Player Matchup

Awilix
Awilix
Adkan
Awilix
Level 26
God Stats
12W - 15L
1,637 SR
Queue Stats
181W - 168L
1,690 Elo+
Solo
Sun Wukong
Sun Wukong
Blackodile
Sun Wukong
Level 29
God Stats
7W - 1L
1,724 SR
Queue Stats
53W - 36L
1,737 Elo+
Solo
Artemis
Artemis
FroggyToad
Artemis
Level 6
God Stats
7W - 8L
1,593 SR
Queue Stats
24W - 32L
1,571 Elo+
Party 1
Ares
Ares
Iarry
Ares
Level 7
God Stats
4W - 7L
1,288 SR
Queue Stats
162W - 152L
1,652 Elo+
Party 1
Ra
Ra
Jezusdajoo
Ra
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 34L
1,660 Elo+
Solo
Team Averages
Level 16
1,549 SR
1,662 Elo+

VS

Team Averages
Level 20
1,460 SR
1,607 Elo+
Bacchus
Bacchus
BlitzZeNinja7
Bacchus
Level 6
God Stats
0W - 1L
1,782 SR
Queue Stats
1W - 3L
1,660 Elo+
Solo
Ra
Ra
BosónDeHiggs
Ra
Level 24
God Stats
0W - 3L
1,195 SR
Queue Stats
103W - 114L
1,622 Elo+
Solo
Apollo
Apollo
RottingCoffin
Apollo
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 39L
1,540 Elo+
Solo
Ne Zha
Ne Zha
Troggert
Ne Zha
Level 27
God Stats
0W - 3L
1,310 SR
Queue Stats
185W - 171L
1,610 Elo+
Solo
Tyr
Tyr
ÁSKA
Tyr
Level 29
God Stats
10W - 14L
1,515 SR
Queue Stats
93W - 87L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Adkan
Awilix
19
1 / 2 / 5
11,703
509
6,750
18,157
9,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sun Wukong
Blackodile
Sun Wukong
20
3 / 1 / 9
13,518
588
20,940
24,847
23,573
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
FroggyToad
Artemis
17
2 / 4 / 7
11,189
486
9,854
12,873
3,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ares
Iarry
Ares
18
6 / 3 / 11
12,610
548
10,449
18,691
20,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
12 / 8 / 9
14,053
611
22,530
23,027
10,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
1 / 4 / 6
9,619
418
6,313
17,730
15,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
3 / 6 / 5
12,101
526
20,084
17,491
7,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

19
8 / 3 / 3
11,764
511
14,184
16,054
8,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ne Zha
Troggert
Ne Zha
18
5 / 7 / 3
11,555
502
14,218
19,887
8,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tyr
ÁSKA
Tyr
16
1 / 4 / 0
10,251
446
8,058
23,503
13,865
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
35
24
Kills
18
18
Deaths
24
41
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Awilix
Adkan
Awilix
1
2
5
1.75
W
Sun Wukong
Blackodile
Sun Wukong
3
1
9
7.5
L
Bacchus
1
4
6
1
L
3
6
5
0.92
W
Artemis
FroggyToad
Artemis
2
4
7
1.38
W
Ares
Iarry
Ares
6
3
11
3.83
W
12
8
9
2.06
L
8
3
3
3.17
L
Ne Zha
Troggert
Ne Zha
5
7
3
0.93
L
Tyr
ÁSKA
Tyr
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,523
Damage
62,857
97,595
Taken
94,665
68,695
Mitigated
53,535
36,901
Healing
31,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Adkan
Awilix
6,750
3,057
0
5,986
18,157
9,714
1,134
5,067
13,090
0
94,514
W
Sun Wukong
Blackodile
Sun Wukong
20,940
5,563
0
11,910
24,847
23,573
820
1,624
23,223
0
114,110
L
Bacchus
6,313
324
243
2,077
17,730
15,401
0
8,268
9,298
28,983
0
L
20,084
1,007
868
7,551
17,491
7,803
96
8,551
8,630
98,916
0
W
Artemis
FroggyToad
Artemis
9,854
5,677
0
4,912
12,873
3,954
3,215
5,707
7,166
0
55,227
W
Ares
Iarry
Ares
10,449
501
0
2,338
18,691
20,990
325
4,821
13,870
31,390
0
W
22,530
2,222
4,331
7,424
23,027
10,464
504
9,178
13,849
104,939
0
L
14,184
7,285
0
5,109
16,054
8,176
400
5,825
10,095
0
99,777
L
Ne Zha
Troggert
Ne Zha
14,218
5,369
0
4,276
19,887
8,290
0
6,913
12,693
0
104,803
L
Tyr
ÁSKA
Tyr
8,058
1,698
0
11,101
23,503
13,865
706
2,467
20,970
0
69,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,073
Gold Earned
55,290
634
Minions Killed
639
0
Camps Cleared
0
2,192,451
Distance Traveled
2,082,654
17
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
11,703
509
148
6
0
454,850
0
W
Sun Wukong
13,518
588
194
8
0
475,916
1
L
Bacchus
9,619
418
43
2
0
406,946
7
L
Ra
12,101
526
174
8
0
428,827
3
W
Artemis
11,189
486
103
4
0
393,696
4
W
Ares
12,610
548
25
1
0
458,473
9
W
Ra
14,053
611
164
7
0
409,516
3
L
Apollo
11,764
511
131
6
0
426,830
13
L
Ne Zha
11,555
502
165
7
0
414,698
1
L
Tyr
10,251
446
126
5
0
405,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role