Player Matchup

Sol
Sol
Brunecx
Sol
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 35L
1,290 Elo+
Party 2
Guan Yu
Guan Yu
FDF_GIOVANI
Guan Yu
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 42L
1,350 Elo+
Party 2
Fenrir
Fenrir
LoSiq
Fenrir
Level 160
God Stats
6W - 2L
1,882 SR
Queue Stats
83W - 81L
1,566 Elo+
Solo
Set
Set
MONKEY_FLIP2077
Set
Level 87
God Stats
4W - 2L
1,285 SR
Queue Stats
55W - 61L
1,303 Elo+
Party 2
Tiamat
Tiamat
TK6K2IO
Tiamat
Level 58
God Stats
20W - 29L
1,464 SR
Queue Stats
167W - 234L
1,406 Elo+
Solo
Team Averages
Level 93
1,526 SR
1,383 Elo+

VS

Team Averages
Level 86
1,468 SR
1,394 Elo+
Cerberus
Cerberus
MatheusYumeko
Cerberus
Level 82
God Stats
15W - 7L
1,723 SR
Queue Stats
309W - 338L
1,450 Elo+
Solo
Tiamat
Tiamat
MiniTemp
Tiamat
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
PudimdeAgua
Danzaburou
Level 55
God Stats
3W - 8L
1,283 SR
Queue Stats
27W - 46L
1,359 Elo+
Party 1
Hera
Hera
asnikilabr
Hera
Level 87
God Stats
1W - 3L
1,332 SR
Queue Stats
24W - 30L
1,219 Elo+
Party 1
Susano
Susano
xxNEXTAGExx
Susano
Level 57
God Stats
0W - 3L
1,500 SR
Queue Stats
399W - 427L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
10
5 / 0 / 3
5,746
718
3,591
4,366
885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Guan Yu
FDF_GIOVANI
Guan Yu
8
0 / 1 / 0
4,436
555
1,288
5,162
3,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
LoSiq
Fenrir
8
5 / 2 / 3
5,344
668
4,168
4,918
2,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

9
2 / 1 / 2
5,474
684
2,173
3,813
1,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
TK6K2IO
Tiamat
10
2 / 0 / 2
5,420
678
1,757
2,348
1,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MatheusYumeko
Cerberus
5
1 / 4 / 0
4,066
508
929
4,728
2,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes

Shoes

+6%
Movement Speed

Tiamat
MiniTemp
Tiamat
10
1 / 0 / 0
5,175
647
3,576
2,791
1,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Danzaburou
PudimdeAgua
Danzaburou
7
1 / 4 / 1
4,361
545
2,572
5,462
1,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 3 / 0
4,136
517
1,648
2,739
603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Susano
5
0 / 3 / 1
4,048
506
483
4,936
1,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
14
Kills
4
4
Deaths
14
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
5
0
3
6.5
W
Guan Yu
FDF_GIOVANI
Guan Yu
0
1
0
0
W
Fenrir
LoSiq
Fenrir
5
2
3
3.25
W
2
1
2
3
L
Cerberus
MatheusYumeko
Cerberus
1
4
0
0.25
L
Tiamat
MiniTemp
Tiamat
1
0
0
1
L
Danzaburou
PudimdeAgua
Danzaburou
1
4
1
0.38
W
Tiamat
TK6K2IO
Tiamat
2
0
2
3
L
1
3
0
0.33
L
Susano
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,977
Damage
9,208
20,607
Taken
20,656
8,812
Mitigated
7,706
7,279
Healing
4,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
3,591
1,318
0
3,330
4,366
885
627
477
3,889
28,721
0
W
Guan Yu
FDF_GIOVANI
Guan Yu
1,288
120
89
1,135
5,162
3,125
76
3,113
1,725
0
17,811
W
Fenrir
LoSiq
Fenrir
4,168
818
0
778
4,918
2,070
49
888
4,030
0
11,513
W
2,173
983
0
509
3,813
1,230
0
1,149
2,646
0
29,000
L
Cerberus
MatheusYumeko
Cerberus
929
37
0
957
4,728
2,605
0
2,588
2,140
7,411
0
L
Tiamat
MiniTemp
Tiamat
3,576
507
0
924
2,791
1,833
288
0
2,636
27,195
0
L
Danzaburou
PudimdeAgua
Danzaburou
2,572
888
0
1,364
5,462
1,432
0
1,003
4,459
0
17,709
W
Tiamat
TK6K2IO
Tiamat
1,757
81
0
1,438
2,348
1,502
587
184
2,164
25,423
0
L
1,648
633
0
342
2,739
603
0
786
1,871
11,122
0
L
Susano
483
88
0
1,116
4,936
1,233
0
769
4,047
0
12,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,420
Gold Earned
21,786
245
Minions Killed
168
0
Camps Cleared
0
797,227
Distance Traveled
692,985
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,746
718
59
7
0
151,273
0
W
Guan Yu
4,436
555
44
6
0
149,485
2
W
Fenrir
5,344
668
19
2
0
174,149
3
W
Set
5,474
684
63
8
0
169,920
3
L
Cerberus
4,066
508
23
3
0
100,666
1
L
Tiamat
5,175
647
63
8
0
136,721
1
L
Danzaburou
4,361
545
27
3
0
140,013
3
W
Tiamat
5,420
678
60
8
0
152,400
2
L
Hera
4,136
517
24
3
0
145,297
3
L
Susano
4,048
506
31
4
0
170,288
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role