Player Matchup

Hera
Hera
Big Chief121530
Hera
Level 18
God Stats
6W - 3L
1,226 SR
Queue Stats
15W - 9L
1,500 Elo+
Solo
Bellona
Bellona
Filteredwater310
Bellona
Level 24
God Stats
18W - 12L
1,521 SR
Queue Stats
78W - 78L
1,309 Elo+
Solo
Chaac
Chaac
JPJSmem
Chaac
Level 7
God Stats
0W - 3L
1,270 SR
Queue Stats
0W - 9L
855 Elo+
Party 1
Ne Zha
Ne Zha
Senacidal
Ne Zha
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,246 Elo+
Solo
Sun Wukong
Sun Wukong
sinisterbeing666
Sun Wukong
Level 8
God Stats
0W - 2L
1,250 SR
Queue Stats
1W - 11L
1,034 Elo+
Party 1
Team Averages
Level 12
1,353 SR
1,189 Elo+

VS

Team Averages
Level 18
1,478 SR
1,341 Elo+
Chang'e
Chang'e
 
Chang'e
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
PlushPlot537342
Tiamat
Level 15
God Stats
13W - 11L
1,500 SR
Queue Stats
117W - 153L
1,287 Elo+
Party 2
Nu Wa
Nu Wa
Starlight Pixi
Nu Wa
Level 23
God Stats
10W - 12L
1,617 SR
Queue Stats
160W - 233L
1,253 Elo+
Party 2
Jing Wei
Jing Wei
qweenkiwi
Jing Wei
Level 24
God Stats
1W - 2L
1,318 SR
Queue Stats
32W - 25L
1,400 Elo+
Solo
Nike
Nike
slayer2264
Nike
Level 17
God Stats
37W - 40L
1,457 SR
Queue Stats
206W - 244L
1,264 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 3
10,533
405
15,571
14,317
5,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

12
4 / 4 / 1
9,658
371
8,350
13,388
8,931
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
JPJSmem
Chaac
16
2 / 8 / 5
10,203
392
11,582
26,516
16,586
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ne Zha
Senacidal
Ne Zha
19
6 / 7 / 3
12,562
483
18,641
20,113
9,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
sinisterbeing666
Sun Wukong
13
2 / 6 / 1
9,373
361
8,101
19,632
20,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
5 / 5 / 9
12,558
483
7,634
16,275
6,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
1 / 4 / 3
10,477
403
5,974
14,816
7,033
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
8 / 5 / 3
12,155
468
12,385
15,153
4,475
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
qweenkiwi
Jing Wei
20
7 / 4 / 6
13,958
537
27,015
26,629
10,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
10 / 1 / 9
12,744
490
14,350
21,674
15,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
61
18
Kills
31
31
Deaths
19
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
5
9
1.9
L
4
6
3
0.92
L
4
4
1
1.13
L
Chaac
JPJSmem
Chaac
2
8
5
0.56
W
1
4
3
0.63
L
Ne Zha
Senacidal
Ne Zha
6
7
3
1.07
W
8
5
3
1.9
W
Jing Wei
qweenkiwi
Jing Wei
7
4
6
2.5
L
Sun Wukong
sinisterbeing666
Sun Wukong
2
6
1
0.42
W
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,245
Damage
67,358
93,966
Taken
94,547
61,141
Mitigated
44,655
24,540
Healing
28,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
7,634
1,929
2,689
4,963
16,275
6,969
780
4,095
12,134
40,838
0
L
15,571
5,637
231
3,917
14,317
5,701
480
5,906
8,336
58,425
0
L
8,350
3,494
0
3,185
13,388
8,931
234
5,386
7,752
8,224
37,526
L
Chaac
JPJSmem
Chaac
11,582
3,526
0
7,375
26,516
16,586
421
5,138
21,153
0
51,765
W
5,974
1,703
0
3,465
14,816
7,033
1,253
2,398
12,301
59,189
0
L
Ne Zha
Senacidal
Ne Zha
18,641
7,230
0
6,803
20,113
9,179
982
7,850
12,163
0
94,340
W
12,385
3,547
0
1,272
15,153
4,475
4,954
4,043
11,010
52,658
0
W
Jing Wei
qweenkiwi
Jing Wei
27,015
16,966
0
9,139
26,629
10,466
3,063
2,174
23,905
0
139,753
L
Sun Wukong
sinisterbeing666
Sun Wukong
8,101
1,130
0
3,029
19,632
20,744
95
1,713
17,744
0
33,660
W
14,350
5,056
0
6,801
21,674
15,712
1,462
4,525
16,974
0
55,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,329
Gold Earned
61,892
426
Minions Killed
489
0
Camps Cleared
0
2,014,171
Distance Traveled
2,363,039
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,558
483
51
2
0
495,537
0
L
Hera
10,533
405
79
3
0
378,906
2
L
Bellona
9,658
371
73
3
0
304,892
1
L
Chaac
10,203
392
84
3
0
464,793
0
W
Tiamat
10,477
403
94
4
0
473,693
1
L
Ne Zha
12,562
483
141
5
0
402,118
3
W
Nu Wa
12,155
468
92
4
0
403,246
0
W
Jing Wei
13,958
537
172
7
0
450,657
2
L
Sun Wukong
9,373
361
49
2
0
463,462
0
W
Nike
12,744
490
80
3
0
539,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role