Player Matchup

Bellona
Bellona
Aguirre343
Bellona
Level 14
God Stats
2W - 1L
1,338 SR
Queue Stats
26W - 26L
1,235 Elo+
Solo
Cthulhu
Cthulhu
Kvng_AO13
Cthulhu
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,245 Elo+
Solo
Cupid
Cupid
Rivictionz
Cupid
Level 7
God Stats
41W - 27L
1,560 SR
Queue Stats
55W - 48L
1,291 Elo+
Party 2
Cu Chulainn
Cu Chulainn
WildWeeWee980
Cu Chulainn
Level 12
God Stats
7W - 7L
1,413 SR
Queue Stats
90W - 79L
1,240 Elo+
Party 2
Set
Set
vGoated3
Set
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 62L
1,267 Elo+
Party 2
Team Averages
Level 12
1,462 SR
1,256 Elo+

VS

Team Averages
Level 23
1,598 SR
1,334 Elo+
Mulan
Mulan
Ace_Shot_67
Mulan
Level 28
God Stats
9W - 6L
1,830 SR
Queue Stats
53W - 50L
1,350 Elo+
Party 1
Freya
Freya
LittleBassoon46
Freya
Level 13
God Stats
2W - 1L
1,689 SR
Queue Stats
35W - 43L
1,168 Elo+
Solo
Kali
Kali
PeSloth11
Kali
Level 29
God Stats
12W - 13L
1,500 SR
Queue Stats
137W - 171L
1,361 Elo+
Party 1
Ra
Ra
TXBA JEDIMASTER
Ra
Level 29
God Stats
2W - 2L
1,519 SR
Queue Stats
15W - 10L
1,496 Elo+
Solo
Fenrir
Fenrir
raamleon
Fenrir
Level 18
God Stats
18W - 18L
1,453 SR
Queue Stats
62W - 53L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aguirre343
Bellona
17
6 / 5 / 9
11,874
1,187
13,432
12,672
8,442
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Kvng_AO13
Cthulhu
18
3 / 2 / 18
11,203
1,120
12,563
13,595
9,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cupid
18
15 / 5 / 17
13,824
1,382
21,378
14,186
5,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
WildWeeWee980
Cu Chulainn
18
5 / 3 / 17
11,556
1,156
13,417
18,335
12,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
10 / 5 / 13
12,504
1,250
14,711
13,729
6,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Team 1 Tickets

245

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 7 / 12
12,891
1,289
17,449
21,466
26,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
1 / 14 / 8
9,827
983
10,856
20,630
7,343
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kali
17
6 / 6 / 7
12,413
1,241
18,343
16,609
9,180
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
4 / 5 / 6
10,606
1,061
6,490
5,854
1,894
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
raamleon
Fenrir
16
3 / 7 / 9
10,754
1,075
7,468
19,613
12,066
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
62
39
Kills
20
20
Deaths
39
74
Assists
42
Player
Kills
Deaths
Assists
KDA
L
6
7
12
1.71
W
Bellona
Aguirre343
Bellona
6
5
9
2.1
W
Cthulhu
Kvng_AO13
Cthulhu
3
2
18
6
L
1
14
8
0.36
L
Kali
6
6
7
1.58
W
Cupid
15
5
17
4.7
L
4
5
6
1.4
W
Cu Chulainn
WildWeeWee980
Cu Chulainn
5
3
17
4.5
L
Fenrir
raamleon
Fenrir
3
7
9
1.07
W
10
5
13
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,501
Damage
60,606
72,517
Taken
84,172
42,133
Mitigated
56,811
11,969
Healing
6,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,449
5,696
0
1,585
21,466
26,328
0
2,427
18,886
584
44,562
W
Bellona
Aguirre343
Bellona
13,432
6,547
0
1,060
12,672
8,442
0
2,291
10,156
0
32,207
W
Cthulhu
Kvng_AO13
Cthulhu
12,563
1,713
279
1,799
13,595
9,865
0
6,529
6,881
26,622
0
L
10,856
3,781
0
1,791
20,630
7,343
0
5,008
15,447
13,585
0
L
Kali
18,343
11,487
350
1,501
16,609
9,180
0
3,228
13,281
0
22,390
W
Cupid
21,378
12,208
0
3,866
14,186
5,639
0
2,689
11,322
0
40,020
L
6,490
1,674
310
373
5,854
1,894
0
691
5,138
24,393
0
W
Cu Chulainn
WildWeeWee980
Cu Chulainn
13,417
4,738
0
3,449
18,335
12,151
0
2,471
15,639
1,005
32,261
L
Fenrir
raamleon
Fenrir
7,468
858
0
165
19,613
12,066
0
1,574
17,814
0
17,096
W
14,711
6,619
0
1,516
13,729
6,036
0
3,590
10,039
0
30,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,961
Gold Earned
56,491
186
Minions Killed
138
9
Camps Cleared
3
946,374
Distance Traveled
727,073
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
12,891
1,289
60
6
0
168,712
0
W
Bellona
11,874
1,187
47
5
4
154,320
0
W
Cthulhu
11,203
1,120
29
3
0
175,260
1
L
Freya
9,827
983
5
1
0
118,129
0
L
Kali
12,413
1,241
11
1
0
187,009
0
W
Cupid
13,824
1,382
33
3
4
205,949
1
L
Ra
10,606
1,061
44
4
3
85,086
0
W
Cu Chulainn
11,556
1,156
50
5
0
222,489
1
L
Fenrir
10,754
1,075
18
2
0
168,137
0
W
Set
12,504
1,250
27
3
1
188,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role