Player Matchup

Aphrodite
Aphrodite
Kaìrì
Aphrodite
Level 157
God Stats
21W - 13L
1,675 SR
Queue Stats
128W - 113L
1,375 Elo+
Party 1
Tiamat
Tiamat
SarcasticOwl
Tiamat
Level 141
God Stats
4W - 3L
1,491 SR
Queue Stats
100W - 92L
1,550 Elo+
Party 1
Artemis
Artemis
SarcasticWolfie
Artemis
Level 159
God Stats
9W - 9L
1,823 SR
Queue Stats
238W - 218L
1,531 Elo+
Party 1
Sobek
Sobek
SempaiSora
Sobek
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 16L
1,471 Elo+
Party 1
Tyr
Tyr
choctawforce
Tyr
Level 129
God Stats
0W - 1L
1,793 SR
Queue Stats
106W - 102L
1,476 Elo+
Party 1
Team Averages
Level 147
1,656 SR
1,480 Elo+

VS

Team Averages
Level 115
1,694 SR
1,545 Elo+
Pele
Pele
BigDaddyCham
Pele
Level 120
God Stats
7W - 3L
1,765 SR
Queue Stats
307W - 285L
1,491 Elo+
Party 2
Vamana
Vamana
IFFVI
Vamana
Level 95
God Stats
114W - 92L
1,665 SR
Queue Stats
454W - 439L
1,580 Elo+
Party 3
Fafnir
Fafnir
ReaperJrFound
Fafnir
Level 99
God Stats
7W - 6L
1,822 SR
Queue Stats
337W - 315L
1,496 Elo+
Party 2
Apollo
Apollo
SacDePois
Apollo
Level 104
God Stats
9W - 3L
1,721 SR
Queue Stats
92W - 91L
1,587 Elo+
Party 3
Chang'e
Chang'e
TheConkBlock
Chang'e
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
443W - 415L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Kaìrì
Aphrodite
12
0 / 3 / 0
7,040
469
5,252
11,115
4,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
11
0 / 3 / 0
6,392
426
2,807
9,368
6,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 2 / 0
7,538
503
3,707
7,356
2,079
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Sobek
15
1 / 1 / 0
8,500
567
9,767
11,259
11,276
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
0 / 3 / 1
6,526
435
4,584
13,617
8,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 0
8,047
536
5,112
12,445
4,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vamana
IFFVI
Vamana
15
0 / 0 / 3
8,655
577
6,206
10,243
8,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

13
3 / 1 / 6
8,389
559
5,837
11,804
11,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
SacDePois
Apollo
15
5 / 0 / 0
9,100
607
5,261
5,502
2,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chang'e
TheConkBlock
Chang'e
13
0 / 0 / 5
7,464
498
10,224
7,102
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
2
Kills
12
12
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
1
0
4
W
Vamana
IFFVI
Vamana
0
0
3
1.5
L
Aphrodite
Kaìrì
Aphrodite
0
3
0
0
W
3
1
6
6
W
Apollo
SacDePois
Apollo
5
0
0
5
L
Tiamat
0
3
0
0
L
1
2
0
0.5
L
Sobek
1
1
0
1
W
Chang'e
TheConkBlock
Chang'e
0
0
5
2.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,117
Damage
32,640
52,715
Taken
47,096
32,115
Mitigated
30,015
26,554
Healing
24,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,112
1,447
0
5,703
12,445
4,563
0
4,419
8,026
0
56,551
W
Vamana
IFFVI
Vamana
6,206
3,882
0
5,594
10,243
8,877
0
5,904
4,339
0
61,487
L
Aphrodite
Kaìrì
Aphrodite
5,252
306
2,686
6,538
11,115
4,423
0
6,876
4,239
52,322
0
W
5,837
1,670
0
4,080
11,804
11,247
194
2,865
8,939
27,992
0
W
Apollo
SacDePois
Apollo
5,261
3,907
0
3,524
5,502
2,627
527
0
5,502
0
72,688
L
Tiamat
2,807
439
0
3,401
9,368
6,012
0
2,727
6,556
34,239
0
L
3,707
1,644
0
4,487
7,356
2,079
0
674
6,682
0
52,870
L
Sobek
9,767
1,432
0
7,069
11,259
11,276
0
424
10,485
62,314
0
W
Chang'e
TheConkBlock
Chang'e
10,224
1,521
1,678
3,465
7,102
2,701
113
4,638
2,464
52,386
0
L
4,584
1,074
0
2,373
13,617
8,325
0
5,360
8,257
0
24,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,996
Gold Earned
41,655
461
Minions Killed
538
0
Camps Cleared
0
1,359,018
Distance Traveled
1,514,148
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,047
536
100
7
0
329,613
2
W
Vamana
8,655
577
156
10
0
326,859
4
L
Aphrodite
7,040
469
110
7
0
249,571
3
W
Fafnir
8,389
559
26
2
0
288,596
3
W
Apollo
9,100
607
142
9
0
259,423
3
L
Tiamat
6,392
426
69
5
0
285,746
7
L
Artemis
7,538
503
116
8
0
242,987
0
L
Sobek
8,500
567
134
9
0
280,251
3
W
Chang'e
7,464
498
114
8
0
309,657
3
L
Tyr
6,526
435
32
2
0
300,463
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role