Player Matchup

Tsukuyomi
Tsukuyomi
Gold I
QuickJoey
Tsukuyomi
Gold I
Level 107
God Stats
37W - 34L
1,755 SR
Queue Stats
331W - 328L
1,725 MMR
Party 2
Yemoja
Yemoja
Platinum V
Spectres-x
Yemoja
Platinum V
Level 127
God Stats
2W - 1L
1,664 SR
Queue Stats
165W - 140L
1,680 MMR
Solo
Erlang Shen
Erlang Shen
Gold I
ecsiomari
Erlang Shen
Gold I
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
187W - 172L
1,686 MMR
Solo
Rama
Rama
Gold IV
epicJasian
Rama
Gold IV
Level 98
God Stats
6W - 2L
1,817 SR
Queue Stats
22W - 14L
1,679 MMR
Solo
Scylla
Scylla
Gold V
hotdogagua
Scylla
Gold V
Level 108
God Stats
4W - 2L
1,641 SR
Queue Stats
16W - 12L
1,638 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 119
1,675 SR
1,682 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 130
1,584 SR
1,681 MMR
Osiris
Osiris
Platinum V
AdrianFdz_10
Osiris
Platinum V
Level 124
God Stats
0W - 3L
1,567 SR
Queue Stats
83W - 80L
1,680 MMR
Solo
Ymir
Ymir
Silver I
Bang_Ur_Ma2299
Ymir
Silver I
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,626 MMR
Party 1
Heimdallr
Heimdallr
Platinum IV
FRN_FUSE
Heimdallr
Platinum IV
Level 129
God Stats
1W - 4L
1,500 SR
Queue Stats
78W - 87L
1,680 MMR
Solo
Nu Wa
Nu Wa
Gold II
N7 ENCHANTER
Nu Wa
Gold II
Level 109
God Stats
17W - 14L
1,500 SR
Queue Stats
141W - 139L
1,677 MMR
Solo
Pele
Pele
Gold I
Out_of_Mana-_-
Pele
Gold I
Level 154
God Stats
15W - 8L
1,854 SR
Queue Stats
72W - 69L
1,745 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
QuickJoey
Tsukuyomi
17
2 / 0 / 4
9,938
523
10,965
11,149
6,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Yemoja
Spectres-x
Yemoja
13
3 / 3 / 11
9,088
478
4,246
13,183
10,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
ecsiomari
Erlang Shen
18
9 / 0 / 10
11,050
582
12,634
15,019
7,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 2 / 2
10,960
577
7,405
16,236
6,412
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
hotdogagua
Scylla
18
9 / 4 / 10
11,067
582
15,328
10,391
3,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
DanzaburouSetJanusNemesisHun Batz

VS

Bans
AphroditeGaneshaThothSobekSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
2 / 4 / 0
9,327
491
6,055
16,474
10,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 5 / 3
7,795
410
5,768
14,657
9,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
FRN_FUSE
Heimdallr
17
1 / 1 / 2
9,749
513
9,680
12,141
4,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
1 / 7 / 4
8,716
459
11,153
11,502
3,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 8 / 1
9,557
503
8,938
16,984
5,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
25
Kills
9
9
Deaths
25
37
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Osiris
2
4
0
0.5
L
0
5
3
0.3
L
Heimdallr
FRN_FUSE
Heimdallr
1
1
2
2
L
1
7
4
0.43
L
5
8
1
0.69
W
Tsukuyomi
QuickJoey
Tsukuyomi
2
0
4
4
W
Yemoja
Spectres-x
Yemoja
3
3
11
2.83
W
Erlang Shen
ecsiomari
Erlang Shen
9
0
10
14
W
2
2
2
1.5
W
Scylla
hotdogagua
Scylla
9
4
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,578
Damage
41,594
65,978
Taken
71,758
34,074
Mitigated
32,940
32,122
Healing
19,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
6,055
2,426
0
7,228
16,474
10,050
1,158
1,587
14,070
0
51,668
L
5,768
947
0
1,512
14,657
9,336
18
6,524
7,809
30,166
0
L
Heimdallr
FRN_FUSE
Heimdallr
9,680
2,527
0
4,717
12,141
4,827
0
1,982
10,159
0
82,340
L
11,153
2,156
0
1,423
11,502
3,418
146
3,470
7,743
50,595
0
L
8,938
2,046
0
5,078
16,984
5,309
0
5,226
11,519
0
48,752
W
Tsukuyomi
QuickJoey
Tsukuyomi
10,965
3,257
0
5,857
11,149
6,126
0
2,599
8,374
0
68,667
W
Yemoja
Spectres-x
Yemoja
4,246
957
3,116
4,311
13,183
10,758
0
3,706
9,117
18,870
0
W
Erlang Shen
ecsiomari
Erlang Shen
12,634
5,449
0
7,423
15,019
7,251
672
4,510
10,221
0
85,590
W
7,405
6,512
0
9,713
16,236
6,412
1,216
1,600
14,526
0
83,386
W
Scylla
hotdogagua
Scylla
15,328
1,056
0
1,702
10,391
3,527
343
3,268
6,819
59,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,103
Gold Earned
45,144
540
Minions Killed
445
0
Camps Cleared
0
1,921,916
Distance Traveled
1,702,121
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,327
491
92
5
0
303,822
0
L
Ymir
7,795
410
44
2
0
358,468
6
L
Heimdallr
9,749
513
132
7
0
344,729
6
L
Nu Wa
8,716
459
93
5
0
326,497
9
L
Pele
9,557
503
84
4
0
368,605
3
W
Tsukuyomi
9,938
523
108
6
0
405,514
5
W
Yemoja
9,088
478
21
1
0
388,997
6
W
Erlang Shen
11,050
582
129
7
0
410,574
5
W
Rama
10,960
577
172
9
0
371,349
3
W
Scylla
11,067
582
110
6
0
345,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role