Player Matchup

Merlin
Merlin
Gold I
BlackLotusYT
Merlin
Gold I
Level 64
God Stats
5W - 6L
1,310 SR
Queue Stats
35W - 37L
1,866 MMR
Party 1
Hachiman
Hachiman
Platinum III
MisterCapp
Hachiman
Platinum III
Level 145
God Stats
16W - 14L
1,518 SR
Queue Stats
180W - 166L
1,855 MMR
Solo
Tyr
Tyr
Platinum IV
Naminé
Tyr
Platinum IV
Level 156
God Stats
5W - 2L
1,759 SR
Queue Stats
55W - 46L
1,862 MMR
Party 1
Cerberus
Cerberus
Gold II
Sharks
Cerberus
Gold II
Level 159
God Stats
6W - 3L
1,874 SR
Queue Stats
82W - 72L
1,908 MMR
Party 2
Apollo
Apollo
Gold I
xXBraveAimXx
Apollo
Gold I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 119
1,592 SR
1,798 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 142
1,592 SR
1,801 MMR
Bellona
Bellona
Diamond IV
JustDieallready
Bellona
Diamond IV
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
359W - 334L
1,877 MMR
Solo
Janus
Janus
Platinum III
Saxjavier1
Janus
Platinum III
Level 144
God Stats
26W - 26L
1,505 SR
Queue Stats
840W - 844L
1,850 MMR
Solo
Sobek
Sobek
Platinum II
Shango4231
Sobek
Platinum II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Anhur
Anhur
Gold I
Shërry
Anhur
Gold I
Level 160
God Stats
7W - 9L
1,585 SR
Queue Stats
261W - 249L
1,865 MMR
Party 3
Thanatos
Thanatos
Platinum III
bigtippa
Thanatos
Platinum III
Level 127
God Stats
13W - 12L
1,870 SR
Queue Stats
179W - 161L
1,914 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
4 / 5 / 6
11,622
581
7,853
11,026
3,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
MisterCapp
Hachiman
18
5 / 2 / 4
11,030
552
7,874
10,363
3,485
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
19
2 / 1 / 1
11,969
598
6,451
14,627
15,044
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
Sharks
Cerberus
16
1 / 3 / 11
10,181
509
5,896
14,019
8,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Apollo
19
7 / 3 / 9
12,091
605
22,847
11,684
4,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
SetPersephoneGuan YuDanzaburouScylla

VS

Bans
NemesisDa JiChernobogTsukuyomiCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 0
10,840
542
9,141
18,647
15,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
15
2 / 4 / 4
9,613
481
6,230
8,318
2,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
13
1 / 4 / 6
8,324
416
5,563
18,250
18,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
Shërry
Anhur
18
3 / 3 / 5
11,115
556
6,660
13,691
4,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
bigtippa
Thanatos
15
7 / 4 / 5
9,612
481
11,164
16,558
6,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
34
19
Kills
14
14
Deaths
19
31
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Merlin
4
5
6
1.4
L
1
4
0
0.25
W
Hachiman
MisterCapp
Hachiman
5
2
4
3.5
W
Tyr
2
1
1
2.5
L
Janus
2
4
4
1
L
Sobek
1
4
6
1
W
Cerberus
Sharks
Cerberus
1
3
11
2.17
L
Anhur
Shërry
Anhur
3
3
5
1.83
L
Thanatos
bigtippa
Thanatos
7
4
5
2.38
W
Apollo
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,921
Damage
38,758
61,719
Taken
75,464
35,996
Mitigated
47,562
26,123
Healing
30,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
7,853
257
114
2,453
11,026
3,901
0
1,092
9,934
88,011
0
L
9,141
3,029
0
8,137
18,647
15,410
0
2,026
16,621
0
85,413
W
Hachiman
MisterCapp
Hachiman
7,874
4,100
0
6,039
10,363
3,485
402
2,964
7,399
0
73,378
W
Tyr
6,451
1,368
0
8,758
14,627
15,044
532
725
13,302
0
86,965
L
Janus
6,230
516
0
1,155
8,318
2,521
147
2,451
5,867
75,743
0
L
Sobek
5,563
40
0
4,396
18,250
18,500
29
3,716
14,534
20,183
0
W
Cerberus
Sharks
Cerberus
5,896
386
0
5,805
14,019
8,843
40
3,078
10,941
35,697
0
L
Anhur
Shërry
Anhur
6,660
3,404
0
6,284
13,691
4,764
0
2,514
11,177
0
82,872
L
Thanatos
bigtippa
Thanatos
11,164
3,598
0
10,920
16,558
6,367
48
3,042
13,516
0
59,198
W
Apollo
22,847
15,408
0
2,954
11,684
4,723
3,882
3,934
7,750
0
104,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,893
Gold Earned
49,504
691
Minions Killed
618
0
Camps Cleared
0
2,054,575
Distance Traveled
2,019,029
44
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,622
581
162
8
0
373,267
5
L
Bellona
10,840
542
187
9
0
401,917
3
W
Hachiman
11,030
552
134
7
0
382,824
10
W
Tyr
11,969
598
179
9
0
444,248
8
L
Janus
9,613
481
163
8
0
414,395
2
L
Sobek
8,324
416
16
1
0
438,181
6
W
Cerberus
10,181
509
63
3
0
385,084
11
L
Anhur
11,115
556
163
8
0
342,439
6
L
Thanatos
9,612
481
89
4
0
422,097
4
W
Apollo
12,091
605
153
8
0
469,152
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role