Player Matchup

Artemis
Artemis
DecidedCross1
Artemis
Level 104
God Stats
7W - 12L
1,317 SR
Queue Stats
33W - 45L
1,260 Elo+
Solo
Nu Wa
Nu Wa
LADY_ALLSTAR86
Nu Wa
Level 104
God Stats
17W - 32L
1,494 SR
Queue Stats
41W - 60L
1,368 Elo+
Solo
Kali
Kali
Scifiguy26
Kali
Level 59
God Stats
4W - 3L
1,786 SR
Queue Stats
440W - 474L
1,315 Elo+
Solo
Athena
Athena
ShyBunn
Athena
Level 80
God Stats
50W - 56L
1,452 SR
Queue Stats
658W - 703L
1,318 Elo+
Solo
Pele
Pele
ll-WISHBONE-II
Pele
Level 38
God Stats
14W - 24L
1,422 SR
Queue Stats
20W - 32L
1,267 Elo+
Solo
Team Averages
Level 77
1,494 SR
1,306 Elo+

VS

Team Averages
Level 91
1,454 SR
1,394 Elo+
Nemesis
Nemesis
Grindge
Nemesis
Level 75
God Stats
22W - 19L
1,723 SR
Queue Stats
278W - 310L
1,425 Elo+
Solo
Chernobog
Chernobog
PandaTavii
Chernobog
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 44L
1,448 Elo+
Solo
Hades
Hades
RemovingMean054
Hades
Level 88
God Stats
147W - 158L
1,562 SR
Queue Stats
356W - 407L
1,477 Elo+
Solo
Mulan
Mulan
SpazyNuggetStack
Mulan
Level 89
God Stats
6W - 9L
1,331 SR
Queue Stats
282W - 294L
1,357 Elo+
Solo
Sylvanus
Sylvanus
XMacabreMenaceX
Sylvanus
Level 105
God Stats
1W - 1L
1,153 SR
Queue Stats
103W - 165L
1,266 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
13
1 / 12 / 3
9,120
415
12,555
18,061
6,189
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
5 / 3 / 8
10,868
494
23,191
12,798
4,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 10 / 4
9,922
451
9,908
18,539
10,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
ShyBunn
Athena
14
2 / 7 / 3
9,477
431
11,459
24,075
12,776
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 12 / 4
8,907
405
11,599
19,460
8,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Grindge
Nemesis
20
14 / 5 / 5
13,585
618
16,680
21,573
12,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chernobog
PandaTavii
Chernobog
17
8 / 1 / 12
11,860
539
17,171
14,914
5,938
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
1 / 5 / 8
11,589
527
9,342
17,514
11,409
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
12 / 1 / 11
13,579
617
17,375
26,593
24,904
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
16
9 / 5 / 14
12,036
547
10,938
23,798
19,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
94
16
Kills
44
44
Deaths
17
22
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Artemis
1
12
3
0.21
W
Nemesis
Grindge
Nemesis
14
5
5
3.3
L
5
3
8
3
W
Chernobog
PandaTavii
Chernobog
8
1
12
14
W
1
5
8
1
L
5
10
4
0.7
L
Athena
ShyBunn
Athena
2
7
3
0.5
W
12
1
11
17.5
W
Sylvanus
9
5
14
3.2
L
3
12
4
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,712
Damage
71,506
92,933
Taken
104,392
42,628
Mitigated
73,709
11,551
Healing
45,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
12,555
8,671
0
1,030
18,061
6,189
1,459
4,482
13,579
0
52,018
W
Nemesis
Grindge
Nemesis
16,680
9,466
0
3,457
21,573
12,202
3,398
7,453
13,712
0
118,711
L
23,191
6,671
717
4,588
12,798
4,125
992
3,947
8,851
58,709
0
W
Chernobog
PandaTavii
Chernobog
17,171
10,336
0
4,322
14,914
5,938
2,133
6,668
7,904
0
83,074
W
9,342
471
194
7,038
17,514
11,409
1,386
4,556
12,632
70,824
0
L
9,908
4,840
0
2,370
18,539
10,608
0
2,729
15,810
0
41,730
L
Athena
ShyBunn
Athena
11,459
3,798
0
1,194
24,075
12,776
326
2,536
21,539
52,670
0
W
17,375
3,828
0
15,337
26,593
24,904
2,070
8,239
17,866
0
93,572
W
Sylvanus
10,938
2,319
5,933
9,651
23,798
19,256
1,047
7,335
15,989
37,105
0
L
11,599
3,222
330
1,322
19,460
8,930
464
6,586
12,874
0
52,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,294
Gold Earned
62,649
395
Minions Killed
585
0
Camps Cleared
0
1,737,486
Distance Traveled
1,834,137
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,120
415
81
4
0
285,364
0
W
Nemesis
13,585
618
129
6
0
439,158
8
L
Nu Wa
10,868
494
98
4
0
397,846
7
W
Chernobog
11,860
539
123
6
0
431,837
4
W
Hades
11,589
527
113
5
0
277,625
0
L
Kali
9,922
451
70
3
0
321,020
1
L
Athena
9,477
431
81
4
0
373,005
0
W
Mulan
13,579
617
175
8
0
333,814
1
W
Sylvanus
12,036
547
45
2
0
351,703
1
L
Pele
8,907
405
65
3
0
360,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role