Player Matchup

Apollo
Apollo
 
Apollo
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
BlinkeredRock32
Tiamat
Level 94
God Stats
8W - 7L
1,506 SR
Queue Stats
271W - 252L
1,493 Elo+
Party 1
Hera
Hera
PandaTavii
Hera
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 44L
1,412 Elo+
Solo
Cu Chulainn
Cu Chulainn
sik rick 1986
Cu Chulainn
Level 74
God Stats
10W - 14L
1,346 SR
Queue Stats
61W - 58L
1,361 Elo+
Solo
Yemoja
Yemoja
theviper bob178
Yemoja
Level 67
God Stats
7W - 4L
1,660 SR
Queue Stats
83W - 87L
1,540 Elo+
Party 1
Team Averages
Level 90
1,502 SR
1,461 Elo+

VS

Team Averages
Level 99
1,336 SR
1,428 Elo+
Tiamat
Tiamat
BelatedRoom_9
Tiamat
Level 93
God Stats
14W - 12L
1,237 SR
Queue Stats
583W - 562L
1,512 Elo+
Solo
Terra
Terra
KANGAROOBACON
Terra
Level 124
God Stats
21W - 30L
1,230 SR
Queue Stats
158W - 192L
1,294 Elo+
Solo
Da Ji
Da Ji
SpazyNuggetStack
Da Ji
Level 89
God Stats
4W - 5L
1,508 SR
Queue Stats
282W - 294L
1,366 Elo+
Solo
Tyr
Tyr
Talismanila
Tyr
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
305W - 291L
1,543 Elo+
Solo
Anhur
Anhur
bLaSt SnIpEr216
Anhur
Level 52
God Stats
0W - 2L
1,207 SR
Queue Stats
75W - 76L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
9 / 1 / 1
9,789
612
8,239
10,776
3,874
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 0 / 1
8,212
513
4,724
9,459
6,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 2
7,068
442
4,108
6,436
2,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
sik rick 1986
Cu Chulainn
14
0 / 1 / 0
7,639
477
9,076
8,493
4,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 1 / 6
7,251
453
3,214
9,236
7,031
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 0
8,492
531
7,385
4,924
3,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 0
6,607
413
3,473
7,169
5,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 2 / 1
7,661
479
3,060
10,318
3,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
0 / 0 / 1
8,255
516
5,232
12,003
9,376
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

9
0 / 8 / 0
5,851
366
4,720
11,723
2,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
11
Kills
3
5
Deaths
12
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
9
1
1
9.5
L
2
0
0
2
W
1
0
1
1.5
L
0
2
0
0
W
0
2
2
0.5
L
1
2
1
0.75
L
0
0
1
0.5
L
0
8
0
0
W
Cu Chulainn
sik rick 1986
Cu Chulainn
0
1
0
0
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,361
Damage
23,870
44,400
Taken
46,137
24,175
Mitigated
25,376
17,597
Healing
12,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
8,239
5,370
0
4,006
10,776
3,874
400
3,256
7,473
0
95,348
L
7,385
303
0
1,380
4,924
3,526
27
3,385
1,351
53,936
0
W
4,724
1,253
0
5,744
9,459
6,237
70
587
8,825
57,190
0
L
3,473
226
273
1,779
7,169
5,743
0
2,152
4,963
24,373
0
W
4,108
886
0
1,791
6,436
2,147
0
4,110
2,016
34,831
0
L
3,060
790
0
1,250
10,318
3,973
0
3,550
6,724
0
52,641
L
5,232
122
0
6,354
12,003
9,376
0
969
11,034
0
52,641
L
4,720
1,751
0
1,952
11,723
2,758
0
1,664
10,019
0
27,713
W
Cu Chulainn
sik rick 1986
Cu Chulainn
9,076
2,433
0
3,122
8,493
4,886
173
0
8,493
0
50,949
W
3,214
848
1,329
1,605
9,236
7,031
0
2,386
6,735
22,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,959
Gold Earned
36,866
490
Minions Killed
425
0
Camps Cleared
0
1,477,112
Distance Traveled
1,484,862
22
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,789
612
159
10
0
283,083
3
L
Tiamat
8,492
531
124
8
0
325,648
0
W
Tiamat
8,212
513
126
8
0
319,944
2
L
Terra
6,607
413
41
3
0
296,558
7
W
Hera
7,068
442
88
6
0
286,029
7
L
Da Ji
7,661
479
99
6
0
303,021
2
L
Tyr
8,255
516
120
8
0
287,670
1
L
Anhur
5,851
366
41
3
0
271,965
0
W
Cu Chulainn
7,639
477
84
5
0
313,531
0
W
Yemoja
7,251
453
33
2
0
274,525
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role