Player Matchup

Izanami
Izanami
LONDON FZS11
Izanami
Level 18
God Stats
14W - 9L
1,646 SR
Queue Stats
15W - 9L
1,581 Elo+
Solo
Nu Wa
Nu Wa
Mustang2753
Nu Wa
Level 28
God Stats
87W - 76L
1,276 SR
Queue Stats
210W - 195L
1,505 Elo+
Party 2
Yemoja
Yemoja
No5032
Yemoja
Level 16
God Stats
7W - 4L
1,586 SR
Queue Stats
59W - 42L
1,523 Elo+
Party 2
Mulan
Mulan
lnept Fern
Mulan
Level 11
God Stats
6W - 1L
1,730 SR
Queue Stats
9W - 5L
1,565 Elo+
Party 2
Fenrir
Fenrir
xxSantiago06
Fenrir
Level 27
God Stats
34W - 29L
1,661 SR
Queue Stats
516W - 571L
1,565 Elo+
Solo
Team Averages
Level 20
1,580 SR
1,548 Elo+

VS

Team Averages
Level 22
1,548 SR
1,546 Elo+
Ymir
Ymir
MonkeTitan
Ymir
Level 26
God Stats
6W - 9L
1,503 SR
Queue Stats
220W - 249L
1,545 Elo+
Party 1
Cerberus
Cerberus
Mztoot84
Cerberus
Level 5
God Stats
4W - 10L
1,397 SR
Queue Stats
7W - 12L
1,552 Elo+
Solo
Skadi
Skadi
SlackSlowbro
Skadi
Level 26
God Stats
12W - 16L
1,361 SR
Queue Stats
455W - 459L
1,527 Elo+
Party 1
Thanatos
Thanatos
SusAckerman
Thanatos
Level 26
God Stats
14W - 9L
1,709 SR
Queue Stats
362W - 390L
1,475 Elo+
Party 1
Hera
Hera
Tha Mi Groot
Hera
Level 28
God Stats
3W - 4L
1,769 SR
Queue Stats
199W - 215L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LONDON FZS11
Izanami
13
9 / 3 / 5
8,183
546
13,775
9,998
5,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
11 / 1 / 5
9,026
602
12,013
9,104
2,617
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
No5032
Yemoja
11
3 / 4 / 11
7,560
504
7,953
10,963
7,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mulan
13
2 / 3 / 2
7,790
519
4,539
9,292
5,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
12
4 / 5 / 2
7,562
504
3,662
10,343
3,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 4
6,670
445
4,704
12,923
5,093
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cerberus
Mztoot84
Cerberus
6
0 / 7 / 0
5,032
335
1,881
10,364
2,702
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 9 / 3
5,834
389
6,920
12,814
2,111
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
SusAckerman
Thanatos
13
12 / 4 / 0
8,768
585
10,485
13,551
5,299
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 5 / 1
6,928
462
5,101
8,331
2,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
24
29
Kills
16
16
Deaths
30
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
LONDON FZS11
Izanami
9
3
5
3.83
L
2
5
4
0.8
W
11
1
5
13.5
L
Cerberus
Mztoot84
Cerberus
0
7
0
0
W
Yemoja
No5032
Yemoja
3
4
11
2.13
L
1
9
3
0.28
L
Thanatos
SusAckerman
Thanatos
12
4
0
3
L
1
5
1
0.3
W
Mulan
2
3
2
1
W
Fenrir
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,942
Damage
29,091
49,700
Taken
57,983
23,773
Mitigated
17,395
15,193
Healing
10,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
LONDON FZS11
Izanami
13,775
9,395
0
1,889
9,998
5,067
999
2,161
7,837
0
61,252
L
4,704
579
144
201
12,923
5,093
0
5,886
7,037
27,214
0
W
12,013
5,280
552
3,161
9,104
2,617
18
3,238
5,866
46,393
0
L
Cerberus
Mztoot84
Cerberus
1,881
203
0
994
10,364
2,702
0
1,917
8,422
20,109
0
W
Yemoja
No5032
Yemoja
7,953
1,782
1,811
1,685
10,963
7,787
390
3,800
7,163
17,992
0
L
6,920
3,808
0
660
12,814
2,111
0
4,509
8,305
0
23,892
L
Thanatos
SusAckerman
Thanatos
10,485
4,247
0
7,680
13,551
5,299
0
2,932
10,444
0
33,593
L
5,101
1,256
0
934
8,331
2,190
0
4,722
3,584
41,597
0
W
Mulan
4,539
862
0
2,925
9,292
5,123
480
787
8,505
0
40,735
W
Fenrir
3,662
743
0
3,170
10,343
3,179
558
1,700
8,643
0
34,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,121
Gold Earned
33,232
338
Minions Killed
265
0
Camps Cleared
0
1,340,597
Distance Traveled
1,251,163
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,183
546
95
6
0
259,650
0
L
Ymir
6,670
445
43
3
0
292,565
1
W
Nu Wa
9,026
602
61
4
0
260,046
4
L
Cerberus
5,032
335
54
4
0
200,699
0
W
Yemoja
7,560
504
28
2
0
261,682
0
L
Skadi
5,834
389
33
2
0
246,246
0
L
Thanatos
8,768
585
58
4
0
269,519
0
L
Hera
6,928
462
77
5
0
242,134
3
W
Mulan
7,790
519
83
6
0
257,859
0
W
Fenrir
7,562
504
71
5
0
301,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role