Player Matchup

Olorun
Olorun
 
Olorun
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Ocaradamoto
Ne Zha
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
19W - 10L
1,630 Elo+
Solo
Artemis
Artemis
RedZin157
Artemis
Level 4
God Stats
1W - 2L
1,273 SR
Queue Stats
38W - 58L
1,157 Elo+
Solo
Sun Wukong
Sun Wukong
Startah
Sun Wukong
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
54W - 49L
1,399 Elo+
Solo
Yemoja
Yemoja
brandtl
Yemoja
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Solo
Team Averages
Level 11
1,455 SR
1,437 Elo+

VS

Team Averages
Level 18
1,642 SR
1,601 Elo+
Arachne
Arachne
Narebas
Arachne
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 21L
1,544 Elo+
Solo
Thor
Thor
Vitorrage
Thor
Level 15
God Stats
4W - 1L
1,718 SR
Queue Stats
4W - 2L
1,628 Elo+
Party 1
Yemoja
Yemoja
Yabukii
Yemoja
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Tiamat
Tiamat
xlSyntonylx
Tiamat
Level 29
God Stats
49W - 29L
1,792 SR
Queue Stats
82W - 60L
1,611 Elo+
Solo
Skadi
Skadi
yXexeu
Skadi
Level 17
God Stats
2W - 0L
1,701 SR
Queue Stats
2W - 0L
1,721 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
3 / 2 / 6
6,848
1,370
4,471
6,745
2,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
12
2 / 2 / 8
6,739
1,348
5,848
5,699
2,021
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Artemis
RedZin157
Artemis
12
0 / 7 / 9
6,069
1,214
4,777
10,230
3,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
Startah
Sun Wukong
12
5 / 3 / 4
7,489
1,498
8,880
10,300
7,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Yemoja
brandtl
Yemoja
9
0 / 0 / 0
4,940
988
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Team 1 Tickets

297

VS

Team 2 Tickets

350

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Narebas
Arachne
12
4 / 3 / 7
6,820
1,364
6,755
7,803
2,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thor
12
2 / 2 / 6
5,980
1,196
4,274
5,263
1,974
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
Yabukii
Yemoja
12
0 / 1 / 12
6,769
1,354
3,185
3,929
2,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Tiamat
12
6 / 1 / 5
7,464
1,493
9,404
5,190
4,166
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
yXexeu
Skadi
11
2 / 3 / 6
6,282
1,256
4,258
6,114
1,947
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
50
10
Kills
14
14
Deaths
10
27
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
3
2
6
3
W
Arachne
Narebas
Arachne
4
3
7
2.5
L
Ne Zha
2
2
8
3
L
Artemis
RedZin157
Artemis
0
7
9
0.64
L
Sun Wukong
Startah
Sun Wukong
5
3
4
2.33
W
Thor
2
2
6
2.5
W
Yemoja
Yabukii
Yemoja
0
1
12
6
L
Yemoja
brandtl
Yemoja
0
0
0
0
W
Tiamat
6
1
5
8.5
W
Skadi
yXexeu
Skadi
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,976
Damage
27,876
32,974
Taken
28,299
15,422
Mitigated
13,619
5,663
Healing
6,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
4,471
1,688
571
1,913
6,745
2,665
0
3,019
3,726
16,691
0
W
Arachne
Narebas
Arachne
6,755
4,414
0
2,210
7,803
2,850
0
401
7,327
0
11,828
L
Ne Zha
5,848
1,753
0
322
5,699
2,021
0
2,091
3,608
0
12,881
L
Artemis
RedZin157
Artemis
4,777
2,630
0
1,520
10,230
3,690
0
3,174
7,056
0
16,537
L
Sun Wukong
Startah
Sun Wukong
8,880
2,193
0
1,337
10,300
7,046
0
4,305
5,995
0
20,976
W
Thor
4,274
545
0
200
5,263
1,974
0
1,926
3,312
0
10,334
W
Yemoja
Yabukii
Yemoja
3,185
363
552
563
3,929
2,682
0
531
3,298
8,887
0
L
Yemoja
brandtl
Yemoja
0
0
0
0
0
0
0
0
0
0
0
W
Tiamat
9,404
1,778
569
2,230
5,190
4,166
0
432
4,698
17,037
0
W
Skadi
yXexeu
Skadi
4,258
2,221
0
637
6,114
1,947
0
1,181
4,908
0
18,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,085
Gold Earned
33,315
108
Minions Killed
100
3
Camps Cleared
3
405,399
Distance Traveled
499,658
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,848
1,370
25
5
1
95,524
0
W
Arachne
6,820
1,364
19
4
0
107,590
0
L
Ne Zha
6,739
1,348
17
3
0
116,004
0
L
Artemis
6,069
1,214
27
5
2
78,597
0
L
Sun Wukong
7,489
1,498
39
8
0
115,274
2
W
Thor
5,980
1,196
8
2
0
96,732
0
W
Yemoja
6,769
1,354
9
2
0
89,159
0
L
Yemoja
4,940
988
0
0
0
0
0
W
Tiamat
7,464
1,493
17
3
1
112,692
0
W
Skadi
6,282
1,256
47
9
2
93,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role