Player Matchup

Medusa
Medusa
AcheronLive
Medusa
Level 22
God Stats
3W - 6L
1,532 SR
Queue Stats
7W - 11L
1,435 Elo+
Party 3
Erlang Shen
Erlang Shen
IVmercuryVI
Erlang Shen
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 66L
1,487 Elo+
Party 3
Fenrir
Fenrir
Isberoc
Fenrir
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
266W - 210L
1,549 Elo+
Party 2
Thanatos
Thanatos
SSJaayyy
Thanatos
Level 86
God Stats
109W - 92L
1,647 SR
Queue Stats
626W - 611L
1,514 Elo+
Party 3
Tiamat
Tiamat
Shenghar
Tiamat
Level 80
God Stats
10W - 6L
1,694 SR
Queue Stats
282W - 231L
1,545 Elo+
Party 2
Team Averages
Level 63
1,575 SR
1,506 Elo+

VS

Team Averages
Level 78
1,540 SR
1,388 Elo+
Nu Wa
Nu Wa
KDAFrost
Nu Wa
Level 78
God Stats
7W - 7L
1,500 SR
Queue Stats
335W - 342L
1,247 Elo+
Party 1
Da Ji
Da Ji
MaraJewJuana
Da Ji
Level 66
God Stats
2W - 4L
1,317 SR
Queue Stats
187W - 200L
1,383 Elo+
Party 1
Hercules
Hercules
OrangeBookshelf
Hercules
Level 67
God Stats
6W - 12L
1,460 SR
Queue Stats
466W - 438L
1,508 Elo+
Party 1
Danzaburou
Danzaburou
SalemWitch01
Danzaburou
Level 88
God Stats
3W - 2L
1,500 SR
Queue Stats
315W - 315L
1,328 Elo+
Party 1
Sobek
Sobek
TheJadeDragon747
Sobek
Level 90
God Stats
17W - 21L
1,923 SR
Queue Stats
668W - 627L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
0 / 5 / 7
11,937
459
13,061
18,545
7,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
IVmercuryVI
Erlang Shen
18
3 / 4 / 14
12,614
485
17,176
21,907
18,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
Isberoc
Fenrir
18
4 / 8 / 15
13,280
511
16,771
30,780
33,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thanatos
SSJaayyy
Thanatos
20
24 / 4 / 9
17,521
674
41,278
29,370
14,636
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
Shenghar
Tiamat
19
7 / 6 / 13
14,069
541
24,934
18,752
16,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
KDAFrost
Nu Wa
19
3 / 8 / 9
12,270
472
25,344
19,653
6,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
5 / 10 / 5
12,227
470
10,025
23,937
11,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
18
3 / 6 / 8
11,800
454
18,539
43,885
34,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
SalemWitch01
Danzaburou
20
13 / 6 / 3
16,261
625
23,345
27,587
15,223
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
3 / 8 / 8
11,253
433
15,401
31,263
37,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
60
38
Kills
27
27
Deaths
38
58
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Medusa
0
5
7
0.7
W
Erlang Shen
IVmercuryVI
Erlang Shen
3
4
14
2.5
W
Fenrir
Isberoc
Fenrir
4
8
15
1.44
L
Nu Wa
KDAFrost
Nu Wa
3
8
9
0.94
L
5
10
5
0.75
L
Hercules
3
6
8
1.17
W
Thanatos
SSJaayyy
Thanatos
24
4
9
7.13
L
Danzaburou
SalemWitch01
Danzaburou
13
6
3
2.42
W
Tiamat
Shenghar
Tiamat
7
6
13
2.25
L
3
8
8
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,220
Damage
92,654
119,354
Taken
146,325
90,224
Mitigated
105,043
49,754
Healing
46,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
13,061
7,327
0
3,508
18,545
7,066
2,487
4,921
13,382
0
70,129
W
Erlang Shen
IVmercuryVI
Erlang Shen
17,176
7,773
0
8,056
21,907
18,025
2,516
8,829
12,307
526
67,602
W
Fenrir
Isberoc
Fenrir
16,771
3,861
669
11,345
30,780
33,871
853
7,012
23,205
844
54,789
L
Nu Wa
KDAFrost
Nu Wa
25,344
5,933
189
3,491
19,653
6,462
612
4,753
14,602
79,933
0
L
10,025
1,928
0
4,839
23,937
11,175
57
3,058
20,606
0
78,613
L
Hercules
18,539
6,043
0
20,275
43,885
34,673
40
7,287
35,642
157
68,626
W
Thanatos
SSJaayyy
Thanatos
41,278
19,864
0
23,845
29,370
14,636
4,173
11,118
17,634
0
152,230
L
Danzaburou
SalemWitch01
Danzaburou
23,345
17,450
0
11,304
27,587
15,223
2,345
5,383
21,929
0
123,277
W
Tiamat
Shenghar
Tiamat
24,934
1,865
0
2,331
18,752
16,626
628
7,405
11,035
68,870
0
L
15,401
714
0
6,313
31,263
37,510
0
4,278
26,436
41,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,421
Gold Earned
63,811
576
Minions Killed
598
0
Camps Cleared
0
2,370,461
Distance Traveled
2,161,104
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,937
459
107
4
0
447,327
0
W
Erlang Shen
12,614
485
101
4
0
488,863
1
W
Fenrir
13,280
511
62
2
0
440,944
5
L
Nu Wa
12,270
472
123
5
0
395,352
2
L
Da Ji
12,227
470
129
5
0
407,917
0
L
Hercules
11,800
454
108
4
0
481,345
5
W
Thanatos
17,521
674
201
8
0
523,270
1
L
Danzaburou
16,261
625
194
7
0
398,518
2
W
Tiamat
14,069
541
105
4
0
470,057
1
L
Sobek
11,253
433
44
2
0
477,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role