Player Matchup

Anhur
Anhur
GSemilio
Anhur
Level 4
God Stats
0W - 1L
1,427 SR
Queue Stats
7W - 14L
1,500 Elo+
Party 2
Ymir
Ymir
MrExistence
Ymir
Level 3
God Stats
0W - 1L
1,312 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Pele
Pele
RaulBethzalom2
Pele
Level 51
God Stats
2W - 1L
1,378 SR
Queue Stats
15W - 6L
1,847 Elo+
Party 2
Team Averages
Level 19
1,372 SR
1,616 Elo+

VS

Team Averages
Level 32
1,553 SR
1,477 Elo+
Fenrir
Fenrir
KawaiiSavage
Fenrir
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,488 Elo+
Party 1
Izanami
Izanami
Mikela12
Izanami
Level 27
God Stats
9W - 4L
1,659 SR
Queue Stats
52W - 57L
1,455 Elo+
Solo
Ah Puch
Ah Puch
SoloDolos
Ah Puch
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
GSemilio
Anhur
10
1 / 8 / 1
8,346
556
2,736
10,994
3,815
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mace

Mace

+10
Physical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 5 / 5
8,729
582
1,268
19,495
12,530
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
7 / 6 / 1
10,756
717
10,968
15,535
5,546
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
11 / 8 / 4
11,582
772
11,040
13,143
4,530
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
Mikela12
Izanami
15
1 / 2 / 17
10,721
715
7,272
10,086
3,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Puch
SoloDolos
Ah Puch
16
7 / 0 / 12
11,463
764
20,271
7,671
2,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
8
Kills
19
19
Deaths
10
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Anhur
GSemilio
Anhur
1
8
1
0.19
W
Fenrir
11
8
4
1.63
W
Izanami
Mikela12
Izanami
1
2
17
4.75
L
0
5
5
0.5
L
7
6
1
1.25
W
Ah Puch
SoloDolos
Ah Puch
7
0
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,972
Damage
38,583
46,024
Taken
30,900
21,891
Mitigated
9,949
7,122
Healing
9,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
GSemilio
Anhur
2,736
594
0
293
10,994
3,815
42
5,593
5,115
0
12,876
W
Fenrir
11,040
2,621
0
984
13,143
4,530
458
682
12,461
0
34,805
W
Izanami
Mikela12
Izanami
7,272
4,985
0
5,512
10,086
3,000
1,258
590
9,496
0
51,510
L
1,268
210
0
3,434
19,495
12,530
0
8,334
10,598
12,104
0
L
10,968
1,544
405
2,990
15,535
5,546
0
5,164
10,004
0
55,856
W
Ah Puch
SoloDolos
Ah Puch
20,271
1,014
0
2,549
7,671
2,419
338
955
6,716
62,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,831
Gold Earned
33,766
142
Minions Killed
192
0
Camps Cleared
0
655,135
Distance Traveled
775,766
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,346
556
40
3
0
214,207
2
W
Fenrir
11,582
772
34
2
0
250,823
0
W
Izanami
10,721
715
82
5
0
255,584
0
L
Ymir
8,729
582
17
1
0
185,652
0
L
Pele
10,756
717
85
6
0
255,276
0
W
Ah Puch
11,463
764
76
5
0
269,359
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role