Player Matchup

Nemesis
Nemesis
AyubSAnchez7u7
Nemesis
Level 108
God Stats
4W - 5L
1,627 SR
Queue Stats
11W - 10L
1,550 Elo+
Solo
Apollo
Apollo
Concpt
Apollo
Level 69
God Stats
10W - 7L
1,349 SR
Queue Stats
175W - 153L
1,448 Elo+
Party 1
Sun Wukong
Sun Wukong
StampFPS
Sun Wukong
Level 91
God Stats
5W - 6L
1,652 SR
Queue Stats
249W - 210L
1,441 Elo+
Party 1
Artio
Artio
Sydthesquid123
Artio
Level 89
God Stats
1W - 6L
1,165 SR
Queue Stats
159W - 217L
1,478 Elo+
Solo
Tiamat
Tiamat
frankyboy16
Tiamat
Level 65
God Stats
3W - 1L
1,739 SR
Queue Stats
204W - 165L
1,568 Elo+
Party 1
Team Averages
Level 84
1,506 SR
1,497 Elo+

VS

Team Averages
Level 101
1,583 SR
1,596 Elo+
Baron Samedi
Baron Samedi
Dreamy_Sashimi
Baron Samedi
Level 140
God Stats
10W - 4L
1,588 SR
Queue Stats
23W - 20L
1,570 Elo+
Party 2
Hel
Hel
Mclain2287
Hel
Level 61
God Stats
12W - 6L
1,687 SR
Queue Stats
26W - 21L
1,590 Elo+
Party 2
Sylvanus
Sylvanus
MrRyeBread69
Sylvanus
Level 94
God Stats
3W - 0L
1,786 SR
Queue Stats
16W - 14L
1,560 Elo+
Party 2
Chiron
Chiron
ZealousStew09
Chiron
Level 102
God Stats
11W - 8L
1,045 SR
Queue Stats
135W - 117L
1,660 Elo+
Solo
Awilix
Awilix
mailstermany
Awilix
Level 107
God Stats
2W - 0L
1,809 SR
Queue Stats
11W - 8L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 6
10,789
450
10,407
16,692
5,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Apollo
Concpt
Apollo
17
4 / 11 / 4
11,268
470
12,423
24,786
9,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
StampFPS
Sun Wukong
20
5 / 3 / 2
12,536
522
24,541
38,447
35,285
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
1 / 9 / 10
10,866
453
10,900
28,670
34,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
16
5 / 9 / 4
11,019
459
18,762
22,729
11,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dreamy_Sashimi
Baron Samedi
20
5 / 2 / 18
13,169
549
27,833
28,090
22,691
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

20
6 / 3 / 12
13,806
575
25,355
19,557
10,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
MrRyeBread69
Sylvanus
18
6 / 6 / 17
13,121
547
16,168
33,839
31,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
12 / 3 / 10
14,244
594
28,006
18,321
8,779
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Awilix
19
7 / 8 / 6
12,533
522
14,058
22,647
9,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
99
22
Kills
36
36
Deaths
22
26
Assists
63
Player
Kills
Deaths
Assists
KDA
L
7
4
6
2.5
L
Apollo
Concpt
Apollo
4
11
4
0.55
W
Baron Samedi
Dreamy_Sashimi
Baron Samedi
5
2
18
7
W
6
3
12
4
W
Sylvanus
MrRyeBread69
Sylvanus
6
6
17
2.42
L
Sun Wukong
StampFPS
Sun Wukong
5
3
2
2
L
1
9
10
0.67
W
12
3
10
5.67
L
Tiamat
5
9
4
0.78
W
Awilix
7
8
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,033
Damage
111,420
131,324
Taken
122,454
97,268
Mitigated
83,292
34,106
Healing
67,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,407
4,564
0
4,148
16,692
5,942
0
6,428
10,114
0
48,636
L
Apollo
Concpt
Apollo
12,423
7,412
0
5,104
24,786
9,615
0
9,579
15,093
0
66,064
W
Baron Samedi
Dreamy_Sashimi
Baron Samedi
27,833
3,679
3,229
11,385
28,090
22,691
1,975
6,243
21,678
90,200
0
W
25,355
2,161
10,039
9,168
19,557
10,160
3,115
6,914
12,227
110,093
0
W
Sylvanus
MrRyeBread69
Sylvanus
16,168
3,538
7,892
10,800
33,839
31,866
1,428
9,452
24,089
39,684
0
L
Sun Wukong
StampFPS
Sun Wukong
24,541
3,117
0
13,573
38,447
35,285
0
22,710
15,486
0
101,602
L
10,900
1,181
1,449
6,374
28,670
34,663
0
15,372
13,044
43,903
0
W
28,006
16,717
2,490
5,773
18,321
8,779
6,205
3,609
14,595
0
119,582
L
Tiamat
18,762
1,786
0
3,458
22,729
11,763
0
14,209
8,231
68,935
0
W
Awilix
14,058
5,731
0
6,397
22,647
9,796
31
2,353
20,170
0
93,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,478
Gold Earned
66,873
559
Minions Killed
659
0
Camps Cleared
0
1,947,304
Distance Traveled
2,210,005
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,789
450
74
3
0
329,303
3
L
Apollo
11,268
470
109
5
0
393,704
5
W
Baron Samedi
13,169
549
133
6
0
428,644
6
W
Hel
13,806
575
204
9
0
472,311
4
W
Sylvanus
13,121
547
37
2
0
418,104
2
L
Sun Wukong
12,536
522
174
7
0
474,194
1
L
Artio
10,866
453
62
3
0
416,526
0
W
Chiron
14,244
594
166
7
0
430,923
8
L
Tiamat
11,019
459
140
6
0
333,577
2
W
Awilix
12,533
522
119
5
0
460,023
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role