Player Matchup

Janus
Janus
DbyBlackStar
Janus
Level 147
God Stats
45W - 42L
1,662 SR
Queue Stats
522W - 497L
1,613 Elo+
Party 3
Apollo
Apollo
Fabricio_Coelho-
Apollo
Level 109
God Stats
134W - 132L
1,424 SR
Queue Stats
339W - 342L
1,449 Elo+
Solo
Danzaburou
Danzaburou
NANØØØ
Danzaburou
Level 126
God Stats
16W - 14L
1,643 SR
Queue Stats
545W - 511L
1,610 Elo+
Party 3
Khepri
Khepri
gasparXDD
Khepri
Level 61
God Stats
5W - 9L
1,210 SR
Queue Stats
106W - 107L
1,463 Elo+
Party 2
Susano
Susano
vidembla
Susano
Level 63
God Stats
8W - 2L
1,887 SR
Queue Stats
96W - 95L
1,499 Elo+
Party 2
Team Averages
Level 101
1,565 SR
1,527 Elo+

VS

Team Averages
Level 48
1,188 SR
1,362 Elo+
Cupid
Cupid
DudduPedrina12
Cupid
Level 54
God Stats
2W - 3L
1,180 SR
Queue Stats
106W - 175L
1,344 Elo+
Party 1
He Bo
He Bo
Grizzyonee
He Bo
Level 45
God Stats
0W - 2L
1,236 SR
Queue Stats
87W - 134L
1,377 Elo+
Party 1
Fenrir
Fenrir
IGAXBR
Fenrir
Level 48
God Stats
1W - 2L
1,253 SR
Queue Stats
102W - 128L
1,453 Elo+
Solo
Tiamat
Tiamat
Nand-LQ
Tiamat
Level 62
God Stats
2W - 11L
1,036 SR
Queue Stats
177W - 251L
1,346 Elo+
Party 1
Tyr
Tyr
TeteuLeal69
Tyr
Level 29
God Stats
1W - 9L
1,236 SR
Queue Stats
24W - 49L
1,291 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 1
9,553
637
10,571
8,026
2,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 1 / 5
7,239
483
6,153
7,939
2,847
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
NANØØØ
Danzaburou
14
5 / 1 / 6
8,494
566
8,626
8,050
2,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
gasparXDD
Khepri
11
3 / 3 / 5
7,374
492
3,446
9,083
6,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Susano
vidembla
Susano
12
5 / 2 / 5
7,510
501
5,253
7,541
2,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 2
6,085
406
5,409
8,663
2,397
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

He Bo
10
1 / 8 / 2
5,911
394
4,453
10,161
3,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
IGAXBR
Fenrir
12
3 / 3 / 3
7,441
496
5,276
11,019
4,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
Nand-LQ
Tiamat
13
2 / 5 / 0
7,339
489
2,760
9,303
4,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 4 / 5
5,984
399
4,132
7,712
5,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
23
Kills
8
8
Deaths
23
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
8
1
1
8.5
L
2
3
2
1
W
2
1
5
4.5
L
He Bo
1
8
2
0.25
L
Fenrir
IGAXBR
Fenrir
3
3
3
1.5
W
Danzaburou
NANØØØ
Danzaburou
5
1
6
8
L
Tiamat
Nand-LQ
Tiamat
2
5
0
0.4
L
0
4
5
0.63
W
Khepri
gasparXDD
Khepri
3
3
5
1.83
W
Susano
vidembla
Susano
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,049
Damage
22,030
40,639
Taken
46,858
17,319
Mitigated
20,553
17,312
Healing
11,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,571
917
0
1,714
8,026
2,745
418
2,273
5,713
69,681
0
L
5,409
3,339
313
2,156
8,663
2,397
0
1,397
7,234
0
33,541
W
6,153
2,962
0
4,104
7,939
2,847
0
60
7,758
0
43,920
L
He Bo
4,453
359
0
2,080
10,161
3,383
0
4,019
5,903
26,507
0
L
Fenrir
IGAXBR
Fenrir
5,276
1,287
0
4,214
11,019
4,580
0
4,069
6,796
0
31,771
W
Danzaburou
NANØØØ
Danzaburou
8,626
3,914
0
5,663
8,050
2,948
254
2,571
5,220
0
48,338
L
Tiamat
Nand-LQ
Tiamat
2,760
256
0
2,060
9,303
4,566
154
2,575
6,648
30,344
0
L
4,132
1,315
0
587
7,712
5,627
0
1,452
6,260
0
16,068
W
Khepri
gasparXDD
Khepri
3,446
485
508
1,629
9,083
6,073
0
304
8,576
16,354
0
W
Susano
vidembla
Susano
5,253
971
306
3,388
7,541
2,706
136
1,678
5,863
0
33,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,170
Gold Earned
32,760
394
Minions Killed
272
0
Camps Cleared
0
1,425,122
Distance Traveled
1,331,492
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,553
637
129
9
0
291,046
2
L
Cupid
6,085
406
60
4
0
263,512
3
W
Apollo
7,239
483
74
5
0
258,369
3
L
He Bo
5,911
394
36
2
0
239,731
0
L
Fenrir
7,441
496
64
4
0
307,180
6
W
Danzaburou
8,494
566
99
7
0
268,971
3
L
Tiamat
7,339
489
83
6
0
246,350
4
L
Tyr
5,984
399
29
2
0
274,719
2
W
Khepri
7,374
492
28
2
0
292,827
4
W
Susano
7,510
501
64
4
0
313,909
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role