Player Matchup

Neith
Neith
Dawira008
Neith
Level 27
God Stats
5W - 8L
1,377 SR
Queue Stats
116W - 119L
1,625 Elo+
Solo
Nemesis
Nemesis
GeneralFloops
Nemesis
Level 28
God Stats
19W - 10L
1,613 SR
Queue Stats
88W - 60L
1,702 Elo+
Party 1
Athena
Athena
OneWithnolife
Athena
Level 23
God Stats
14W - 12L
1,618 SR
Queue Stats
56W - 62L
1,610 Elo+
Solo
Tiamat
Tiamat
Recor4415
Tiamat
Level 22
God Stats
40W - 12L
1,808 SR
Queue Stats
87W - 48L
1,752 Elo+
Party 1
Odin
Odin
requepower99
Odin
Level 28
God Stats
5W - 10L
1,619 SR
Queue Stats
64W - 56L
1,566 Elo+
Solo
Team Averages
Level 26
1,607 SR
1,651 Elo+

VS

Team Averages
Level 14
1,679 SR
1,721 Elo+
Nemesis
Nemesis
AhBadMan
Nemesis
Level 4
God Stats
21W - 34L
1,500 SR
Queue Stats
67W - 84L
1,568 Elo+
Solo
Jing Wei
Jing Wei
Senqt3335
Jing Wei
Level 17
God Stats
1W - 7L
1,500 SR
Queue Stats
23W - 27L
1,779 Elo+
Solo
Fenrir
Fenrir
The25thBam3835
Fenrir
Level 16
God Stats
12W - 9L
1,739 SR
Queue Stats
131W - 111L
1,681 Elo+
Solo
Artemis
Artemis
WrldSrpnt
Artemis
Level 25
God Stats
10W - 4L
1,792 SR
Queue Stats
31W - 11L
1,843 Elo+
Solo
Tiamat
Tiamat
dumbh0eriky
Tiamat
Level 7
God Stats
8W - 2L
1,864 SR
Queue Stats
11W - 4L
1,733 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dawira008
Neith
13
4 / 1 / 5
7,517
537
8,018
5,199
3,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
14
10 / 2 / 3
9,045
646
9,892
9,770
8,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 0 / 7
7,611
544
3,427
11,063
11,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Tiamat
Recor4415
Tiamat
15
6 / 1 / 5
8,773
627
8,834
8,492
5,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
5 / 0 / 14
8,204
586
4,736
6,715
2,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AhBadMan
Nemesis
9
0 / 9 / 1
5,555
397
2,420
11,503
3,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jing Wei
Senqt3335
Jing Wei
10
0 / 3 / 2
5,881
420
5,640
9,600
2,695
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
2 / 6 / 0
6,771
484
4,416
12,784
5,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
WrldSrpnt
Artemis
12
2 / 6 / 0
7,203
515
4,633
10,566
3,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
10
0 / 3 / 0
5,807
415
3,197
7,252
3,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
7
27
Kills
4
4
Deaths
27
34
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AhBadMan
Nemesis
0
9
1
0.06
W
Neith
Dawira008
Neith
4
1
5
6.5
W
Nemesis
10
2
3
5.75
W
2
0
7
5.5
W
Tiamat
Recor4415
Tiamat
6
1
5
8.5
L
Jing Wei
Senqt3335
Jing Wei
0
3
2
0.33
L
2
6
0
0.33
L
Artemis
WrldSrpnt
Artemis
2
6
0
0.33
L
Tiamat
0
3
0
0
W
5
0
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,907
Damage
20,306
41,239
Taken
51,705
30,739
Mitigated
18,136
13,840
Healing
12,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AhBadMan
Nemesis
2,420
1,073
0
1,641
11,503
3,162
0
1,672
9,741
0
16,835
W
Neith
Dawira008
Neith
8,018
2,845
0
1,720
5,199
3,045
2,592
0
5,199
0
42,145
W
Nemesis
9,892
5,468
0
3,372
9,770
8,154
1,219
0
9,770
0
41,194
W
3,427
1,364
0
3,620
11,063
11,012
1,568
0
11,063
17,697
0
W
Tiamat
Recor4415
Tiamat
8,834
1,955
0
4,560
8,492
5,670
458
2,695
5,623
50,683
0
L
Jing Wei
Senqt3335
Jing Wei
5,640
4,066
0
4,077
9,600
2,695
0
1,708
7,876
0
31,261
L
4,416
814
0
2,591
12,784
5,437
0
2,736
9,980
0
23,011
L
Artemis
WrldSrpnt
Artemis
4,633
1,185
0
1,722
10,566
3,325
0
1,579
8,941
0
31,451
L
Tiamat
3,197
168
0
2,506
7,252
3,517
0
4,077
2,906
27,491
0
W
4,736
2,659
0
568
6,715
2,858
1,348
298
6,387
0
28,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,150
Gold Earned
31,217
327
Minions Killed
279
0
Camps Cleared
0
1,274,493
Distance Traveled
1,071,139
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,555
397
44
3
0
232,012
0
W
Neith
7,517
537
57
4
0
226,087
5
W
Nemesis
9,045
646
68
5
0
252,287
0
W
Athena
7,611
544
43
3
0
253,580
2
W
Tiamat
8,773
627
108
8
0
231,527
0
L
Jing Wei
5,881
420
53
4
0
213,627
0
L
Fenrir
6,771
484
32
2
0
232,477
0
L
Artemis
7,203
515
70
5
0
202,597
0
L
Tiamat
5,807
415
80
6
0
190,426
1
W
Odin
8,204
586
51
4
0
311,012
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role