Player Matchup

Loki
Loki
 
Loki
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Emiliostat
Apollo
Level 51
God Stats
5W - 6L
1,535 SR
Queue Stats
33W - 37L
1,526 Elo+
Party 2
Hera
Hera
Its Flagg
Hera
Level 118
God Stats
32W - 27L
1,515 SR
Queue Stats
419W - 385L
1,514 Elo+
Solo
Sol
Sol
Seblm0212
Sol
Level 125
God Stats
4W - 0L
1,853 SR
Queue Stats
34W - 42L
1,516 Elo+
Party 2
Cthulhu
Cthulhu
TropicalTuck
Cthulhu
Level 120
God Stats
4W - 10L
1,604 SR
Queue Stats
351W - 363L
1,501 Elo+
Solo
Team Averages
Level 100
1,602 SR
1,511 Elo+

VS

Team Averages
Level 129
1,458 SR
1,458 Elo+
Tiamat
Tiamat
Maquechu
Tiamat
Level 110
God Stats
3W - 8L
1,352 SR
Queue Stats
137W - 143L
1,539 Elo+
Solo
Danzaburou
Danzaburou
Yuer17
Danzaburou
Level 125
God Stats
1W - 6L
1,543 SR
Queue Stats
302W - 272L
1,333 Elo+
Party 1
Serqet
Serqet
clavalley8
Serqet
Level 107
God Stats
3W - 4L
1,500 SR
Queue Stats
50W - 52L
1,492 Elo+
Solo
Sol
Sol
pandaslayer1304
Sol
Level 158
God Stats
33W - 27L
1,384 SR
Queue Stats
482W - 506L
1,510 Elo+
Solo
Scylla
Scylla
scandelillo
Scylla
Level 143
God Stats
3W - 1L
1,512 SR
Queue Stats
130W - 119L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
4 / 2 / 3
7,484
576
2,800
8,666
2,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
Emiliostat
Apollo
9
2 / 1 / 2
5,956
458
1,876
9,332
2,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
15
1 / 0 / 1
8,323
640
3,604
4,202
1,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
1 / 2 / 1
7,300
562
5,294
7,348
2,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
TropicalTuck
Cthulhu
11
5 / 1 / 4
6,941
534
8,898
10,614
4,957
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Maquechu
Tiamat
10
0 / 2 / 4
5,963
459
5,194
6,912
7,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Yuer17
Danzaburou
8
0 / 4 / 3
5,370
413
4,854
6,319
1,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Serqet
clavalley8
Serqet
11
3 / 1 / 1
6,657
512
4,298
8,958
3,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 2 / 0
5,304
408
1,713
4,631
2,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Scylla
11
2 / 4 / 2
6,598
508
7,379
6,537
2,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
13
Kills
5
6
Deaths
13
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
2
3
2.75
W
Apollo
Emiliostat
Apollo
2
1
2
3
W
Hera
1
0
1
1.5
L
Tiamat
Maquechu
Tiamat
0
2
4
1
W
1
2
1
0.75
W
Cthulhu
TropicalTuck
Cthulhu
5
1
4
7
L
Danzaburou
Yuer17
Danzaburou
0
4
3
0.38
L
Serqet
clavalley8
Serqet
3
1
1
3.5
L
0
2
0
0
L
Scylla
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,472
Damage
23,438
40,162
Taken
33,357
13,650
Mitigated
16,955
15,117
Healing
9,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
2,800
490
0
2,768
8,666
2,494
0
1,215
6,980
0
33,845
W
Apollo
Emiliostat
Apollo
1,876
1,424
0
2,585
9,332
2,613
0
4,061
5,119
0
17,547
W
Hera
3,604
1,127
0
961
4,202
1,402
1,614
1,568
2,301
53,226
0
L
Tiamat
Maquechu
Tiamat
5,194
333
352
2,412
6,912
7,471
0
3,947
2,965
23,149
0
W
5,294
1,512
0
4,308
7,348
2,184
1,286
2,819
4,031
42,292
0
W
Cthulhu
TropicalTuck
Cthulhu
8,898
815
601
3,894
10,614
4,957
189
3,988
6,524
28,769
0
L
Danzaburou
Yuer17
Danzaburou
4,854
1,797
0
1,609
6,319
1,852
0
2,850
3,469
0
21,820
L
Serqet
clavalley8
Serqet
4,298
755
0
2,324
8,958
3,129
0
3,279
5,679
0
34,795
L
1,713
346
0
1,774
4,631
2,187
0
2,751
1,776
20,134
1,769
L
Scylla
7,379
547
0
750
6,537
2,316
0
4,865
1,672
33,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,004
Gold Earned
29,892
355
Minions Killed
249
0
Camps Cleared
0
1,240,310
Distance Traveled
1,069,236
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,484
576
70
5
0
292,302
2
W
Apollo
5,956
458
30
2
0
268,035
1
W
Hera
8,323
640
134
10
0
218,257
4
L
Tiamat
5,963
459
39
3
0
248,266
1
W
Sol
7,300
562
82
6
0
215,163
1
W
Cthulhu
6,941
534
39
3
0
246,553
5
L
Danzaburou
5,370
413
38
3
0
182,456
0
L
Serqet
6,657
512
62
5
0
283,454
4
L
Sol
5,304
408
39
3
0
121,450
2
L
Scylla
6,598
508
71
5
0
233,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role