills
12
12
Deaths
1
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tiamat
ARythem96
Tiamat
0
5
0
0
W
Tiamat
2
1
7
5.5
W
Danzaburou
BStonks
Danzaburou
3
0
8
7
L
Skadi
0
4
0
0
W
7
0
5
9.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,093
Damage
23,129
27,307
Taken
28,791
9,552
Mitigated
20,092
5,136
Healing
6,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
ARythem96
Tiamat
6,286
219
276
3,204
9,825
4,265
76
2,824
6,728
20,859
0
W
Tiamat
9,034
167
0
3,526
9,759
4,539
474
5,688
3,765
42,102
0
W
Danzaburou
BStonks
Danzaburou
5,395
221
0
1,311
6,503
2,378
2,021
4,760
1,491
0
28,582
L
Skadi
3,617
1,913
0
1,406
9,368
2,759
0
2,843
6,194
0
19,226
W
8,700
1,354
0
1,332
12,529
13,175
0
6,123
6,015
330
37,229
L
11,190
349
0
250
8,114
2,528
0
2,880
5,020
51,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,501
Gold Earned
29,921
141
Minions Killed
189
0
Camps Cleared
0
734,263
Distance Traveled
879,256
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,879
525
26
2
0
252,292
0
W
Tiamat
9,359
624
81
5
0
264,743
4
W
Danzaburou
10,026
668
62
4
0
295,974
2
L
Skadi
8,166
544
40
3
0
229,136
0
W
Tyr
10,536
702
46
3
0
318,539
4
L
Merlin
8,456
564
75
5
0
252,835
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role