Player Matchup

Thor
Thor
Bronze III
LaConchasumadree
Thor
Bronze III
Level 62
God Stats
5W - 5L
1,500 SR
Queue Stats
38W - 41L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Platinum V
SirManhattan
Cthulhu
Platinum V
Level 160
God Stats
1W - 6L
1,437 SR
Queue Stats
154W - 141L
1,696 MMR
Party 2
Ares
Ares
Gold II
SloppyMagician
Ares
Gold II
Level 141
God Stats
1W - 2L
1,704 SR
Queue Stats
97W - 91L
1,545 MMR
Party 1
Heimdallr
Heimdallr
Platinum IV
VeIuda
Heimdallr
Platinum IV
Level 160
God Stats
16W - 13L
1,500 SR
Queue Stats
313W - 304L
1,626 MMR
Party 1
Cupid
Cupid
Gold V
notsmallerzero
Cupid
Gold V
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,528 SR
1,573 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 118
1,562 SR
1,572 MMR
Anhur
Anhur
Gold III
BooCaulkKey
Anhur
Gold III
Level 127
God Stats
19W - 20L
1,635 SR
Queue Stats
205W - 206L
1,581 MMR
Solo
Arachne
Arachne
Silver I
GrumpyCatz
Arachne
Silver I
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 3L
1,584 MMR
Solo
Artio
Artio
Platinum IV
Kronixci
Artio
Platinum IV
Level 145
God Stats
10W - 10L
1,495 SR
Queue Stats
287W - 291L
1,598 MMR
Solo
Janus
Janus
Gold III
SelectThrone
Janus
Gold III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold IV
alcivarjoel
Sobek
Gold IV
Level 118
God Stats
2W - 3L
1,678 SR
Queue Stats
22W - 31L
1,596 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,674
467
1,344
6,263
1,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
SirManhattan
Cthulhu
10
0 / 1 / 1
5,408
541
3,644
6,368
4,139
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 2 / 0
4,415
442
2,453
4,889
2,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
VeIuda
Heimdallr
9
0 / 3 / 0
4,858
486
4,152
5,644
2,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 3 / 0
5,002
500
2,026
5,846
1,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bans
TsukuyomiScyllaSetGuan YuApollo

VS

Bans
Nu WaPersephoneGebCu ChulainnNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 0
6,016
602
2,128
3,539
1,026
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
GrumpyCatz
Arachne
9
8 / 1 / 2
6,275
628
9,347
12,370
3,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Artio
Kronixci
Artio
11
0 / 0 / 1
6,011
601
3,103
5,771
3,011
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 0 / 3
6,478
648
2,653
3,131
811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 0 / 3
5,048
505
1,474
5,223
2,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
21
0
Kills
12
12
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
W
Arachne
GrumpyCatz
Arachne
8
1
2
9
W
Artio
Kronixci
Artio
0
0
1
0.5
L
0
3
0
0
W
2
0
3
3.5
L
Cthulhu
SirManhattan
Cthulhu
0
1
1
0.5
L
0
2
0
0
L
Heimdallr
VeIuda
Heimdallr
0
3
0
0
W
0
0
3
1.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,619
Damage
18,705
29,010
Taken
30,034
12,141
Mitigated
10,894
7,829
Healing
13,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,128
732
0
1,863
3,539
1,026
0
126
3,413
0
37,045
W
Arachne
GrumpyCatz
Arachne
9,347
6,456
0
3,309
12,370
3,667
0
1,278
11,092
0
20,059
W
Artio
Kronixci
Artio
3,103
350
351
4,197
5,771
3,011
34
3,056
2,715
33,663
0
L
1,344
488
0
1,700
6,263
1,682
0
514
5,707
0
19,593
W
2,653
185
0
1,148
3,131
811
84
822
2,309
43,785
0
L
Cthulhu
SirManhattan
Cthulhu
3,644
475
0
2,534
6,368
4,139
0
3,294
3,074
30,882
0
L
2,453
86
0
990
4,889
2,064
0
1,167
3,658
10,567
0
L
Heimdallr
VeIuda
Heimdallr
4,152
2,393
0
500
5,644
2,966
0
1,684
3,851
0
31,105
W
1,474
103
0
2,249
5,223
2,379
0
815
4,408
9,814
0
L
2,026
781
0
2,105
5,846
1,290
0
356
5,490
0
23,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,357
Gold Earned
29,828
258
Minions Killed
290
0
Camps Cleared
0
888,625
Distance Traveled
1,291,768
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,016
602
83
8
0
172,148
2
W
Arachne
6,275
628
23
2
0
517,004
0
W
Artio
6,011
601
84
8
0
179,505
1
L
Thor
4,674
467
49
5
0
173,687
4
W
Janus
6,478
648
89
9
0
193,543
0
L
Cthulhu
5,408
541
62
6
0
174,756
2
L
Ares
4,415
442
16
2
0
203,363
1
L
Heimdallr
4,858
486
74
7
0
166,619
0
W
Sobek
5,048
505
11
1
0
229,568
4
L
Cupid
5,002
500
57
6
0
170,200
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role