Player Matchup

Heimdallr
Heimdallr
Destruct_Requiem
Heimdallr
Level 40
God Stats
27W - 17L
1,572 SR
Queue Stats
105W - 66L
1,649 Elo+
Party 1
Set
Set
Im_OP_Everyday
Set
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 115L
1,637 Elo+
Party 1
Chronos
Chronos
Imngodmode
Chronos
Level 157
God Stats
4W - 7L
1,679 SR
Queue Stats
193W - 198L
1,503 Elo+
Party 3
Bellona
Bellona
TyrantShano
Bellona
Level 26
God Stats
0W - 1L
1,287 SR
Queue Stats
6W - 5L
1,554 Elo+
Party 3
Ymir
Ymir
maverick_dtx
Ymir
Level 18
God Stats
22W - 12L
1,608 SR
Queue Stats
37W - 22L
1,644 Elo+
Party 1
Team Averages
Level 62
1,529 SR
1,597 Elo+

VS

Team Averages
Level 90
1,580 SR
1,602 Elo+
Zeus
Zeus
A55A55inXXX
Zeus
Level 89
God Stats
17W - 6L
1,489 SR
Queue Stats
186W - 156L
1,603 Elo+
Party 4
Anhur
Anhur
Im Jukez x
Anhur
Level 125
God Stats
4W - 2L
1,500 SR
Queue Stats
172W - 112L
1,540 Elo+
Party 2
Hercules
Hercules
ManualOstrich38
Hercules
Level 33
God Stats
10W - 2L
1,698 SR
Queue Stats
45W - 36L
1,613 Elo+
Party 2
Ymir
Ymir
NickIsCozy
Ymir
Level 157
God Stats
3W - 2L
1,714 SR
Queue Stats
326W - 231L
1,659 Elo+
Party 2
Pele
Pele
NickZeroM3
Pele
Level 48
God Stats
9W - 3L
1,500 SR
Queue Stats
128W - 121L
1,595 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
11
2 / 5 / 4
6,997
466
4,467
8,152
2,389
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
4 / 3 / 6
7,790
519
8,796
10,756
3,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chronos
Imngodmode
Chronos
12
1 / 7 / 2
7,596
506
4,221
11,313
3,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
TyrantShano
Bellona
11
1 / 5 / 1
6,688
446
3,525
9,132
5,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 8 / 5
7,175
478
5,053
14,575
6,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 5
8,521
568
14,051
7,812
2,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
16
7 / 0 / 3
9,924
662
6,227
8,037
3,030
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hercules
12
2 / 3 / 11
8,059
537
5,988
10,399
8,017
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
8 / 1 / 3
9,693
646
9,966
9,128
8,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

13
4 / 3 / 6
7,946
530
4,785
10,699
3,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
56
10
Kills
28
28
Deaths
10
18
Assists
28
Player
Kills
Deaths
Assists
KDA
W
7
3
5
3.17
L
Heimdallr
2
5
4
0.8
W
Anhur
7
0
3
8.5
L
4
3
6
2.33
L
Chronos
Imngodmode
Chronos
1
7
2
0.29
W
Hercules
2
3
11
2.5
W
8
1
3
9.5
W
4
3
6
2.33
L
Bellona
TyrantShano
Bellona
1
5
1
0.3
L
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,062
Damage
41,017
53,928
Taken
46,075
20,849
Mitigated
26,367
11,455
Healing
17,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,051
1,279
264
1,598
7,812
2,735
344
2,204
5,608
53,498
0
L
Heimdallr
4,467
2,406
0
1,661
8,152
2,389
0
2,324
5,733
0
27,252
W
Anhur
6,227
3,672
0
5,610
8,037
3,030
1,810
807
7,230
0
79,140
L
8,796
3,978
0
2,784
10,756
3,543
0
3,503
7,057
0
35,779
L
Chronos
Imngodmode
Chronos
4,221
966
0
2,593
11,313
3,435
1,206
5,912
5,058
40,028
0
W
Hercules
5,988
1,485
0
2,442
10,399
8,017
324
3,103
7,296
0
18,420
W
9,966
2,609
0
2,776
9,128
8,750
0
1,270
7,858
57,065
0
W
4,785
1,208
0
5,057
10,699
3,835
204
1,890
8,809
0
37,722
L
Bellona
TyrantShano
Bellona
3,525
905
0
2,399
9,132
5,086
0
5,114
3,601
0
21,405
L
5,053
633
0
2,018
14,575
6,396
0
5,842
8,462
19,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,246
Gold Earned
44,143
290
Minions Killed
448
0
Camps Cleared
0
1,327,447
Distance Traveled
1,400,840
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,521
568
90
6
0
271,436
4
L
Heimdallr
6,997
466
62
4
0
251,336
3
W
Anhur
9,924
662
141
9
0
266,668
3
L
Set
7,790
519
64
4
0
321,385
4
L
Chronos
7,596
506
83
6
0
247,730
3
W
Hercules
8,059
537
31
2
0
318,007
2
W
Ymir
9,693
646
118
8
0
262,296
4
W
Pele
7,946
530
68
5
0
282,433
1
L
Bellona
6,688
446
51
3
0
254,437
4
L
Ymir
7,175
478
30
2
0
252,559
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role