Player Matchup

Artio
Artio
Gold II
ANGELBELM0NT
Artio
Gold II
Level 160
God Stats
5W - 4L
1,522 SR
Queue Stats
787W - 788L
1,437 MMR
Solo
Ymir
Ymir
Silver I
Arcanister57
Ymir
Silver I
Level 84
God Stats
3W - 5L
1,643 SR
Queue Stats
188W - 191L
1,273 MMR
Party 3
Danzaburou
Danzaburou
Silver I
EcuaSoloGG
Danzaburou
Silver I
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 16L
1,445 MMR
Party 2
Chang'e
Chang'e
Gold I
Gendal-ElPto_Amo
Chang'e
Gold I
Level 88
God Stats
39W - 36L
1,532 SR
Queue Stats
363W - 376L
1,595 MMR
Party 3
Achilles
Achilles
Silver I
Ix Floki xI
Achilles
Silver I
Level 80
God Stats
1W - 2L
1,304 SR
Queue Stats
143W - 121L
1,445 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 99
1,500 SR
1,439 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 111
1,487 SR
1,451 MMR
Arachne
Arachne
Gold V
Elo_420_Cali
Arachne
Gold V
Level 113
God Stats
12W - 12L
1,294 SR
Queue Stats
484W - 494L
1,434 MMR
Solo
Heimdallr
Heimdallr
Silver II
Jestahhhhh
Heimdallr
Silver II
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,408 MMR
Party 1
Erlang Shen
Erlang Shen
Gold V
Tax Forums
Erlang Shen
Gold V
Level 106
God Stats
2W - 4L
1,655 SR
Queue Stats
175W - 164L
1,480 MMR
Party 1
Kukulkan
Kukulkan
Gold IV
cacavoladora777
Kukulkan
Gold IV
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold III
rudeawakening935
Thanatos
Gold III
Level 159
God Stats
6W - 12L
1,487 SR
Queue Stats
583W - 593L
1,434 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 3
11,082
528
10,034
22,290
21,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
3 / 0 / 19
11,282
537
7,440
15,094
15,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
EcuaSoloGG
Danzaburou
17
3 / 2 / 6
11,882
566
9,152
13,914
5,397
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
10 / 2 / 6
12,236
583
12,840
13,396
5,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Ix Floki xI
Achilles
20
8 / 2 / 4
13,062
622
10,042
16,476
9,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
Cu ChulainnJanusSetCthulhu

VS

Bans
ScyllaNu WaHou YiTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Elo_420_Cali
Arachne
15
1 / 5 / 1
8,673
413
4,761
14,410
10,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
Jestahhhhh
Heimdallr
14
1 / 8 / 2
8,529
406
7,903
12,246
6,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Erlang Shen
Tax Forums
Erlang Shen
13
0 / 7 / 1
8,132
387
6,109
15,760
6,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
16
5 / 6 / 2
10,680
509
21,725
12,050
4,714
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 2 / 2
8,970
427
6,663
14,953
7,034
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
18
28
Kills
10
10
Deaths
28
38
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
4
3
1.38
W
3
0
19
12.5
W
Danzaburou
EcuaSoloGG
Danzaburou
3
2
6
3
L
Arachne
Elo_420_Cali
Arachne
1
5
1
0.3
W
10
2
6
6.5
W
Achilles
Ix Floki xI
Achilles
8
2
4
5
L
Heimdallr
Jestahhhhh
Heimdallr
1
8
2
0.25
L
Erlang Shen
Tax Forums
Erlang Shen
0
7
1
0.07
L
Kukulkan
5
6
2
1
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,508
Damage
47,161
81,170
Taken
69,419
56,822
Mitigated
35,212
32,991
Healing
16,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,034
1,325
545
8,281
22,290
21,185
1,556
7,262
15,028
62,200
0
W
7,440
958
0
1,812
15,094
15,475
407
4,728
10,366
35,606
0
W
Danzaburou
EcuaSoloGG
Danzaburou
9,152
4,238
0
6,893
13,914
5,397
2,626
1,287
12,627
0
76,441
L
Arachne
Elo_420_Cali
Arachne
4,761
4,057
0
2,776
14,410
10,041
0
8,556
5,288
0
34,779
W
12,840
1,259
3,876
6,409
13,396
5,124
1,762
4,387
9,009
68,496
0
W
Achilles
Ix Floki xI
Achilles
10,042
4,183
0
5,175
16,476
9,641
1,880
4,317
12,159
0
95,597
L
Heimdallr
Jestahhhhh
Heimdallr
7,903
2,597
0
606
12,246
6,691
0
3,175
9,025
0
42,588
L
Erlang Shen
Tax Forums
Erlang Shen
6,109
4,028
0
1,505
15,760
6,732
50
8,206
7,262
0
56,940
L
Kukulkan
21,725
369
0
513
12,050
4,714
0
5,903
5,806
72,395
0
L
6,663
1,346
161
11,214
14,953
7,034
0
3,015
11,724
0
54,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,544
Gold Earned
44,984
563
Minions Killed
441
0
Camps Cleared
0
2,031,605
Distance Traveled
1,681,193
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
11,082
528
119
6
0
362,147
1
W
Ymir
11,282
537
36
2
0
439,527
1
W
Danzaburou
11,882
566
129
6
0
347,396
3
L
Arachne
8,673
413
75
4
0
302,624
0
W
Chang'e
12,236
583
125
6
0
452,341
2
W
Achilles
13,062
622
154
7
0
430,194
3
L
Heimdallr
8,529
406
62
3
0
321,692
6
L
Erlang Shen
8,132
387
94
4
0
331,466
7
L
Kukulkan
10,680
509
129
6
0
355,549
1
L
Thanatos
8,970
427
81
4
0
369,862
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role