Player Matchup

Ymir
Ymir
BrandonTJSD
Ymir
Level 17
God Stats
5W - 13L
1,383 SR
Queue Stats
78W - 64L
1,443 Elo+
Party 1
Guan Yu
Guan Yu
Pharidae
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Discordia
Discordia
egh2002
Discordia
Level 21
God Stats
8W - 3L
1,794 SR
Queue Stats
100W - 83L
1,438 Elo+
Solo
Osiris
Osiris
maniloco96
Osiris
Level 7
God Stats
2W - 1L
1,743 SR
Queue Stats
50W - 35L
1,461 Elo+
Party 1
Da Ji
Da Ji
ØppaiHeart
Da Ji
Level 18
God Stats
26W - 24L
1,267 SR
Queue Stats
83W - 80L
1,273 Elo+
Solo
Team Averages
Level 13
1,537 SR
1,423 Elo+

VS

Team Averages
Level 23
1,491 SR
1,367 Elo+
Kukulkan
Kukulkan
Echo313
Kukulkan
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
KingMeJehoel
Neith
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 77L
1,417 Elo+
Party 2
Nemesis
Nemesis
RikiTiki2103
Nemesis
Level 26
God Stats
28W - 21L
1,498 SR
Queue Stats
301W - 333L
1,355 Elo+
Solo
Ares
Ares
Unloadinazzz
Ares
Level 20
God Stats
54W - 41L
1,454 SR
Queue Stats
216W - 219L
1,385 Elo+
Solo
Ne Zha
Ne Zha
zBADSTEPSIS
Ne Zha
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 32L
1,180 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 10 / 2
10,017
911
12,954
29,988
26,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Guan Yu
Pharidae
Guan Yu
13
0 / 3 / 1
8,305
755
1,936
3,182
1,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Discordia
egh2002
Discordia
15
1 / 11 / 1
9,450
859
6,905
15,531
4,553
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
maniloco96
Osiris
14
0 / 10 / 1
8,801
800
1,452
15,012
7,401
15
1 / 3 / 1
9,402
855
6,585
11,429
5,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Team 1 Tickets

0

VS

Team 2 Tickets

348

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Echo313
Kukulkan
18
4 / 0 / 27
11,222
1,020
13,683
1,291
632
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
17 / 0 / 11
12,782
1,162
20,993
5,883
2,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
RikiTiki2103
Nemesis
18
7 / 0 / 16
11,668
1,061
13,398
11,620
5,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
2 / 1 / 23
11,284
1,026
6,279
12,443
10,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ne Zha
16
5 / 3 / 15
10,575
961
9,064
9,463
3,996
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
127
3
Kills
35
37
Deaths
4
6
Assists
92
Player
Kills
Deaths
Assists
KDA
L
1
10
2
0.2
W
Kukulkan
Echo313
Kukulkan
4
0
27
17.5
W
17
0
11
22.5
L
Guan Yu
Pharidae
Guan Yu
0
3
1
0.17
W
Nemesis
RikiTiki2103
Nemesis
7
0
16
15
W
2
1
23
13.5
L
Discordia
egh2002
Discordia
1
11
1
0.14
L
Osiris
maniloco96
Osiris
0
10
1
0.05
W
Ne Zha
5
3
15
4.17
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,832
Damage
63,417
75,142
Taken
40,700
46,084
Mitigated
23,231
1,972
Healing
10,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,954
3,351
0
296
29,988
26,839
0
6,541
23,447
35,415
0
W
Kukulkan
Echo313
Kukulkan
13,683
3,437
0
0
1,291
632
0
571
720
30,372
0
W
20,993
16,421
0
3,576
5,883
2,794
0
4,122
1,736
0
44,627
L
Guan Yu
Pharidae
Guan Yu
1,936
1,155
0
405
3,182
1,670
0
1,492
1,690
0
1,914
W
Nemesis
RikiTiki2103
Nemesis
13,398
8,134
0
2,546
11,620
5,641
0
5,116
6,479
0
36,642
W
6,279
1,006
0
2,635
12,443
10,168
0
3,837
5,558
12,387
0
L
Discordia
egh2002
Discordia
6,905
784
147
763
15,531
4,553
0
2,556
12,975
20,870
0
L
Osiris
maniloco96
Osiris
1,452
632
0
0
15,012
7,401
0
5,908
9,104
0
5,336
W
Ne Zha
9,064
4,877
255
1,114
9,463
3,996
0
6,213
3,225
0
17,043
L
6,585
773
0
361
11,429
5,621
0
3,465
7,964
0
21,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,975
Gold Earned
57,531
126
Minions Killed
188
3
Camps Cleared
6
608,485
Distance Traveled
990,634
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,017
911
59
5
0
168,956
1
W
Kukulkan
11,222
1,020
53
5
0
183,805
0
W
Neith
12,782
1,162
66
6
2
174,021
0
L
Guan Yu
8,305
755
0
0
0
48,002
1
W
Nemesis
11,668
1,061
46
4
3
246,687
3
W
Ares
11,284
1,026
7
1
1
197,188
3
L
Discordia
9,450
859
24
2
0
128,680
2
L
Osiris
8,801
800
5
0
3
115,809
4
W
Ne Zha
10,575
961
16
1
0
188,933
2
L
Da Ji
9,402
855
38
3
0
147,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role