Player Matchup

Ganesha
Ganesha
AchyChaff565335
Ganesha
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,302 Elo+
Party 2
Sun Wukong
Sun Wukong
ProphetObama
Sun Wukong
Level 24
God Stats
0W - 2L
1,575 SR
Queue Stats
5W - 12L
1,116 Elo+
Party 2
Tiamat
Tiamat
Rxvert4598
Tiamat
Level 53
God Stats
2W - 3L
1,633 SR
Queue Stats
11W - 14L
1,302 Elo+
Party 2
Cernunnos
Cernunnos
TaPRewind
Cernunnos
Level 48
God Stats
0W - 2L
1,182 SR
Queue Stats
7W - 11L
1,302 Elo+
Party 2
Mercury
Mercury
headake90
Mercury
Level 43
God Stats
36W - 58L
1,299 SR
Queue Stats
99W - 118L
1,343 Elo+
Solo
Team Averages
Level 43
1,438 SR
1,273 Elo+

VS

Team Averages
Level 64
1,520 SR
1,392 Elo+
Chaac
Chaac
Golfer_Lefty
Chaac
Level 96
God Stats
7W - 8L
1,405 SR
Queue Stats
70W - 66L
1,381 Elo+
Party 1
Arachne
Arachne
Kaminokon
Arachne
Level 62
God Stats
3W - 2L
1,259 SR
Queue Stats
242W - 229L
1,450 Elo+
Party 1
Danzaburou
Danzaburou
Nymeriaov
Danzaburou
Level 89
God Stats
7W - 11L
1,510 SR
Queue Stats
249W - 210L
1,265 Elo+
Party 3
Cthulhu
Cthulhu
Outlaws-r-us
Cthulhu
Level 44
God Stats
6W - 3L
1,896 SR
Queue Stats
147W - 148L
1,436 Elo+
Party 1
Tiamat
Tiamat
uwucita
Tiamat
Level 29
God Stats
12W - 9L
1,532 SR
Queue Stats
111W - 105L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 11
8,133
478
8,307
17,470
14,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
ProphetObama
Sun Wukong
13
3 / 4 / 0
8,390
494
7,427
14,192
7,416
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Rxvert4598
Tiamat
13
5 / 6 / 3
8,462
498
10,915
12,446
6,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
TaPRewind
Cernunnos
14
10 / 5 / 3
9,121
537
12,534
15,113
6,474
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
headake90
Mercury
12
1 / 4 / 4
7,665
451
3,432
11,076
3,912
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 4
8,923
525
7,774
11,870
9,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arachne
Kaminokon
Arachne
15
12 / 5 / 8
10,492
617
19,183
13,391
6,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
Nymeriaov
Danzaburou
13
3 / 4 / 5
8,399
494
10,238
10,857
2,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Outlaws-r-us
Cthulhu
12
2 / 4 / 6
8,113
477
9,833
13,600
7,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
uwucita
Tiamat
14
5 / 4 / 6
9,272
545
6,355
10,010
5,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
53
20
Kills
24
25
Deaths
20
21
Assists
29
Player
Kills
Deaths
Assists
KDA
L
1
6
11
1.08
W
2
3
4
1.33
W
Arachne
Kaminokon
Arachne
12
5
8
3.2
W
Danzaburou
Nymeriaov
Danzaburou
3
4
5
1.38
W
Cthulhu
Outlaws-r-us
Cthulhu
2
4
6
1.25
L
Sun Wukong
ProphetObama
Sun Wukong
3
4
0
0.75
L
Tiamat
Rxvert4598
Tiamat
5
6
3
1.08
L
Cernunnos
TaPRewind
Cernunnos
10
5
3
2.3
L
Mercury
headake90
Mercury
1
4
4
0.75
W
Tiamat
uwucita
Tiamat
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,615
Damage
53,383
70,297
Taken
59,728
38,955
Mitigated
32,482
16,091
Healing
16,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,307
708
0
1,148
17,470
14,352
0
5,956
11,514
26,193
0
W
7,774
1,639
8
5,734
11,870
9,567
807
651
11,123
0
52,187
W
Arachne
Kaminokon
Arachne
19,183
13,779
0
3,302
13,391
6,872
26
4,791
8,470
0
47,865
W
Danzaburou
Nymeriaov
Danzaburou
10,238
4,152
429
2,134
10,857
2,960
644
5,110
5,568
0
40,738
W
Cthulhu
Outlaws-r-us
Cthulhu
9,833
764
200
2,839
13,600
7,240
168
4,015
9,512
27,623
0
L
Sun Wukong
ProphetObama
Sun Wukong
7,427
2,311
195
1,818
14,192
7,416
852
0
13,717
0
44,115
L
Tiamat
Rxvert4598
Tiamat
10,915
702
230
3,042
12,446
6,801
911
3,663
8,773
43,418
0
L
Cernunnos
TaPRewind
Cernunnos
12,534
5,976
335
5,658
15,113
6,474
1,305
4,787
10,301
0
48,419
L
Mercury
headake90
Mercury
3,432
897
0
3,665
11,076
3,912
201
1,782
9,269
0
35,965
W
Tiamat
uwucita
Tiamat
6,355
998
0
2,312
10,010
5,843
728
3,956
5,833
49,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,771
Gold Earned
45,199
345
Minions Killed
327
0
Camps Cleared
0
1,600,420
Distance Traveled
1,659,260
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,133
478
10
1
0
322,573
1
W
Chaac
8,923
525
92
5
0
332,913
4
W
Arachne
10,492
617
61
4
0
357,590
0
W
Danzaburou
8,399
494
64
4
0
315,027
0
W
Cthulhu
8,113
477
29
2
0
339,513
2
L
Sun Wukong
8,390
494
88
5
0
337,014
1
L
Tiamat
8,462
498
66
4
0
310,626
4
L
Cernunnos
9,121
537
98
6
0
305,817
6
L
Mercury
7,665
451
83
5
0
324,390
0
W
Tiamat
9,272
545
81
5
0
314,217
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role