Player Matchup

Fenrir
Fenrir
CapitanoMorte
Fenrir
Level 17
God Stats
29W - 29L
1,630 SR
Queue Stats
148W - 159L
1,604 Elo+
Solo
Ymir
Ymir
Danielsaan97
Ymir
Level 9
God Stats
0W - 2L
1,265 SR
Queue Stats
10W - 14L
1,482 Elo+
Solo
Baba Yaga
Baba Yaga
MrDinklebery553
Baba Yaga
Level 14
God Stats
26W - 23L
1,556 SR
Queue Stats
62W - 81L
1,496 Elo+
Solo
Tiamat
Tiamat
Rationxlity
Tiamat
Level 31
God Stats
2W - 2L
1,531 SR
Queue Stats
10W - 13L
1,538 Elo+
Solo
Ullr
Ullr
Zerowar1653
Ullr
Level 1
God Stats
1W - 5L
1,500 SR
Queue Stats
7W - 7L
1,620 Elo+
Solo
Team Averages
Level 14
1,496 SR
1,548 Elo+

VS

Team Averages
Level 23
1,655 SR
1,611 Elo+
Yemoja
Yemoja
JerJost
Yemoja
Level 27
God Stats
2W - 0L
1,776 SR
Queue Stats
11W - 1L
1,850 Elo+
Solo
Tiamat
Tiamat
LincolnBark
Tiamat
Level 16
God Stats
5W - 3L
1,500 SR
Queue Stats
28W - 20L
1,596 Elo+
Solo
Guan Yu
Guan Yu
TT ElTorzido TT
Guan Yu
Level 27
God Stats
7W - 5L
1,699 SR
Queue Stats
174W - 159L
1,644 Elo+
Solo
Apollo
Apollo
Wendigo89654
Apollo
Level 24
God Stats
13W - 5L
1,797 SR
Queue Stats
285W - 274L
1,481 Elo+
Party 1
Bakasura
Bakasura
rafaelscamargo
Bakasura
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
228W - 217L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 8 / 1
11,028
525
13,504
19,019
7,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
0 / 6 / 3
6,729
320
2,217
14,679
8,247
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baba Yaga
MrDinklebery553
Baba Yaga
13
0 / 11 / 4
8,178
389
6,360
16,012
4,927
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
14
1 / 8 / 5
8,893
423
12,648
17,035
9,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
4 / 2 / 1
8,222
392
8,072
12,341
3,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
JerJost
Yemoja
13
2 / 0 / 10
9,819
468
5,401
16,956
15,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
18
9 / 2 / 10
12,089
576
21,898
14,433
17,907
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
12 / 2 / 12
11,841
564
15,166
20,626
17,541
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
13
4 / 5 / 8
9,550
455
8,279
16,048
5,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
20
8 / 2 / 7
12,472
594
10,011
17,960
9,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
82
11
Kills
35
35
Deaths
11
14
Assists
47
Player
Kills
Deaths
Assists
KDA
L
6
8
1
0.81
L
0
6
3
0.25
W
Yemoja
JerJost
Yemoja
2
0
10
7
W
Tiamat
9
2
10
7
L
Baba Yaga
MrDinklebery553
Baba Yaga
0
11
4
0.18
L
Tiamat
1
8
5
0.44
W
12
2
12
9
W
Apollo
4
5
8
1.6
L
4
2
1
2.25
W
Bakasura
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,801
Damage
60,755
79,086
Taken
86,023
34,170
Mitigated
65,515
18,216
Healing
39,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,504
4,146
0
3,432
19,019
7,808
0
3,188
15,761
0
66,337
L
2,217
341
0
1,340
14,679
8,247
270
7,721
6,958
7,103
0
W
Yemoja
JerJost
Yemoja
5,401
446
4,316
5,323
16,956
15,188
1,805
3,424
13,393
42,537
0
W
Tiamat
21,898
2,022
0
6,092
14,433
17,907
3,699
3,673
10,420
87,844
0
L
Baba Yaga
MrDinklebery553
Baba Yaga
6,360
421
0
3,608
16,012
4,927
1,812
7,080
8,762
42,152
0
L
Tiamat
12,648
2,211
425
5,187
17,035
9,828
0
5,902
10,761
52,445
0
W
15,166
1,855
2,692
6,558
20,626
17,541
1,272
5,449
14,997
0
62,072
W
Apollo
8,279
3,859
0
5,000
16,048
5,632
1,435
3,228
12,674
0
28,572
L
8,072
4,285
0
4,224
12,341
3,360
880
3,408
8,933
0
36,229
W
Bakasura
10,011
7,504
0
9,084
17,960
9,247
1,166
4,492
13,314
0
95,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,050
Gold Earned
55,771
370
Minions Killed
512
0
Camps Cleared
0
1,652,526
Distance Traveled
2,079,174
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,028
525
116
6
0
342,696
0
L
Ymir
6,729
320
10
0
0
341,973
2
W
Yemoja
9,819
468
46
2
0
374,416
1
W
Tiamat
12,089
576
160
8
0
390,097
2
L
Baba Yaga
8,178
389
71
3
0
302,565
0
L
Tiamat
8,893
423
110
5
0
351,998
11
W
Guan Yu
11,841
564
100
5
0
448,581
1
W
Apollo
9,550
455
41
2
0
386,259
2
L
Ullr
8,222
392
63
3
0
313,294
0
W
Bakasura
12,472
594
165
8
0
479,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role