Player Matchup

Khepri
Khepri
BaronOfTheSkies
Khepri
Level 30
God Stats
42W - 41L
1,535 SR
Queue Stats
60W - 73L
1,389 Elo+
Party 2
Nemesis
Nemesis
LIANS17
Nemesis
Level 49
God Stats
6W - 3L
1,724 SR
Queue Stats
194W - 196L
1,482 Elo+
Party 2
Anhur
Anhur
RompusRuffler
Anhur
Level 106
God Stats
12W - 12L
1,427 SR
Queue Stats
238W - 226L
1,458 Elo+
Solo
Bellona
Bellona
XelaKnight
Bellona
Level 84
God Stats
48W - 23L
1,624 SR
Queue Stats
175W - 141L
1,514 Elo+
Party 2
Nu Wa
Nu Wa
greenfire44
Nu Wa
Level 53
God Stats
35W - 23L
1,659 SR
Queue Stats
65W - 49L
1,544 Elo+
Party 2
Team Averages
Level 64
1,594 SR
1,477 Elo+

VS

Team Averages
Level 102
1,421 SR
1,617 Elo+
Anhur
Anhur
DiegoDarkar
Anhur
Level 151
God Stats
4W - 3L
1,549 SR
Queue Stats
207W - 197L
1,609 Elo+
Party 1
Guan Yu
Guan Yu
Dutedute
Guan Yu
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,809 Elo+
Party 3
Arachne
Arachne
InsanityHalls
Arachne
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
Mecobi
Cerberus
Level 48
God Stats
4W - 5L
1,506 SR
Queue Stats
13W - 11L
1,550 Elo+
Party 1
Tiamat
Tiamat
Nexusgawd
Tiamat
Level 125
God Stats
0W - 1L
1,048 SR
Queue Stats
6W - 5L
1,616 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 6
9,355
520
6,853
7,609
2,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
LIANS17
Nemesis
16
5 / 0 / 4
9,852
547
9,723
9,675
4,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 1 / 5
8,706
484
8,794
5,997
1,785
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
XelaKnight
Bellona
16
7 / 2 / 3
10,456
581
13,352
12,426
11,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
8 / 1 / 5
9,990
555
15,579
5,138
1,809
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
7,158
398
5,348
13,496
3,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Dutedute
Guan Yu
14
2 / 6 / 1
8,263
459
8,170
19,635
17,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
10
0 / 8 / 2
6,807
378
1,787
16,962
5,118
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cerberus
Mecobi
Cerberus
13
2 / 1 / 0
8,172
454
4,660
13,460
8,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tiamat
Nexusgawd
Tiamat
12
0 / 7 / 0
7,592
422
3,038
13,480
4,791

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
26
Kills
4
4
Deaths
27
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
0
6
6
L
0
5
1
0.1
L
Guan Yu
Dutedute
Guan Yu
2
6
1
0.42
L
Arachne
0
8
2
0.13
W
Nemesis
LIANS17
Nemesis
5
0
4
7
L
Cerberus
Mecobi
Cerberus
2
1
0
2
L
Tiamat
Nexusgawd
Tiamat
0
7
0
0
W
3
1
5
5.5
W
Bellona
XelaKnight
Bellona
7
2
3
4.25
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,301
Damage
23,003
40,845
Taken
77,033
21,481
Mitigated
39,102
10,188
Healing
24,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,853
922
135
2,575
7,609
2,794
96
1,743
5,866
38,717
0
L
5,348
1,926
0
4,253
13,496
3,428
0
4,058
9,438
0
60,463
L
Guan Yu
Dutedute
Guan Yu
8,170
1,703
85
6,419
19,635
17,666
35
4,121
15,514
0
42,627
L
Arachne
1,787
1,132
0
5,753
16,962
5,118
75
4,387
12,575
0
24,315
W
Nemesis
LIANS17
Nemesis
9,723
5,587
0
1,601
9,675
4,053
2,443
2,124
7,465
0
69,075
L
Cerberus
Mecobi
Cerberus
4,660
195
234
5,113
13,460
8,099
0
3,795
9,665
21,586
0
L
Tiamat
Nexusgawd
Tiamat
3,038
260
0
2,261
13,480
4,791
45
6,113
7,367
41,779
0
W
8,794
5,264
0
250
5,997
1,785
1,329
1,093
4,904
0
49,208
W
Bellona
XelaKnight
Bellona
13,352
6,631
0
3,355
12,426
11,040
1,993
559
11,438
42
56,299
W
15,579
4,393
915
1,357
5,138
1,809
2,133
1,944
2,981
62,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,359
Gold Earned
37,992
467
Minions Killed
394
0
Camps Cleared
0
1,711,652
Distance Traveled
1,447,889
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,355
520
37
2
0
338,207
3
L
Anhur
7,158
398
107
6
0
285,016
2
L
Guan Yu
8,263
459
78
4
0
323,013
0
L
Arachne
6,807
378
62
3
0
249,889
3
W
Nemesis
9,852
547
105
6
0
414,062
6
L
Cerberus
8,172
454
48
3
0
316,586
3
L
Tiamat
7,592
422
99
6
0
273,385
4
W
Anhur
8,706
484
103
6
0
286,858
4
W
Bellona
10,456
581
121
7
0
336,176
4
W
Nu Wa
9,990
555
101
6
0
336,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role