Player Matchup

Mulan
Mulan
XxLilXannyxX
Mulan
Level 70
God Stats
21W - 17L
1,408 SR
Queue Stats
291W - 294L
1,369 Elo+
Solo
Scylla
Scylla
eskimo2239
Scylla
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
25W - 27L
1,623 Elo+
Party 2
Izanami
Izanami
probabyWilll
Izanami
Level 80
God Stats
1W - 1L
1,167 SR
Queue Stats
15W - 16L
1,417 Elo+
Party 2
Team Averages
Level 93
1,358 SR
1,470 Elo+

VS

Team Averages
Level 112
1,464 SR
1,361 Elo+
Danzaburou
Danzaburou
NoPain_4Me
Danzaburou
Level 108
God Stats
2W - 2L
1,583 SR
Queue Stats
61W - 78L
1,431 Elo+
Party 1
Ravana
Ravana
nasty_nate533
Ravana
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 66L
1,307 Elo+
Party 1
Eset
Eset
shiclouds2255
Eset
Level 119
God Stats
11W - 9L
1,310 SR
Queue Stats
172W - 226L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 11
9,771
752
7,824
9,749
4,861
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
eskimo2239
Scylla
16
11 / 0 / 7
11,434
880
14,458
10,114
3,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
probabyWilll
Izanami
12
4 / 4 / 9
9,675
744
7,226
9,159
2,841
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NoPain_4Me
Danzaburou
12
1 / 5 / 2
8,456
650
7,256
13,215
4,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 8 / 1
8,731
672
8,685
12,899
8,408
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
1 / 6 / 1
7,864
605
5,233
10,839
9,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
19
Kills
6
6
Deaths
19
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
NoPain_4Me
Danzaburou
1
5
2
0.4
W
4
2
11
4.75
W
Scylla
eskimo2239
Scylla
11
0
7
14.5
L
4
8
1
0.56
W
Izanami
probabyWilll
Izanami
4
4
9
2.13
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,508
Damage
21,174
29,022
Taken
36,953
10,879
Mitigated
22,980
7,611
Healing
6,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
NoPain_4Me
Danzaburou
7,256
2,262
385
4,187
13,215
4,802
296
6,339
6,542
0
34,925
W
7,824
1,624
894
2,082
9,749
4,861
615
1,596
8,053
0
26,465
W
Scylla
eskimo2239
Scylla
14,458
1,733
435
3,951
10,114
3,177
255
2,270
7,619
46,187
0
L
8,685
2,450
0
888
12,899
8,408
0
3,188
9,481
434
23,363
W
Izanami
probabyWilll
Izanami
7,226
5,274
0
249
9,159
2,841
1,837
1,162
7,847
0
46,445
L
5,233
147
124
1,157
10,839
9,770
0
4,180
6,381
19,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,880
Gold Earned
25,051
167
Minions Killed
109
0
Camps Cleared
0
727,393
Distance Traveled
619,132
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,456
650
51
4
0
209,589
4
W
Mulan
9,771
752
31
2
0
257,825
6
W
Scylla
11,434
880
58
4
0
253,318
3
L
Ravana
8,731
672
28
2
0
210,587
2
W
Izanami
9,675
744
78
6
0
216,250
2
L
Eset
7,864
605
30
2
0
198,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role