Player Matchup

King Arthur
King Arthur
Silver III
DaddyMcNuggers
King Arthur
Silver III
Level 84
God Stats
13W - 6L
1,587 SR
Queue Stats
174W - 173L
853 MMR
Solo
Geb
Geb
Silver III
Scyll1234567
Geb
Silver III
Level 87
God Stats
15W - 20L
1,553 SR
Queue Stats
427W - 431L
798 MMR
Solo
Nu Wa
Nu Wa
Silver II
SebasOrozco1015
Nu Wa
Silver II
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Silver II
rojas5500
Danzaburou
Silver II
Level 108
God Stats
12W - 11L
1,648 SR
Queue Stats
170W - 178L
988 MMR
Party 2
Arachne
Arachne
Silver III
Θuτlaw
Arachne
Silver III
Level 157
God Stats
13W - 9L
1,576 SR
Queue Stats
126W - 139L
788 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 104
1,573 SR
985 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 87
1,599 SR
905 MMR
Sylvanus
Sylvanus
Silver III
Crisalbe
Sylvanus
Silver III
Level 120
God Stats
6W - 13L
1,369 SR
Queue Stats
37W - 51L
898 MMR
Party 1
Nemesis
Nemesis
Silver IV
Handsomejacko
Nemesis
Silver IV
Level 149
God Stats
2W - 2L
1,771 SR
Queue Stats
264W - 268L
781 MMR
Solo
Bellona
Bellona
Silver IV
LordCesar01
Bellona
Silver IV
Level 46
God Stats
1W - 5L
1,368 SR
Queue Stats
35W - 47L
821 MMR
Party 1
Janus
Janus
Silver III
MusHU1
Janus
Silver III
Level 53
God Stats
9W - 9L
1,771 SR
Queue Stats
76W - 101L
1,031 MMR
Solo
Chiron
Chiron
Silver III
Nonadex
Chiron
Silver III
Level 69
God Stats
17W - 12L
1,718 SR
Queue Stats
392W - 396L
994 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DaddyMcNuggers
King Arthur
20
4 / 1 / 5
15,176
607
17,158
20,622
20,808
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
1 / 1 / 11
12,387
495
7,854
17,444
15,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
7 / 2 / 9
15,129
605
21,190
11,742
5,341
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
rojas5500
Danzaburou
20
7 / 3 / 2
15,531
621
17,573
23,302
10,180
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
Θuτlaw
Arachne
20
9 / 3 / 7
14,688
588
19,234
30,613
14,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
SetScyllaTsukuyomiApolloCthulhu

VS

Bans
PersephoneHun BatzCu ChulainnChaacYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Crisalbe
Sylvanus
14
0 / 6 / 6
9,921
397
10,327
25,268
20,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
17
0 / 5 / 3
10,767
431
4,841
26,599
10,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
LordCesar01
Bellona
20
5 / 5 / 2
13,216
529
16,921
24,380
25,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Janus
MusHU1
Janus
18
5 / 7 / 1
11,720
469
15,620
17,059
5,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
Nonadex
Chiron
18
0 / 5 / 2
11,216
449
10,326
16,125
6,559
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
24
28
Kills
10
10
Deaths
28
34
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Crisalbe
Sylvanus
0
6
6
0.5
W
King Arthur
DaddyMcNuggers
King Arthur
4
1
5
6.5
L
Nemesis
0
5
3
0.3
L
Bellona
LordCesar01
Bellona
5
5
2
1.2
L
Janus
MusHU1
Janus
5
7
1
0.79
L
Chiron
Nonadex
Chiron
0
5
2
0.2
W
1
1
11
6.5
W
7
2
9
5.75
W
Danzaburou
rojas5500
Danzaburou
7
3
2
2.67
W
Arachne
Θuτlaw
Arachne
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,009
Damage
58,035
103,723
Taken
109,431
65,759
Mitigated
68,677
41,596
Healing
30,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Crisalbe
Sylvanus
10,327
1,162
2,619
5,134
25,268
20,093
248
8,071
16,903
26,622
0
W
King Arthur
DaddyMcNuggers
King Arthur
17,158
655
0
2,560
20,622
20,808
0
3,983
15,984
0
104,237
L
Nemesis
4,841
903
0
7,344
26,599
10,559
0
6,825
19,448
0
78,532
L
Bellona
LordCesar01
Bellona
16,921
4,586
0
3,370
24,380
25,704
734
4,646
19,204
7,074
75,197
L
Janus
MusHU1
Janus
15,620
1,134
0
4,809
17,059
5,762
0
5,079
11,682
93,366
0
L
Chiron
Nonadex
Chiron
10,326
2,716
718
6,409
16,125
6,559
0
3,407
12,521
0
86,015
W
7,854
1,185
0
2,688
17,444
15,341
1,120
6,939
10,185
29,419
0
W
21,190
4,199
120
2,462
11,742
5,341
4,936
4,129
7,320
97,268
0
W
Danzaburou
rojas5500
Danzaburou
17,573
8,200
0
14,471
23,302
10,180
7,189
6,550
16,525
0
125,546
W
Arachne
Θuτlaw
Arachne
19,234
13,427
0
19,295
30,613
14,089
1,556
5,887
24,485
0
113,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,911
Gold Earned
56,840
658
Minions Killed
666
0
Camps Cleared
0
2,479,364
Distance Traveled
2,238,415
40
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,921
397
28
1
0
476,880
9
W
King Arthur
15,176
607
191
8
0
521,096
7
L
Nemesis
10,767
431
137
5
0
426,836
1
L
Bellona
13,216
529
142
6
0
428,896
6
L
Janus
11,720
469
173
7
0
461,927
3
L
Chiron
11,216
449
186
7
0
443,876
4
W
Geb
12,387
495
22
1
0
520,483
10
W
Nu Wa
15,129
605
160
6
0
487,193
8
W
Danzaburou
15,531
621
171
7
0
409,570
6
W
Arachne
14,688
588
114
5
0
541,022
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role