Player Matchup

Osiris
Osiris
Ades2142
Osiris
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 5L
1,736 Elo+
Solo
Anhur
Anhur
AngelSnowP
Anhur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DAESGODI
Sylvanus
Level 104
God Stats
3W - 4L
1,500 SR
Queue Stats
91W - 106L
1,630 Elo+
Solo
Tiamat
Tiamat
Dylan6969698
Tiamat
Level 108
God Stats
33W - 39L
1,500 SR
Queue Stats
199W - 209L
1,500 Elo+
Party 2
Nemesis
Nemesis
MusicIsTherapy
Nemesis
Level 103
God Stats
29W - 15L
1,589 SR
Queue Stats
60W - 65L
1,464 Elo+
Party 2
Team Averages
Level 101
1,518 SR
1,566 Elo+

VS

Team Averages
Level 84
1,450 SR
1,434 Elo+
Danzaburou
Danzaburou
ANGELOHUMANO
Danzaburou
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
AceGodJ
Horus
Level 89
God Stats
12W - 24L
1,311 SR
Queue Stats
347W - 514L
1,341 Elo+
Party 1
Awilix
Awilix
JacetheJouster
Awilix
Level 61
God Stats
11W - 9L
1,579 SR
Queue Stats
91W - 91L
1,418 Elo+
Solo
Sobek
Sobek
Kvothe0508
Sobek
Level 80
God Stats
2W - 5L
1,500 SR
Queue Stats
105W - 92L
1,521 Elo+
Party 3
Tiamat
Tiamat
swindleking
Tiamat
Level 106
God Stats
2W - 4L
1,360 SR
Queue Stats
218W - 343L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Ades2142
Osiris
10
0 / 3 / 0
5,811
581
1,079
7,391
2,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
8
0 / 3 / 0
4,799
480
1,794
7,687
1,826
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
DAESGODI
Sylvanus
8
0 / 2 / 0
5,089
509
4,083
6,774
2,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
9
1 / 3 / 0
5,482
548
3,065
4,426
2,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 3 / 1
4,998
500
1,362
6,509
1,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ANGELOHUMANO
Danzaburou
9
0 / 0 / 3
5,299
530
3,543
5,027
1,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Horus
AceGodJ
Horus
10
2 / 0 / 1
5,681
568
4,931
3,356
1,756
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
10 / 0 / 1
7,011
701
6,797
4,981
1,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
8
1 / 0 / 3
5,317
532
2,735
6,701
3,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
10
1 / 1 / 2
5,696
570
3,323
4,052
2,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
14
14
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ANGELOHUMANO
Danzaburou
0
0
3
1.5
W
Horus
AceGodJ
Horus
2
0
1
2.5
L
Osiris
Ades2142
Osiris
0
3
0
0
L
Anhur
0
3
0
0
L
Sylvanus
DAESGODI
Sylvanus
0
2
0
0
L
Tiamat
1
3
0
0.33
W
10
0
1
10.5
W
Sobek
1
0
3
2.5
L
0
3
1
0.17
W
Tiamat
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,383
Damage
21,329
32,787
Taken
24,117
12,017
Mitigated
10,597
11,405
Healing
12,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ANGELOHUMANO
Danzaburou
3,543
1,518
0
3,573
5,027
1,503
408
1,346
3,681
0
32,146
W
Horus
AceGodJ
Horus
4,931
1,729
0
1,294
3,356
1,756
50
0
3,356
0
22,518
L
Osiris
Ades2142
Osiris
1,079
440
0
3,549
7,391
2,975
0
0
7,238
0
25,513
L
Anhur
1,794
890
0
2,162
7,687
1,826
164
1,443
6,240
0
23,483
L
Sylvanus
DAESGODI
Sylvanus
4,083
1,127
505
2,368
6,774
2,874
306
1,054
5,720
17,594
0
L
Tiamat
3,065
742
0
574
4,426
2,702
0
2,538
1,681
23,526
0
W
6,797
3,129
0
3,013
4,981
1,500
0
1,034
3,947
0
35,426
W
Sobek
2,735
296
0
3,325
6,701
3,171
0
2,067
4,634
8,060
0
L
1,362
638
0
2,247
6,509
1,640
0
762
5,604
0
18,433
W
Tiamat
3,323
536
0
1,048
4,052
2,667
0
2,701
1,351
25,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,179
Gold Earned
29,004
227
Minions Killed
248
0
Camps Cleared
0
959,225
Distance Traveled
1,083,117
3
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,299
530
58
6
0
181,940
1
W
Horus
5,681
568
43
4
0
208,263
6
L
Osiris
5,811
581
62
6
0
202,934
0
L
Anhur
4,799
480
44
4
0
180,808
0
L
Sylvanus
5,089
509
33
3
0
165,195
2
L
Tiamat
5,482
548
42
4
0
182,459
0
W
Awilix
7,011
701
72
7
0
267,430
3
W
Sobek
5,317
532
7
1
0
235,153
7
L
Nemesis
4,998
500
46
5
0
227,829
1
W
Tiamat
5,696
570
68
7
0
190,331
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role