Player Matchup

Medusa
Medusa
Gold III
Adrian2102753
Medusa
Gold III
Level 125
God Stats
11W - 7L
1,858 SR
Queue Stats
478W - 497L
1,383 MMR
Solo
Loki
Loki
Gold IV
SpiritualBoardz
Loki
Gold IV
Level 100
God Stats
4W - 3L
1,569 SR
Queue Stats
79W - 76L
1,384 MMR
Solo
Janus
Janus
Gold IV
Suarez9Uruguay97
Janus
Gold IV
Level 142
God Stats
20W - 20L
1,599 SR
Queue Stats
57W - 58L
1,381 MMR
Solo
Sobek
Sobek
Bronze III
monkey0147
Sobek
Bronze III
Level 105
God Stats
1W - 0L
1,818 SR
Queue Stats
9W - 9L
1,322 MMR
Party 1
Set
Set
Silver I
poultrydish
Set
Silver I
Level 141
God Stats
4W - 1L
1,686 SR
Queue Stats
47W - 34L
1,439 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,706 SR
1,382 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 124
1,564 SR
1,382 MMR
Izanami
Izanami
Gold V
DeadKushCaptain
Izanami
Gold V
Level 82
God Stats
58W - 50L
1,558 SR
Queue Stats
452W - 454L
1,370 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
Eternal Legaci
Erlang Shen
Gold V
Level 160
God Stats
35W - 36L
1,537 SR
Queue Stats
768W - 778L
1,289 MMR
Party 2
Cthulhu
Cthulhu
Gold III
Supernovabtw
Cthulhu
Gold III
Level 101
God Stats
1W - 1L
1,544 SR
Queue Stats
145W - 136L
1,471 MMR
Party 2
Artio
Artio
Gold V
WickedZomb1e
Artio
Gold V
Level 159
God Stats
132W - 123L
1,592 SR
Queue Stats
1,276W - 1,293L
1,391 MMR
Solo
Vulcan
Vulcan
Gold V
ramoz-two
Vulcan
Gold V
Level 116
God Stats
33W - 36L
1,588 SR
Queue Stats
162W - 174L
1,389 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 1 / 7
14,558
662
15,324
17,041
7,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
4 / 0 / 13
12,974
590
13,541
16,753
6,182
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
4 / 0 / 12
12,349
561
10,957
9,753
3,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
16
2 / 1 / 18
11,492
522
6,364
18,263
19,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
7 / 2 / 10
12,262
557
16,176
19,895
13,289
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
Nu WaDanzaburouApolloArachneScylla

VS

Bans
NemesisCu ChulainnCupidBellonaFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 0
9,675
440
2,473
19,531
6,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
Eternal Legaci
Erlang Shen
15
0 / 7 / 3
9,686
440
6,078
18,249
8,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Supernovabtw
Cthulhu
13
2 / 4 / 0
9,142
416
9,995
16,946
14,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
1 / 7 / 1
10,080
458
17,177
23,157
28,424
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vulcan
ramoz-two
Vulcan
14
1 / 6 / 1
9,081
413
10,176
9,781
3,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
9
32
Kills
4
4
Deaths
32
60
Assists
5
Player
Kills
Deaths
Assists
KDA
W
15
1
7
18.5
L
0
8
0
0
L
Erlang Shen
Eternal Legaci
Erlang Shen
0
7
3
0.21
W
4
0
13
10.5
W
4
0
12
10
L
Cthulhu
Supernovabtw
Cthulhu
2
4
0
0.5
L
1
7
1
0.21
W
Sobek
2
1
18
11
W
7
2
10
6
L
Vulcan
ramoz-two
Vulcan
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,362
Damage
45,899
81,705
Taken
87,664
49,878
Mitigated
62,302
36,031
Healing
17,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,324
7,682
0
13,004
17,041
7,806
5,850
6,858
10,183
0
123,400
L
2,473
1,816
0
3,972
19,531
6,842
2,604
3,606
15,811
0
71,805
L
Erlang Shen
Eternal Legaci
Erlang Shen
6,078
2,647
0
942
18,249
8,744
0
3,565
14,548
0
68,516
W
13,541
6,637
0
3,618
16,753
6,182
3,200
7,126
8,031
0
102,585
W
10,957
456
306
2,599
9,753
3,550
695
3,634
6,119
97,496
0
L
Cthulhu
Supernovabtw
Cthulhu
9,995
372
91
2,728
16,946
14,756
0
4,964
11,819
23,310
0
L
17,177
420
706
8,699
23,157
28,424
0
2,134
20,985
75,436
0
W
Sobek
6,364
485
0
8,384
18,263
19,051
524
8,806
9,457
22,024
0
W
16,176
8,343
0
8,120
19,895
13,289
1,222
11,507
8,388
161
71,542
L
Vulcan
ramoz-two
Vulcan
10,176
2,700
0
250
9,781
3,536
0
2,666
7,039
68,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,635
Gold Earned
47,664
645
Minions Killed
502
0
Camps Cleared
0
2,211,497
Distance Traveled
1,872,142
11
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,558
662
187
9
0
415,667
1
L
Izanami
9,675
440
140
6
0
358,328
4
L
Erlang Shen
9,686
440
115
5
0
381,666
7
W
Loki
12,974
590
150
7
0
455,609
1
W
Janus
12,349
561
171
8
0
463,012
3
L
Cthulhu
9,142
416
28
1
0
412,951
5
L
Artio
10,080
458
106
5
0
355,338
1
W
Sobek
11,492
522
29
1
0
455,491
2
W
Set
12,262
557
108
5
0
421,718
4
L
Vulcan
9,081
413
113
5
0
363,859
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role