Player Matchup

Danzaburou
Danzaburou
Platinum V
CandyCoatedCat
Danzaburou
Platinum V
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 60L
1,764 MMR
Party 1
Nu Wa
Nu Wa
Gold III
ItzJewse
Nu Wa
Gold III
Level 118
God Stats
1W - 4L
1,392 SR
Queue Stats
123W - 119L
1,697 MMR
Party 3
Bacchus
Bacchus
Gold I
LB_sm0ke_U
Bacchus
Gold I
Level 70
God Stats
0W - 2L
1,281 SR
Queue Stats
56W - 62L
1,702 MMR
Solo
Guan Yu
Guan Yu
Gold I
RelentlessBoofer
Guan Yu
Gold I
Level 146
God Stats
7W - 11L
1,691 SR
Queue Stats
541W - 544L
1,708 MMR
Party 3
Da Ji
Da Ji
Platinum V
ahomelessrat
Da Ji
Platinum V
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
241W - 229L
1,662 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 119
1,473 SR
1,707 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 133
1,685 SR
1,707 MMR
Sobek
Sobek
Platinum IV
FeliTime
Sobek
Platinum IV
Level 120
God Stats
20W - 17L
1,697 SR
Queue Stats
186W - 157L
1,694 MMR
Solo
Medusa
Medusa
Platinum IV
StucinGold12
Medusa
Platinum IV
Level 99
God Stats
62W - 47L
1,695 SR
Queue Stats
596W - 555L
1,738 MMR
Party 2
Geb
Geb
Platinum V
byMike666
Geb
Platinum V
Level 160
God Stats
41W - 25L
1,925 SR
Queue Stats
445W - 436L
1,681 MMR
Party 2
Mercury
Mercury
Gold II
iiObliterator
Mercury
Gold II
Level 140
God Stats
7W - 4L
1,604 SR
Queue Stats
122W - 117L
1,641 MMR
Party 4
Janus
Janus
Platinum IV
iiRedbeard
Janus
Platinum IV
Level 148
God Stats
18W - 18L
1,505 SR
Queue Stats
121W - 103L
1,779 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CandyCoatedCat
Danzaburou
17
1 / 4 / 2
10,790
490
8,683
16,220
6,558
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
ItzJewse
Nu Wa
13
2 / 8 / 3
9,046
411
9,858
13,409
4,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
LB_sm0ke_U
Bacchus
12
0 / 5 / 4
8,116
369
5,970
16,826
16,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
1 / 8 / 2
9,371
426
4,587
22,132
20,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 7 / 1
8,860
403
4,965
20,670
7,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Sun WukongPersephoneSetTsukuyomi

VS

Bans
LokiCu ChulainnFenrirNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
FeliTime
Sobek
20
3 / 1 / 14
12,923
587
17,160
21,259
25,597
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
20
15 / 1 / 3
14,483
658
18,513
14,839
7,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

16
1 / 4 / 24
11,498
523
5,689
16,978
18,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
18
7 / 0 / 9
12,059
548
6,118
11,774
4,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
18
5 / 0 / 15
12,343
561
17,696
9,349
2,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
96
5
Kills
31
32
Deaths
6
12
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CandyCoatedCat
Danzaburou
1
4
2
0.5
W
Sobek
FeliTime
Sobek
3
1
14
10
L
Nu Wa
ItzJewse
Nu Wa
2
8
3
0.44
L
Bacchus
LB_sm0ke_U
Bacchus
0
5
4
0.4
L
1
8
2
0.25
W
Medusa
15
1
3
16.5
L
1
7
1
0.21
W
1
4
24
3.25
W
Mercury
7
0
9
11.5
W
Janus
5
0
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,063
Damage
65,176
89,257
Taken
74,199
56,139
Mitigated
58,512
18,776
Healing
24,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CandyCoatedCat
Danzaburou
8,683
3,124
0
3,388
16,220
6,558
0
6,330
9,685
0
79,774
W
Sobek
FeliTime
Sobek
17,160
918
0
9,804
21,259
25,597
644
1,962
15,899
84,470
0
L
Nu Wa
ItzJewse
Nu Wa
9,858
1,434
0
934
13,409
4,981
7
7,973
5,209
52,290
0
L
Bacchus
LB_sm0ke_U
Bacchus
5,970
786
0
2,652
16,826
16,905
0
7,179
9,421
19,205
0
L
4,587
671
330
6,492
22,132
20,431
0
11,896
9,285
0
53,612
W
Medusa
18,513
10,635
0
8,951
14,839
7,070
7,285
2,929
11,470
0
124,893
L
4,965
815
0
4,980
20,670
7,264
175
5,324
15,112
0
53,847
W
5,689
580
0
2,604
16,978
18,565
561
4,623
12,091
30,871
0
W
Mercury
6,118
1,643
0
210
11,774
4,288
3,768
2,210
9,425
0
77,056
W
Janus
17,696
950
162
3,048
9,349
2,992
1,931
3,174
5,836
105,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,183
Gold Earned
63,306
503
Minions Killed
620
0
Camps Cleared
0
1,897,557
Distance Traveled
2,259,220
21
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,790
490
159
7
0
398,899
5
W
Sobek
12,923
587
142
6
0
418,864
1
L
Nu Wa
9,046
411
120
5
0
305,842
3
L
Bacchus
8,116
369
21
1
0
415,735
5
L
Guan Yu
9,371
426
111
5
0
364,334
1
W
Medusa
14,483
658
181
8
0
409,233
3
L
Da Ji
8,860
403
92
4
0
412,747
7
W
Geb
11,498
523
24
1
0
469,979
9
W
Mercury
12,059
548
98
4
0
492,256
11
W
Janus
12,343
561
175
8
0
468,888
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role