Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
ZARCK36
Erlang Shen
Level 84
God Stats
3W - 2L
1,500 SR
Queue Stats
154W - 182L
1,422 Elo+
Solo
Da Ji
Da Ji
devilmurderer34
Da Ji
Level 65
God Stats
42W - 23L
1,744 SR
Queue Stats
100W - 106L
1,532 Elo+
Party 1
Team Averages
Level 103
1,581 SR
1,485 Elo+

VS

Team Averages
Level 107
1,592 SR
1,542 Elo+
Tiamat
Tiamat
LOGiiC-Dread
Tiamat
Level 114
God Stats
9W - 7L
1,759 SR
Queue Stats
387W - 406L
1,605 Elo+
Party 2
Danzaburou
Danzaburou
LOGiiC-chugZ
Danzaburou
Level 119
God Stats
8W - 9L
1,557 SR
Queue Stats
267W - 258L
1,580 Elo+
Party 2
Bacchus
Bacchus
Tututata
Bacchus
Level 89
God Stats
69W - 99L
1,461 SR
Queue Stats
1,178W - 1,681L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
6 / 3 / 10
9,791
753
13,437
8,826
4,065
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Erlang Shen
ZARCK36
Erlang Shen
12
1 / 3 / 14
8,565
659
4,153
9,803
6,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
9 / 3 / 7
9,822
756
9,600
9,100
3,479
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
1 / 6 / 6
8,482
652
8,114
10,571
9,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
LOGiiC-chugZ
Danzaburou
12
3 / 5 / 4
8,960
689
7,515
11,191
4,015
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Tututata
Bacchus
12
5 / 5 / 2
8,861
682
4,467
9,750
4,787
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
21
16
Kills
9
9
Deaths
16
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
3
10
3.67
L
Tiamat
1
6
6
0.67
L
Danzaburou
LOGiiC-chugZ
Danzaburou
3
5
4
1
L
Bacchus
Tututata
Bacchus
5
5
2
1.2
W
Erlang Shen
ZARCK36
Erlang Shen
1
3
14
2.67
W
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,190
Damage
20,096
27,729
Taken
31,512
14,294
Mitigated
17,823
8,928
Healing
6,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
13,437
444
1,212
2,995
8,826
4,065
298
4,212
4,364
52,729
0
L
Tiamat
8,114
807
64
2,470
10,571
9,021
0
4,900
5,468
18,279
0
L
Danzaburou
LOGiiC-chugZ
Danzaburou
7,515
1,577
327
2,231
11,191
4,015
0
4,762
6,127
0
38,970
L
Bacchus
Tututata
Bacchus
4,467
340
571
502
9,750
4,787
0
3,046
6,448
16,924
0
W
Erlang Shen
ZARCK36
Erlang Shen
4,153
1,815
0
3,345
9,803
6,750
517
3,963
5,596
0
25,766
W
9,600
2,510
0
1,376
9,100
3,479
246
3,792
5,092
0
21,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,178
Gold Earned
26,303
166
Minions Killed
123
0
Camps Cleared
0
687,717
Distance Traveled
658,643
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,791
753
97
7
0
200,117
2
L
Tiamat
8,482
652
33
3
0
210,294
2
L
Danzaburou
8,960
689
64
5
0
206,595
0
L
Bacchus
8,861
682
26
2
0
241,754
3
W
Erlang Shen
8,565
659
36
3
0
258,506
2
W
Da Ji
9,822
756
33
3
0
229,094
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role