Player Matchup

Ymir
Ymir
AceTomcat99
Ymir
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 36L
1,554 Elo+
Party 2
Danzaburou
Danzaburou
ILuvTrapsUwU
Danzaburou
Level 129
God Stats
15W - 14L
1,542 SR
Queue Stats
431W - 401L
1,498 Elo+
Party 2
Tiamat
Tiamat
Justin MD4528
Tiamat
Level 104
God Stats
86W - 57L
1,747 SR
Queue Stats
551W - 525L
1,580 Elo+
Solo
Fenrir
Fenrir
cSimba
Fenrir
Level 154
God Stats
4W - 10L
1,498 SR
Queue Stats
178W - 186L
1,485 Elo+
Solo
Medusa
Medusa
clavalley8
Medusa
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 52L
1,481 Elo+
Solo
Team Averages
Level 109
1,557 SR
1,520 Elo+

VS

Team Averages
Level 110
1,447 SR
1,526 Elo+
Hercules
Hercules
EliTe1383
Hercules
Level 157
God Stats
8W - 13L
1,326 SR
Queue Stats
875W - 831L
1,544 Elo+
Solo
Mulan
Mulan
SuperKhaleezus
Mulan
Level 107
God Stats
40W - 35L
1,581 SR
Queue Stats
166W - 153L
1,585 Elo+
Party 1
Da Ji
Da Ji
Tottulanu503
Da Ji
Level 94
God Stats
1W - 4L
1,500 SR
Queue Stats
274W - 280L
1,505 Elo+
Solo
Olorun
Olorun
pkurpuss
Olorun
Level 107
God Stats
2W - 2L
1,310 SR
Queue Stats
57W - 71L
1,465 Elo+
Party 1
Tiamat
Tiamat
tabby831
Tiamat
Level 84
God Stats
10W - 7L
1,518 SR
Queue Stats
52W - 53L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 5
7,547
503
5,417
12,266
7,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
ILuvTrapsUwU
Danzaburou
16
8 / 3 / 3
10,461
697
11,552
13,758
5,022
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 0 / 2
8,469
565
11,447
8,406
6,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
cSimba
Fenrir
14
5 / 2 / 7
8,758
584
6,806
11,858
4,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
clavalley8
Medusa
13
4 / 2 / 1
8,215
548
10,006
8,901
2,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
EliTe1383
Hercules
14
0 / 3 / 2
8,040
536
9,279
19,621
9,573
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
5 / 3 / 3
7,141
476
10,680
14,110
7,166
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
2 / 5 / 2
6,653
444
3,613
10,622
3,327
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Olorun
pkurpuss
Olorun
12
1 / 3 / 7
6,825
455
6,518
9,066
2,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
tabby831
Tiamat
13
4 / 5 / 3
7,962
531
7,481
9,464
5,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
29
19
Kills
12
12
Deaths
19
18
Assists
17
Player
Kills
Deaths
Assists
KDA
W
0
5
5
0.5
L
Hercules
EliTe1383
Hercules
0
3
2
0.33
W
Danzaburou
ILuvTrapsUwU
Danzaburou
8
3
3
3.17
W
2
0
2
3
L
5
3
3
2.17
L
2
5
2
0.6
W
Fenrir
cSimba
Fenrir
5
2
7
4.25
W
Medusa
clavalley8
Medusa
4
2
1
2.25
L
Olorun
pkurpuss
Olorun
1
3
7
1.5
L
Tiamat
tabby831
Tiamat
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,228
Damage
37,571
55,189
Taken
62,883
26,466
Mitigated
28,929
24,179
Healing
22,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,417
1,487
282
2,395
12,266
7,348
0
3,988
8,190
22,834
0
L
Hercules
EliTe1383
Hercules
9,279
3,134
0
8,176
19,621
9,573
0
9,998
8,955
0
63,465
W
Danzaburou
ILuvTrapsUwU
Danzaburou
11,552
5,812
0
8,238
13,758
5,022
1,288
5,052
8,322
0
70,487
W
11,447
2,645
0
5,532
8,406
6,643
120
268
8,126
50,191
0
L
10,680
2,442
269
3,456
14,110
7,166
0
3,757
10,353
0
34,804
L
3,613
428
0
3,108
10,622
3,327
0
1,319
9,212
0
26,426
W
Fenrir
cSimba
Fenrir
6,806
1,734
0
2,813
11,858
4,593
0
1,074
10,700
0
45,677
W
Medusa
clavalley8
Medusa
10,006
4,500
0
4,919
8,901
2,860
2,900
3,007
5,852
0
54,834
L
Olorun
pkurpuss
Olorun
6,518
2,266
670
4,385
9,066
2,934
0
839
8,227
38,421
0
L
Tiamat
tabby831
Tiamat
7,481
901
0
2,126
9,464
5,929
0
192
9,272
31,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,450
Gold Earned
36,621
461
Minions Killed
358
0
Camps Cleared
0
1,342,798
Distance Traveled
1,347,348
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,547
503
37
2
0
256,896
3
L
Hercules
8,040
536
127
8
0
252,565
5
W
Danzaburou
10,461
697
144
10
0
278,567
1
W
Tiamat
8,469
565
115
8
0
275,210
2
L
Mulan
7,141
476
39
3
0
278,377
3
L
Da Ji
6,653
444
56
4
0
304,194
11
W
Fenrir
8,758
584
76
5
0
284,437
2
W
Medusa
8,215
548
89
6
0
247,688
3
L
Olorun
6,825
455
71
5
0
256,198
4
L
Tiamat
7,962
531
65
4
0
256,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role