Player Matchup

Fenrir
Fenrir
Agnorak
Fenrir
Level 10
God Stats
10W - 1L
1,872 SR
Queue Stats
13W - 3L
1,846 Elo+
Party 2
Ganesha
Ganesha
DiveThePhoenix
Ganesha
Level 10
God Stats
5W - 0L
1,785 SR
Queue Stats
175W - 54L
1,945 Elo+
Party 2
Poseidon
Poseidon
Esmaom
Poseidon
Level 138
God Stats
2W - 0L
1,500 SR
Queue Stats
138W - 21L
2,152 Elo+
Party 2
Team Averages
Level 53
1,719 SR
1,981 Elo+

VS

Team Averages
Level 106
1,358 SR
1,694 Elo+
Cthulhu
Cthulhu
BaDumTssHehe
Cthulhu
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,657 Elo+
Party 1
Tiamat
Tiamat
BurntMacNCheese
Tiamat
Level 147
God Stats
0W - 2L
1,287 SR
Queue Stats
15W - 14L
1,744 Elo+
Party 1
Mulan
Mulan
ColboltLion
Mulan
Level 143
God Stats
1W - 3L
1,287 SR
Queue Stats
26W - 31L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Agnorak
Fenrir
16
11 / 3 / 10
13,029
766
13,075
12,733
8,398
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
2 / 1 / 20
11,672
687
13,527
17,494
14,584
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
Esmaom
Poseidon
16
9 / 5 / 10
12,656
744
19,736
9,663
3,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BaDumTssHehe
Cthulhu
14
0 / 6 / 8
10,072
592
7,957
22,362
21,785
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
7 / 7 / 0
11,559
680
11,493
14,767
13,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

12
2 / 10 / 6
10,208
600
9,248
17,511
14,513
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
23
22
Kills
9
9
Deaths
23
40
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Agnorak
Fenrir
11
3
10
5.33
L
Cthulhu
BaDumTssHehe
Cthulhu
0
6
8
0.67
L
7
7
0
1
L
2
10
6
0.5
W
2
1
20
12
W
Poseidon
Esmaom
Poseidon
9
5
10
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,338
Damage
28,698
39,890
Taken
54,640
26,570
Mitigated
49,337
10,229
Healing
2,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Agnorak
Fenrir
13,075
3,822
0
3,568
12,733
8,398
1,866
7,130
5,183
0
39,552
L
Cthulhu
BaDumTssHehe
Cthulhu
7,957
621
300
330
22,362
21,785
88
16,977
4,474
22,618
0
L
11,493
862
0
1,794
14,767
13,039
34
3,999
9,869
49,532
0
L
9,248
2,968
0
307
17,511
14,513
0
10,255
6,548
0
24,499
W
13,527
1,794
1,124
4,343
17,494
14,584
576
6,255
10,850
38,502
0
W
Poseidon
Esmaom
Poseidon
19,736
4,483
0
1,194
9,663
3,588
1,056
5,071
4,320
78,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,357
Gold Earned
31,839
186
Minions Killed
144
0
Camps Cleared
0
1,025,027
Distance Traveled
880,961
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,029
766
52
3
0
345,416
0
L
Cthulhu
10,072
592
32
2
0
311,173
2
L
Tiamat
11,559
680
84
5
0
285,590
5
L
Mulan
10,208
600
28
2
0
284,198
3
W
Ganesha
11,672
687
5
0
0
351,145
4
W
Poseidon
12,656
744
129
8
0
328,466
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role